| Post/Author/DateTime | Post |
|---|---|
| CsilkDM11-09-05, 10:40 AM | I was recently roleplaying and our party got into an Antimagic situation that was difficult to overcome. What is the best defense against it? What is the best way to overcome it? |
| ticattack11-09-05, 11:02 AM | Ooh! Swords! No, seriously. If you can't use magic, use a pointy bit of metal. Or, IIRC, a Dispel Magic and Antimagic negate each other in the overlap. Make an item that casts Dispel Magic around itself continuously (Just make sure you can turn it on/off on command). |
| Puca11-09-05, 11:17 AM | I am not sure of the source, I think it is the Draconomican, but there is a ninth-level spell (sorry, cant remember the name) which allows you to cast it and then cast one more spell in an antimagic or dead magic area. |
| Nightspirit11-09-05, 11:31 AM | instantaneous conjurations work in an antimagic field, so use those or else, run away, unless you're a warrior...in that case, draw you sword and fight...or you could still run away :D |
| Redneck4Hire11-09-05, 11:37 AM | Prismatic Wall or Prismatic Sphere work in an Antimagic Field so cast that to keep the Antimagic Field caster to limit movement. You can also cast Mage's Disjunction to try to dispel it. The description says that the Antimagic Field supresses magic, not dispels it so I see no reason to cast spells in it that either work in Antimagic Field or will outlast it. |
| tarkin11-09-05, 11:39 AM | instantaneous conjurations work in an antimagic field, so use those or else, run away, unless you're a warrior...in that case, draw you sword and fight...or you could still run away :D Only if you House Rule A LOT. Anti-Magic blocks Line of Effect, even for spells that say SR: No. |
| CaoSlayer11-09-05, 12:04 PM | I was recently roleplaying and our party got into an Antimagic situation that was difficult to overcome. What is the best defense against it? What is the best way to overcome it? As said, nothing more effectiven than a leaping attacking barbarian. |
| solbergb11-09-05, 12:12 PM | Yeh. My sorc seems to encounter antimagic and wild magic zones fairly often. Which is why she has crossclass ranks in jump and swim, just enough to get her to +0. Normally she contributes with alchemicals in that situation, and lets the physical weapon types do the heavy lifting. After level 10, if she's outside the zone, she can use TK to hurl stuff inside it. |
| Puca11-09-05, 12:35 PM | The spell I was thinking of is called Invoke Magic. It is in Lords of Madness, not as I previously thought, Draconomicon. |
| syrinth11-09-05, 12:43 PM | If the antimagic field is around an enemy this is why you should always carry 15 greatswords in your bag of holding. Use telekinesis to kick the crud outta the poor sap. If it's all around you then you have a problem :P |
| Dragonsblood11-09-05, 01:00 PM | Only if you House Rule A LOT. Anti-Magic blocks Line of Effect, even for spells that say SR: No. Or, IIRC, a Dispel Magic and Antimagic negate each other in the overlap. Make an item that casts Dispel Magic around itself continuously (Just make sure you can turn it on/off on command). Antimagic Field Abjuration Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6 Components: V, S, M/DF Casting Time: 1 standard action Range: 10 ft. Area: 10-ft.-radius emanation, centered on you Duration: 10 min./level (D) Saving Throw: None Spell Resistance: See text An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration. Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.) A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities, however, may be temporarily nullified by the field. Dispel magic does not remove the field. Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions). Artifacts and deities are unaffected by mortal magic such as this. Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field. Arcane Material Component: A pinch of powdered iron or iron filings. Looking at the first section I bolded, Nightspirit was in fact correct by RAW. ticattack, you'll notice the second bolded section saying that dispel magic has no effect. A magic item with a continuous Dispel radius (I don't know what DM would allow this...) would be supressed by the Antimagic field. Perhaps it worked in earlier additions? Redneck4Hire was correct about the prismatic spells working. Wall of Force also can work in the same way, with a lower level spell. |
| ticattack11-09-05, 09:22 PM | ticattack, you'll notice the second bolded section saying that dispel magic has no effect. A magic item with a continuous Dispel radius (I don't know what DM would allow this...) would be supressed by the Antimagic field. Perhaps it worked in earlier additions?Hmm... Perhaps not. I was mistaken. I thought I remembered something about a certain spell basically negating Antimagic in the overlap, but I just looked through my 3.0 PHB, and it don't work. instantaneous conjurations work in an antimagic field, so use those(The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)Looking at the first section I bolded, Nightspirit was in fact correct by RAW.Well, actually, the way I'm reading what Nightspirit said, it sounds like (s)he meant that you could summon a critter inside the field. You'd have to move outside, cast it, then send it in. Not that that's a major issue, I just thought I'd point it out. |
| Dragonsblood11-09-05, 10:15 PM | Summon Monster is not an instantaneous conjuration. |
| Michael Silverbane11-09-05, 10:32 PM | The various Orb spells from the Complete Arcane are instantaneous conjurations... Melf's Acid Arrow also, I believe... Later silver |
| Reddius11-10-05, 05:20 AM | Its simple. In Anti-Magic magic can not exist. Only non magical things will work. Mordenkain's Disjuction have a % chance I believe. |
| Timlagor11-10-05, 08:28 AM | Orb of X are instantaneous conjurations that bizarrely produce non-magical orbs and will therefore work when cast into the zone from outside. (just don't ask what a non-magic orb of sound or force is) (just one of the reasons the Orb spells are considered a mistake by many. Summoned Monsters cannot enter anti-magic fields. |
| syrinth11-10-05, 08:31 AM | Summoned Monsters cannot enter anti-magic fields. Not necessarily true I think. I'm pretty sure that they are entitled a spell resistance check to remain in existence. Or is that just with called creatures? |
| Nightspirit11-10-05, 09:22 AM | Not necessarily true I think. I'm pretty sure that they are entitled a spell resistance check to remain in existence. Or is that just with called creatures? the "summon X" spells usually have a duration longer than instantaneous, and therefore, they don't work into an AMF...if you cast a summon monster V and the monster you summoned enter in an AMF, it disappear(same as incorporeal undead) the "calling" spells instead have usually a duration of instantaneous, and therefore, a called creature can enter normally inside an AMF No SR checks to remain in existence |
| Redneck4Hire11-10-05, 11:54 AM | Its simple. In Anti-Magic magic can not exist. Only non magical things will work. Mordenkain's Disjuction have a % chance I believe. I have to disagree. An anti-magic field is itself magical. It's a quintessential abjuration spell. It is the universal AoE counterspell. Magic is just suppressed, not distroyed or negated. It can be beat by a few higher level spells just like any other magic. You also have to remember that it's only a 10' radius and centered on the caster. There's not many casters that will walk into the mist of a party just to cast antimagic field. The caster suppresses his own spellcasting and all the other spellcasters have to do is stay 10' away from him. Really, the only two cases I can see using this spell effectively is when the party is in a small 20' room and the caster has a bunch of DR/magic companions with him, or when he's only got 1 spell left for the day and afraid he'll be hit by a long range spell while retreating. |
| Nightspirit11-10-05, 01:41 PM | You also have to remember that it's only a 10' radius and centered on the caster. There's not many casters that will walk into the mist of a party just to cast antimagic field. Or there is the option B: -a powerful monster, with high BaB, high ability scores, high AC, and that can cast AMF(who said angels? :D ) |
| runestar11-10-05, 11:03 PM | Create a custom conjuration spell that summons a giant anvil on top of your foe..... :D |
| Ivar the terrible11-11-05, 01:11 AM | Overall, I am not a fan of Anti-magic and rarely use it when I am DMing. It seems to really screw over players, which at times is just what is needed, if over used seems to make for :censored: off players. |
| Rundor The Mighty11-11-05, 07:48 AM | I don't have problems with casters using it because the area is so small. Thus the only real problem I have is with creatures like a beholder keeping their central antimagic eye on you while blasting people outside the cone with eye rays. If it is going to eye ray you, ready an action for when it closes the central eye. The oddest thing is what happends when you huddle your party and cast antimagic field yourself when you run into a beholder, now the creatures primary attacks are almost all negated. He is now pretty much a one trick telekinesis pony that you only need a decent archer or your party pulling out its ranged weapons to down. At least that is the most common and problematic anti-magic problem I run into as a caster...Beholders. If there are any others that should be common that I haven't ran into please list them. My last dm was obsessed with beholders. |