| Post/Author/DateTime | Post |
|---|---|
| AshenFang04-21-06, 01:28 PM | Here's more or less what I'm looking for, I'm building a Kobold character, and loving it thus far. In the Races of the Dragon book, it mentions they tend to use divination spells long before they ever start digging for their lairs, to know what's in the ground beneath them. My problem is, I can't find any spell that does this. Is there any spell that more or less will tell me what's in the ground nearby to an extent.. whether it be a gold vein, raw gems, or a sleeping elder god, to know if it's a good spot to make my characters hope. thanks a lot. |
| tarkin04-21-06, 02:28 PM | You want some kind of high level Divination. You might consider: Prying Eyes (Listing on the SRD (http://www.d20srd.org/srd/spells/pryingEyes.htm) ) OR a more general type spell such as one of the Commune/Commune with Nature/Contact Other Plane spells. |
| MrkGrismer04-21-06, 02:31 PM | Seems kind of obvious: Augury Divination Level: Clr 2 Components: V, S, M, F Casting Time: 1 minute Range: Personal Target: You Duration: Instantaneous An augury can tell you whether a particular action will bring good or bad results for you in the immediate future. The base chance for receiving a meaningful reply is 70% + 1% per caster level, to a maximum of 90%; this roll is made secretly. A question may be so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results: • Weal (if the action will probably bring good results). • Woe (for bad results). • Weal and woe (for both). • Nothing (for actions that don’t have especially good or bad results). If the spell fails, you get the “nothing” result. A cleric who gets the “nothing” result has no way to tell whether it was the consequence of a failed or successful augury. The augury can see into the future only about half an hour, so anything that might happen after that does not affect the result. Thus, the result might not take into account the long-term consequences of a contemplated action. All auguries cast by the same person about the same topic use the same dice result as the first casting. Material Component: Incense worth at least 25 gp. Focus: A set of marked sticks, bones, or similar tokens of at least 25 gp value. Divination Divination Level: Clr 4, Knowledge 4 Components: V, S, M Casting Time: 10 minutes Range: Personal Target: You Duration: Instantaneous Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work. As with augury, multiple divinations about the same topic by the same caster use the same dice result as the first divination spell and yield the same answer each time. Material Component: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp. |
| AshenFang04-21-06, 03:01 PM | Appreciate the feed back, suppose I should have mentioned that the little guy is a Sorc, so won't have access to either clerical spells, nor the Knowledge domain. I also had taken a look at spells such as Prying Eyes, and Arcane eye, but they all seem to be unable to penetrate the ground. Might just be something I'll have to make with the help of the DM, thanks for the help though. |
| NightBreeze04-21-06, 03:05 PM | Exploring the ground is usually a druid's work, but usually the arcane counterpart exist at as a higher level spell. You may say that a druid spell of 3rd level gives you the knowldedge of the terrain in a certain area, while tha same spell exists in it's arcane form at 5th level. |
| tarkin04-21-06, 05:06 PM | Appreciate the feed back, suppose I should have mentioned that the little guy is a Sorc, so won't have access to either clerical spells, nor the Knowledge domain. I also had taken a look at spells such as Prying Eyes, and Arcane eye, but they all seem to be unable to penetrate the ground. Might just be something I'll have to make with the help of the DM, thanks for the help though. Then use a scroll of the Sorceror spell Contact Other Planes. If your main interest is the ground, talk to the plane of Earth. |
| aelryinth04-21-06, 05:12 PM | Commune with Nature for the win! A straight commune would work too, and I believe Detect metal and mineral exists somewhere, too. ==Aelryinth |