Anyone else annoyed by the way grafts work now? [Archive] - Wizards Community

Post/Author/DateTimePost
Card_Wizard

01-07-06, 03:22 PM
Prior to Magic of Ebberon, Grafts were simply a unique form of magic item that literally took up space by BEING that space, an arm you graft onto a stump for example. But now, they're so much more complicated then the elegant and clean rules they had for them before.

Firstly, the whole no different types of grafts deal is just stupid. That's like saying you can't have magic items that provide different types of bonuses. Imagine how hard it would be to find a full set of typical adventuring magic items that are all insight bonus for example. That automatically makes it so you can't have enchanted armor. Or weapons. And a lot of the standard stuff doesn't use insight bonuses either.

Second off, the permenant loss of stats to get grafts further irks me, although I can understand if you get a penalty to a proper stat for a 'gimped' limb if you will (A loss of dex because the fingers on your new zombie hand aren't as nimble as your old ones, for example) But always loosing HP? That's just mean. Especially because its permenant drain that is truely permanant, not like the 'permenant' drain that results from some undead attacks that can be removed, but only with the right spells. I guess the concept of permenant stat droppage just irks me in general.

Thirdly, the sudden need to be able to cast spells to make the grafts when the only previous requirement was the proper heal ranks and feat (And possibly race for some/most of the grafts.) Grafts were a great kinda 'freaky science' substitute for magic in D&D, because everyone everywhere shouldn't have to rely on some old pointy hatted douf or some holy dood worshipping the sun to be powerful. It just makes sense for any intelligent race/civilization to come up for alternatives for magic when they are either lacking it or are completely diffecent in it.

Although I do like the new addition of sources for the grafts, while some of them its plainly obvious (Bodak eyes coming from Bodaks for example) others are a touch more vauge, plus it gives one's mind a chance to think of what else could become a working graft.

*Phew* I feel a bit better typing this out, and I would appreciate any dicussion this little rant of mine generates. Oh, but one very important thing...

Consider this post plastered with a big

IMHO

Across it. Thank you. :)
king_Snurre

01-07-06, 04:56 PM
I just dmīd an encounter where the party saved a druid that was enslaved. the druid had bean captured and forced to perform "rituals". the greatfull druid told the party members that he had bean forced to perform a ritual right now and that it would be a waste to not complete it. So one of the party members had the choice of reseving a "skin of bark" or one "eye of the forest". But of course i now that they would take the barked skin (since they always optimize). And when the ritual started i told the party member that undertock the ritual that it tock a lot of time and his skin was bleading from numerous wounds and that he reseved 2hp damage as it turnd into bark and asked him if he wanted to prosed. And he wanted to... When the ritual was completed he cast cure light wound on him self and I gloted as it didnt had any effect :D . I love it when players that optimize do them self a "bear service" (swedish expression for when someone try to do something good and it turns out to doing it worse instead).
smrtgmp

01-07-06, 06:35 PM
I can see how the changes would irk you, especially if you used the old rules extensively.

That being said, I dont mind losing a few hp to pick up the benefits of some of the grafts, especially when you consider how cheap they are in the gp department. My PCs didnt balk at the expense. Now, stat penalties on the other hand...ouch.

The "one type only" thing seems a bit arbitrary, but its understandable from a flavor standpoint, at least to me.