Anyone have a complete list of Cleric spells by SCHOOL? [Archive] - Wizards Community

Post/Author/DateTimePost
yonman

05-06-04, 01:22 AM
I have a cleric friend that has Conjuration Focus and subsequently the Augmented Summoning Feat. But it's so hard to keep track of all of the Cleric spells by School.

Does anyone have a pre-made sheet that I download with all of the Cleric spells organized by School? And Druid for that matter.
flyingmoose

05-06-04, 01:25 AM
You want them subordered by spell level and/or alphabetically?
yonman

05-06-04, 02:44 AM
by Level and then Alphabetically with the Schools listed
flyingmoose

05-06-04, 04:16 AM
Alrighty, here's the hierarchy:
1. School of Magic
2. Spell level
3. Alpha by Spell name
Any spells that are only available through certain domains are in italics.

But it's not all that hard to keep track of. You can make your own list of conjuration spells and note your bonuses.

ABJURATION
0-level
Resistance - Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0
1st-level
Endure Elements - Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1
Entropic Shield - Clr 1, Luck 1
Hide from Undead - Clr 1
Protection from Chaos - Clr 1, Law 1, Pal 1, Sor/Wiz 1
Protection from Energy - Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3
Protection from Evil - Clr 1, Good 1, Pal 1, Sor/Wiz 1
Protection from Good - Clr 1, Evil 1, Sor/Wiz 1
Protection from Law - Chaos 1, Clr 1, Sor/Wiz 1
Remove Fear - Brd 1, Clr 1
Sanctuary - Clr 1, Protection 1
Shield of Faith - Clr 1
2nd-level
Resist Energy - Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Shield Other - Clr 2, Pal 2, Protection 2
Undetectable Alignment - Brd 1, Clr 2, Pal 2
3rd-level
Dispel Magic - Brd 3, Clr 3, Drd 4, Magic 3, Sor/Wiz 3
Glyph of Warding - Clr 3
Magic Circle against Chaos - Clr 3, Law 3, Pal 3, Sor/Wiz 3
Magic Circle against Evil - Clr 3, Good 3, Pal 3, Sor/Wiz 3
Magic Circle against Good - Clr 3, Evil 3, Sor/Wiz 3
Magic Circle against Law - Chaos 3, Clr 3, Sor/Wiz 3
Nondetection - Rgr 4, Sor/Wiz 3, Trickery 3
Obscure Object - Brd 1, Clr 3, Sor/Wiz 2
Remove Curse - Brd 3, Clr 3, Pal 3, Sor/Wiz 4
4th-level
Dimensional Anchor - Clr 4, Sor/Wiz 4
Dismissal - Clr 4, Sor/Wiz 5
Freedom of Movement - Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4
Repel Vermin - Brd 4, Clr 4, Drd 4, Rgr 3
Spell Immunity - Clr 4, Protection 4, Strength 4
5th-level
Atonement - Clr 5, Drd 5
Break Enchantment - Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5
Dispel Chaos - Clr 5, Law 5, Pal 4
Dispel Evil - Clr 5, Good 5, Pal 4
Dispel Good - Clr 5, Evil 5
Dispel Law - Chaos 5, Clr 5
Greater Dispel Magic - Brd 5, Clr 6, Drd 6, Sor/Wiz 6
Spell Resistance - Clr 5, Magic 5, Protection 5
6th-level
Antilife Shell - Animal 6, Clr 6, Drd 6
Banishment - Clr 6, Sor/Wiz 7
Forbiddance - Clr 6
Greater Glyph of Warding - Clr 6
Repel Wood - Drd 6, Plant 6
Stoneskin - Drd 5, Earth 6, Sor/Wiz 4, Strength 6
7th-level
Repulsion - Clr 7, Protection 7, Sor/Wiz 6
Spell Turning - Luck 7, Magic 7, Sor/Wiz 7
8th-level
Antimagic Field - Clr 8, Magic 6, Protection 6, Sor/Wiz 6
Cloak of Chaos - Chaos 8, Clr 8
Dimensional Lock - Clr 8, Sor/Wiz 8
Holy Aura - Clr 8, Good 8
Mind Blank - Protection 8, Sor/Wiz 8
Protection from Spells - Magic 8, Sor/Wiz 8
Shield of Law - Clr 8, Law 8
Greater Spell Immunity - Clr 8
Unholy Aura - Clr 8, Evil 8
9th-level
Mordenkainen's Disjunction - Magic 9, Sor/Wiz 9
Prismatic Sphere - Protection 9, Sor/Wiz 9, Sun 9

CONJURATION
0-level
Create Water - Clr 0, Drd 0, Pal 1
Cure Minor Wounds - Clr 0, Drd 0
1st-level
Cure Light Wounds - Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Obscuring Mist - Air 1, Clr 1, Drd 1, Sor/Wiz 1, Water 1
Summon Monster I - Brd 1, Clr 1, Sor/Wiz 1
2nd-level
Cure Moderate Wounds - Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Delay Poison - Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1
Fog Cloud - Drd 2, Sor/Wiz 2, Water 2
Remove Paralysis - Clr 2, Pal 2
Lesser Restoration - Clr 2, Drd 2, Pal 1
Summon Monster II - Brd 2, Clr 2, Sor/Wiz 2
3rd-level
Create Food and Water - Clr 3
Cure Serious Wounds - Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Healing 3
Remove Blindness/Deafness - Clr 3, Pal 3
Remove Disease - Clr 3, Drd 3, Rgr 3
Summon Monster III - Brd 3, Clr 3, Sor/Wiz 3
4th-level
Cure Critical Wounds - Brd 4, Clr 4, Drd 5, Healing 4
Holy Smite - Good 4
Neutralize Poison - Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3
Lesser Planar Ally - Clr 4
Restoration - Clr 4, Pal 4
Summon Monster IV - Brd 4, Clr 4, Sor/Wiz 4
5th-level
Mass Cure Light Wounds - Brd 5, Clr 5, Drd 6, Healing 5
Insect Plague - Clr 5, Drd 5
Plane Shift - Clr 5, Sor/Wiz 7
Raise Dead - Clr 5
Teleport - Sor/Wiz 5, Travel 5
Summon Monster V - Brd 5, Clr 5, Sor/Wiz 5
Wall of Stone - Clr 5, Drd 6, Earth 5, Sor/Wiz 5
Wall of Thorns - Drd 5, Plant 5
6th-level
Acid Fog - Sor/Wiz 6, Water 7
Mass Cure Moderate Wounds - Brd 6, Clr 6, Drd 7
Fire Seeds - Drd 6, Fire 6, Sun 6
Heal - Clr 6, Drd 7, Healing 6
Heroes' Feast - Brd 6, Clr 6
Planar Ally - Clr 6
Greater Planar Ally - Clr 8
Summon Monster VI - Brd 6, Clr 6, Sor/Wiz 6
Word of Recall - Clr 6, Drd 8
7th-level
Mass Cure Serious Wounds - Clr 7, Drd 8
Holy Word - Clr 7, Good 7
Phase Door - Sor/Wiz 7, Travel 8
Regenerate - Clr 7, Drd 9, Healing 7
Greater Restoration - Clr 7
Resurrection - Clr 7
Summon Monster VII - Clr 7, Sor/Wiz 7
Greater Teleport - Sor/Wiz 7, Travel 7
8th-level
Mass Cure Critical Wounds - Clr 8, Drd 9, Healing 8
Incendiary Cloud - Fire 8, Sor/Wiz 8
Summon Monster VIII - Clr 8, Sor/Wiz 8
9th-level
Elemental Swarm - Air 9, Drd 9, Earth 9, Fire 9, Water 9
Gate - Clr 9, Sor/Wiz 9
Mass Heal - Clr 9, Drd 9
Shambler - Drd 9, Plant 9
Storm of Vengance - Drd 9, Clr 9
Summon Monster IX - Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9
True Resurrection - Clr 9

DIVINATION
0-level
Detect Magic - Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Detect Poison - Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
Guidance - Clr 0, Drd 0
Read Magic - Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
1st-level
Comprehend Languages - Brd 1, Clr 1, Sor/Wiz 1
Detect Chaos - Clr 1
Detect Evil - Clr 1
Detect Good - Clr 1
Detect Law - Clr 1
Detect Secret Doors - Brd 1, Knowledge 1, Sor/Wiz 1
Detect Undead - Clr 1, Pal 1, Sor/Wiz 1
2nd-level
Augury - Clr 2
Detect Thoughts - Brd 2, Knowledge 2, Sor/Wiz 2
Find Traps - Clr 2
Identify - Brd 1, Magic 2, Sor/Wiz 1
Status - Clr 2
3rd-level
Clairaudience/Clairvoyance - Brd 3, Knowledge 3, Sor/Wiz 3
Locate Object - Brd 2, Clr 3, Sor/Wiz 2, Travel 2
4th-level
Discern Lies - Clr 4, Pal 3
Divination - Clr 4, Knowledge 4
Tongues - Brd 2, Clr 4, Sor/Wiz 3
5th-level
Commune - Clr 5
Commune with Nature - Animal 5, Drd 5, Rgr 4
Scrying - Brd 3, Clr 5, Drd 4, Sor/Wiz 4
True Seeing - Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6
6th-level
Find the Path - Brd 6, Clr 6, Drd 6, Knowledge 6, Travel 6
7th-level
Greater Scrying - Brd 6, Clr 7, Drd 7, Sor/Wiz 7
Legend Lore - Brd 4, Knowledge 7, Sor/Wiz 6
8th-level
Discern Location - Clr 8, Knowledge 8, Sor/Wiz 8
Moment of Prescience - Luck 8, Sor/Wiz 8
9th-level
Foresight - Drd 9, Knowledge 9, Sor/Wiz 9

ENCHANTMENT
1st-level
Bless - Clr 1, Pal 1
Command - Clr 1
2nd-level
Aid - Clr 2, Good 2, Luck 2
Bane - Clr 2
Calm Animals - Animal 1, Drd 1, Rgr 1
Calm Emotions - Brd 2, Clr 2, Law 2
Enthrall - Brd 2, Clr 2
Hold Animal - Animal 2, Drd 2, Rgr 2
Hold Person - Brd 2, Clr 2, Sor/Wiz 3
Zone of Truth - Clr 2, Pal 2
3rd-level
Confusion - Brd 3, Sor/Wiz 4, Trickery 4
Dominate Animal - Animal 3, Drd 3
Prayer - Clr 3, Pal 3
4th-level
Command Plants - Drd 4, Plant 4, Rgr 3
Hold Monster - Brd 4, Law 6, Sor/Wiz 5
5th-level
Greater Command - Clr 5
Symbol of Sleep - Clr 5, Sor/Wiz 5
6th-level
Geas/Quest - Brd 6, Clr 6, Sor/Wiz 6
Symbol of Persuasion - Clr 6, Sor/Wiz 6
7th-level
Symbol of Stunning - Clr 7, Sor/Wiz 7
Power Word Blind - Sor/Wiz 7, War 7
8th-level
Symbol of Insanity - Clr 8, Sor/Wiz 8
Power Word Stun - Sor/Wiz 8, War 8
9th-level
Power Word Kill - Sor/Wiz 9, War 9


EVOCATION
0-level
Light - Brd 0, Clr 0, Drd 0, Sor/Wiz 0
1st-level
Burning Hands - Fire 1, Sor/Wiz 1
Divine Favor - Clr 1, Pal 1
2nd-level
Consecrate - Clr 2
Darkness - Brd 2, Clr 2, Sor/Wiz 2
Desecrate - Clr 2, Evil 2
Produce Flame - Drd 1, Fire 2
Shatter - Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
Sound Burst - Brd 2, Clr 2
Spiritual Weapon - Clr 2, War 2
3rd-level
Continual Flame - Clr 3, Sor/Wiz 2
Daylight - Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
Deeper Darkness - Clr 3
Helping Hand - Clr 3
Invisibility Purge - Clr 3
Searing Light - Clr 3, Sun 3
Wind Wall - Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3
4th-level
Chaos Hammer - Chaos 4
Divine Power - Clr 4, War 4
Fire Shield - Fire 5, Sor/Wiz 4, Sun 4
Ice Storm - Drd 4, Sor/Wiz 4, Water 5
Imbue with Spell Ability - Clr 4, Magic 4
Order's Wrath - Law 4
Sending - Clr 4, Sor/Wiz 5
Unholy Blight - Evil 4
5th-level
Flame Strike - Clr 5, Drd 4, Sun 5, War 5
Hallow - Clr 5, Drd 5
Unhallow - Clr 5, Drd 5
Wall of Fire - Drd 5, Fire 4, Sor/Wiz 4
6th-level
Blade Barrier - Clr 6, Good 6, War 6
Chain Ligtning - Air 6, Sor/Wiz 6
Cone of Cold - Sor/Wiz 5, Water 6
7th-level
Bigby's Grasping Hand - Sor/Wiz 7, Strength 7
Blasphemy - Clr 7, Evil 7
Dictum - Clr 7, Law 7
Sunbeam - Drd 7, Sun 7
8th-level
Bigby's Clenched Fist - Sor/Wiz 8, Strength 8
Earthquake - Clr 8, Destruction 8, Drd 8, Earth 7
Fire Storm - Clr 8, Drd 7, Fire 7
Sunburst - Drd 8, Sor/Wiz 8, Sun 8
Whirlwind - Air 8, Drd 8
Word of Chaos - Chaos 7, Clr 7
9th-level
Bigby's Crushing Hand - Sor/Wiz 9, Strength 9
Implosion - Clr 9, Destruction 9
Miracle - Clr 9, Luck 9

ILLUSION
1st-level
Disguise Self - Brd 1, Sor/Wiz 1, Trickery 1
Nystul's Magic Aura - Brd 1, Magic 1, Sor/Wiz 1
2nd-level
Silence - Brd 2, Clr 2
6th-level
Mislead - Brd 5, Luck 6, Sor/Wiz 6, Trickery 6
7th-level
Screen - Sor/Wiz 8, Trickery 7

NECROMANCY
0-level
Inflict Minor Wounds - Clr 0
1st-level
Cause Fear - Brd 1, Clr 1, Death 1, Sor/Wiz 1
Curse Water - Clr 1
Deathwatch - Clr 1
Doom - Clr 1
Inflict Light Wounds - Clr 1, Destruction 1
2nd-level
Death Knell - Clr 2, Death 2
Gentle Repose - Clr 2, Sor/Wiz 3
Inflict Moderate Wounds - Clr 2
3rd-level
Animate Dead - Clr 3, Death 3, Sor/Wiz 4
Bestow Curse - Clr 3, Sor/Wiz 4
Blindness/Deafness - Brd 2, Clr 3, Sor/Wiz 2
Contagion - Clr 3, Destruction 3, Drd 3, Sor/Wiz 4
Inflict Serious Wounds - Clr 3
Speak with Dead - Clr 3
4th-level
Death Ward - Clr 4, Death 4, Drd 5, Pal 4
Inflict Critical Wounds - Clr 4, Destruction 4
Poison - Clr 4, Drd 3
5th-level
Mass Inflict Light Wounds - Clr 5, Destruction 5
Mark of Justice - Clr 5, Pal 4
Slay Living - Clr 5, Death 5
Symbol of Pain - Clr 5, Sor/Wiz 5
6th-level
Create Undead - Clr 6, Death 6, Evil 6, Sor/Wiz 6
Harm - Clr 6, Destruction 6
Mass Inflict Moderate Wounds - Clr 6
Symbol of Fear - Clr 6, Sor/Wiz 6
Undeath to Death - Clr 6, Sor/Wiz 6
7th-level
Destruction - Clr 7, Death 7
Mass Inflict Serious Wounds - Clr 7
Symbol of Weakness - Clr 7, Sor/Wiz 7
8th-level
Create Greater Undead - Clr 8, Death 8, Sor/Wiz 8
Mass Inflict Critical Wounds - Clr 8
Symbol of Death - Clr 8, Sor/Wiz 8
Horrid Wilting - Sor/Wiz 8, Water 8
9th-level
Astral Projection - Clr 9, Sor/Wiz 9, Travel 9
Energy Drain - Clr 9, Sor/Wiz 9
Soul Bind - Clr 9, Sor/Wiz 9
Wail of the Banshee - Death 9, Sor/Wiz 9

TRANSMUTATION
0-level
Mending - Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Purify Food and Drink - Clr 0, Drd 0
Virtue - Clr 0, Drd 0, Pal 1
1st-level
Bless Water - Clr 1, Pal 1
Enlarge Person - Sor/Wiz 1, Strength 1
Entangle - Drd 1, Plant 1, Rgr 1
Magic Stone - Clr 1, Drd 1, Earth 1
Magic Weapon - Clr 1, Pal 1, Sor/Wiz 1, War 1
2nd-level
Align Weapon - Clr 2
Barkskin - Drd 2, Rgr 2, Plant 2
Bear's Endurance - Clr 2, Drd 2, Rgr 2, Sor/Wiz 2
Bull's Strength - Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2
Eagle's Splendor - Brd 2, Clr 2, Pal 2, Sor/Wiz 2
Heat Metal - Drd 2, Sun 2
Make Whole - Clr 2
Owl's Wisdom - Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2
Soften Earth and Stone - Drd 2, Earth 2
3rd-level
Fly - Sor/Wiz 3, Travel 3
Magic Vestment - Clr 3, Strength 3, War 3
Meld into Stone - Clr 3, Drd 3
Plant Growth - Drd 3, Plant 3, Rgr 3
Stone Shape - Clr 3, Drd 3, Earth 3, Sor/Wiz 4
Water Breathing - Clr 3, Drd 3, Sor/Wiz 3, Water 3
Water Walk - Clr 3, Rgr 3
4th-level
Air Walk - Air 4, Clr 4, Drd 4
Control Water - Clr 4, Drd 4, Sor/Wiz 6, Water 4
Giant Vermin - Clr 4, Drd 4
Greater Magic Weapon - Clr 4, Pal 3, Sor/Wiz 3
Spike Stones - Drd 4, Earth 4
5th-level
Control Winds - Air 5, Drd 5
Disrupting Weapon - Clr 5
Righteous Might - Clr 5, Strength 5
Wind Walk - Clr 5, Drd 7
6th-level
Animate Objects - Brd 6, Chaos 6, Clr 6
Mass Bear's Endurance - Clr 6, Drd 6, Sor/Wiz 6
Mass Bull's Strength - Clr 6, Drd 6, Sor/Wiz 6
Mass Eagle's Splendor - Brd 6, Clr 6, Sor/Wiz 6
Mass Owl's Wisdom - Clr 6, Drd 6, Sor/Wis 6
7th-level
Animal Shapes - Animal 7, Drd 8
Animate Plants - Drd 7, Plant 7
Control Weather - Air 7, Clr 7, Drd 7, Sor/Wiz 7
Disintigrate - Destruction 7, Sor/Wiz 6
Ethereal Jaunt - Clr 7, Sor/Wiz 7
8th-level
Control Plants - Drd 8, Plant 8
Iron Body - Earth 8, Sor/Wiz 8
Polymorph Any Object - Sor/Wiz 8, Trickery 8
9th-level
Etherealness - Clr 9, Sor/Wiz 9
Shapechange - Animal 9, Drd 9, Sor/Wiz 9
Time Stop - Sor/Wiz 9, Trickery 9
yonman

05-06-04, 04:31 AM
Thanks for the great spell list! Makes my job a lot easier.