| Post/Author/DateTime | Post |
|---|---|
| yonman05-06-04, 01:22 AM | I have a cleric friend that has Conjuration Focus and subsequently the Augmented Summoning Feat. But it's so hard to keep track of all of the Cleric spells by School. Does anyone have a pre-made sheet that I download with all of the Cleric spells organized by School? And Druid for that matter. |
| flyingmoose05-06-04, 01:25 AM | You want them subordered by spell level and/or alphabetically? |
| yonman05-06-04, 02:44 AM | by Level and then Alphabetically with the Schools listed |
| flyingmoose05-06-04, 04:16 AM | Alrighty, here's the hierarchy: 1. School of Magic 2. Spell level 3. Alpha by Spell name Any spells that are only available through certain domains are in italics. But it's not all that hard to keep track of. You can make your own list of conjuration spells and note your bonuses. ABJURATION 0-level Resistance - Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0 1st-level Endure Elements - Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1 Entropic Shield - Clr 1, Luck 1 Hide from Undead - Clr 1 Protection from Chaos - Clr 1, Law 1, Pal 1, Sor/Wiz 1 Protection from Energy - Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 Protection from Evil - Clr 1, Good 1, Pal 1, Sor/Wiz 1 Protection from Good - Clr 1, Evil 1, Sor/Wiz 1 Protection from Law - Chaos 1, Clr 1, Sor/Wiz 1 Remove Fear - Brd 1, Clr 1 Sanctuary - Clr 1, Protection 1 Shield of Faith - Clr 1 2nd-level Resist Energy - Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2 Shield Other - Clr 2, Pal 2, Protection 2 Undetectable Alignment - Brd 1, Clr 2, Pal 2 3rd-level Dispel Magic - Brd 3, Clr 3, Drd 4, Magic 3, Sor/Wiz 3 Glyph of Warding - Clr 3 Magic Circle against Chaos - Clr 3, Law 3, Pal 3, Sor/Wiz 3 Magic Circle against Evil - Clr 3, Good 3, Pal 3, Sor/Wiz 3 Magic Circle against Good - Clr 3, Evil 3, Sor/Wiz 3 Magic Circle against Law - Chaos 3, Clr 3, Sor/Wiz 3 Nondetection - Rgr 4, Sor/Wiz 3, Trickery 3 Obscure Object - Brd 1, Clr 3, Sor/Wiz 2 Remove Curse - Brd 3, Clr 3, Pal 3, Sor/Wiz 4 4th-level Dimensional Anchor - Clr 4, Sor/Wiz 4 Dismissal - Clr 4, Sor/Wiz 5 Freedom of Movement - Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4 Repel Vermin - Brd 4, Clr 4, Drd 4, Rgr 3 Spell Immunity - Clr 4, Protection 4, Strength 4 5th-level Atonement - Clr 5, Drd 5 Break Enchantment - Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5 Dispel Chaos - Clr 5, Law 5, Pal 4 Dispel Evil - Clr 5, Good 5, Pal 4 Dispel Good - Clr 5, Evil 5 Dispel Law - Chaos 5, Clr 5 Greater Dispel Magic - Brd 5, Clr 6, Drd 6, Sor/Wiz 6 Spell Resistance - Clr 5, Magic 5, Protection 5 6th-level Antilife Shell - Animal 6, Clr 6, Drd 6 Banishment - Clr 6, Sor/Wiz 7 Forbiddance - Clr 6 Greater Glyph of Warding - Clr 6 Repel Wood - Drd 6, Plant 6 Stoneskin - Drd 5, Earth 6, Sor/Wiz 4, Strength 6 7th-level Repulsion - Clr 7, Protection 7, Sor/Wiz 6 Spell Turning - Luck 7, Magic 7, Sor/Wiz 7 8th-level Antimagic Field - Clr 8, Magic 6, Protection 6, Sor/Wiz 6 Cloak of Chaos - Chaos 8, Clr 8 Dimensional Lock - Clr 8, Sor/Wiz 8 Holy Aura - Clr 8, Good 8 Mind Blank - Protection 8, Sor/Wiz 8 Protection from Spells - Magic 8, Sor/Wiz 8 Shield of Law - Clr 8, Law 8 Greater Spell Immunity - Clr 8 Unholy Aura - Clr 8, Evil 8 9th-level Mordenkainen's Disjunction - Magic 9, Sor/Wiz 9 Prismatic Sphere - Protection 9, Sor/Wiz 9, Sun 9 CONJURATION 0-level Create Water - Clr 0, Drd 0, Pal 1 Cure Minor Wounds - Clr 0, Drd 0 1st-level Cure Light Wounds - Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 Obscuring Mist - Air 1, Clr 1, Drd 1, Sor/Wiz 1, Water 1 Summon Monster I - Brd 1, Clr 1, Sor/Wiz 1 2nd-level Cure Moderate Wounds - Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 Delay Poison - Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1 Fog Cloud - Drd 2, Sor/Wiz 2, Water 2 Remove Paralysis - Clr 2, Pal 2 Lesser Restoration - Clr 2, Drd 2, Pal 1 Summon Monster II - Brd 2, Clr 2, Sor/Wiz 2 3rd-level Create Food and Water - Clr 3 Cure Serious Wounds - Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Healing 3 Remove Blindness/Deafness - Clr 3, Pal 3 Remove Disease - Clr 3, Drd 3, Rgr 3 Summon Monster III - Brd 3, Clr 3, Sor/Wiz 3 4th-level Cure Critical Wounds - Brd 4, Clr 4, Drd 5, Healing 4 Holy Smite - Good 4 Neutralize Poison - Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 Lesser Planar Ally - Clr 4 Restoration - Clr 4, Pal 4 Summon Monster IV - Brd 4, Clr 4, Sor/Wiz 4 5th-level Mass Cure Light Wounds - Brd 5, Clr 5, Drd 6, Healing 5 Insect Plague - Clr 5, Drd 5 Plane Shift - Clr 5, Sor/Wiz 7 Raise Dead - Clr 5 Teleport - Sor/Wiz 5, Travel 5 Summon Monster V - Brd 5, Clr 5, Sor/Wiz 5 Wall of Stone - Clr 5, Drd 6, Earth 5, Sor/Wiz 5 Wall of Thorns - Drd 5, Plant 5 6th-level Acid Fog - Sor/Wiz 6, Water 7 Mass Cure Moderate Wounds - Brd 6, Clr 6, Drd 7 Fire Seeds - Drd 6, Fire 6, Sun 6 Heal - Clr 6, Drd 7, Healing 6 Heroes' Feast - Brd 6, Clr 6 Planar Ally - Clr 6 Greater Planar Ally - Clr 8 Summon Monster VI - Brd 6, Clr 6, Sor/Wiz 6 Word of Recall - Clr 6, Drd 8 7th-level Mass Cure Serious Wounds - Clr 7, Drd 8 Holy Word - Clr 7, Good 7 Phase Door - Sor/Wiz 7, Travel 8 Regenerate - Clr 7, Drd 9, Healing 7 Greater Restoration - Clr 7 Resurrection - Clr 7 Summon Monster VII - Clr 7, Sor/Wiz 7 Greater Teleport - Sor/Wiz 7, Travel 7 8th-level Mass Cure Critical Wounds - Clr 8, Drd 9, Healing 8 Incendiary Cloud - Fire 8, Sor/Wiz 8 Summon Monster VIII - Clr 8, Sor/Wiz 8 9th-level Elemental Swarm - Air 9, Drd 9, Earth 9, Fire 9, Water 9 Gate - Clr 9, Sor/Wiz 9 Mass Heal - Clr 9, Drd 9 Shambler - Drd 9, Plant 9 Storm of Vengance - Drd 9, Clr 9 Summon Monster IX - Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9 True Resurrection - Clr 9 DIVINATION 0-level Detect Magic - Brd 0, Clr 0, Drd 0, Sor/Wiz 0 Detect Poison - Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 Guidance - Clr 0, Drd 0 Read Magic - Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 1st-level Comprehend Languages - Brd 1, Clr 1, Sor/Wiz 1 Detect Chaos - Clr 1 Detect Evil - Clr 1 Detect Good - Clr 1 Detect Law - Clr 1 Detect Secret Doors - Brd 1, Knowledge 1, Sor/Wiz 1 Detect Undead - Clr 1, Pal 1, Sor/Wiz 1 2nd-level Augury - Clr 2 Detect Thoughts - Brd 2, Knowledge 2, Sor/Wiz 2 Find Traps - Clr 2 Identify - Brd 1, Magic 2, Sor/Wiz 1 Status - Clr 2 3rd-level Clairaudience/Clairvoyance - Brd 3, Knowledge 3, Sor/Wiz 3 Locate Object - Brd 2, Clr 3, Sor/Wiz 2, Travel 2 4th-level Discern Lies - Clr 4, Pal 3 Divination - Clr 4, Knowledge 4 Tongues - Brd 2, Clr 4, Sor/Wiz 3 5th-level Commune - Clr 5 Commune with Nature - Animal 5, Drd 5, Rgr 4 Scrying - Brd 3, Clr 5, Drd 4, Sor/Wiz 4 True Seeing - Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6 6th-level Find the Path - Brd 6, Clr 6, Drd 6, Knowledge 6, Travel 6 7th-level Greater Scrying - Brd 6, Clr 7, Drd 7, Sor/Wiz 7 Legend Lore - Brd 4, Knowledge 7, Sor/Wiz 6 8th-level Discern Location - Clr 8, Knowledge 8, Sor/Wiz 8 Moment of Prescience - Luck 8, Sor/Wiz 8 9th-level Foresight - Drd 9, Knowledge 9, Sor/Wiz 9 ENCHANTMENT 1st-level Bless - Clr 1, Pal 1 Command - Clr 1 2nd-level Aid - Clr 2, Good 2, Luck 2 Bane - Clr 2 Calm Animals - Animal 1, Drd 1, Rgr 1 Calm Emotions - Brd 2, Clr 2, Law 2 Enthrall - Brd 2, Clr 2 Hold Animal - Animal 2, Drd 2, Rgr 2 Hold Person - Brd 2, Clr 2, Sor/Wiz 3 Zone of Truth - Clr 2, Pal 2 3rd-level Confusion - Brd 3, Sor/Wiz 4, Trickery 4 Dominate Animal - Animal 3, Drd 3 Prayer - Clr 3, Pal 3 4th-level Command Plants - Drd 4, Plant 4, Rgr 3 Hold Monster - Brd 4, Law 6, Sor/Wiz 5 5th-level Greater Command - Clr 5 Symbol of Sleep - Clr 5, Sor/Wiz 5 6th-level Geas/Quest - Brd 6, Clr 6, Sor/Wiz 6 Symbol of Persuasion - Clr 6, Sor/Wiz 6 7th-level Symbol of Stunning - Clr 7, Sor/Wiz 7 Power Word Blind - Sor/Wiz 7, War 7 8th-level Symbol of Insanity - Clr 8, Sor/Wiz 8 Power Word Stun - Sor/Wiz 8, War 8 9th-level Power Word Kill - Sor/Wiz 9, War 9 EVOCATION 0-level Light - Brd 0, Clr 0, Drd 0, Sor/Wiz 0 1st-level Burning Hands - Fire 1, Sor/Wiz 1 Divine Favor - Clr 1, Pal 1 2nd-level Consecrate - Clr 2 Darkness - Brd 2, Clr 2, Sor/Wiz 2 Desecrate - Clr 2, Evil 2 Produce Flame - Drd 1, Fire 2 Shatter - Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2 Sound Burst - Brd 2, Clr 2 Spiritual Weapon - Clr 2, War 2 3rd-level Continual Flame - Clr 3, Sor/Wiz 2 Daylight - Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 Deeper Darkness - Clr 3 Helping Hand - Clr 3 Invisibility Purge - Clr 3 Searing Light - Clr 3, Sun 3 Wind Wall - Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3 4th-level Chaos Hammer - Chaos 4 Divine Power - Clr 4, War 4 Fire Shield - Fire 5, Sor/Wiz 4, Sun 4 Ice Storm - Drd 4, Sor/Wiz 4, Water 5 Imbue with Spell Ability - Clr 4, Magic 4 Order's Wrath - Law 4 Sending - Clr 4, Sor/Wiz 5 Unholy Blight - Evil 4 5th-level Flame Strike - Clr 5, Drd 4, Sun 5, War 5 Hallow - Clr 5, Drd 5 Unhallow - Clr 5, Drd 5 Wall of Fire - Drd 5, Fire 4, Sor/Wiz 4 6th-level Blade Barrier - Clr 6, Good 6, War 6 Chain Ligtning - Air 6, Sor/Wiz 6 Cone of Cold - Sor/Wiz 5, Water 6 7th-level Bigby's Grasping Hand - Sor/Wiz 7, Strength 7 Blasphemy - Clr 7, Evil 7 Dictum - Clr 7, Law 7 Sunbeam - Drd 7, Sun 7 8th-level Bigby's Clenched Fist - Sor/Wiz 8, Strength 8 Earthquake - Clr 8, Destruction 8, Drd 8, Earth 7 Fire Storm - Clr 8, Drd 7, Fire 7 Sunburst - Drd 8, Sor/Wiz 8, Sun 8 Whirlwind - Air 8, Drd 8 Word of Chaos - Chaos 7, Clr 7 9th-level Bigby's Crushing Hand - Sor/Wiz 9, Strength 9 Implosion - Clr 9, Destruction 9 Miracle - Clr 9, Luck 9 ILLUSION 1st-level Disguise Self - Brd 1, Sor/Wiz 1, Trickery 1 Nystul's Magic Aura - Brd 1, Magic 1, Sor/Wiz 1 2nd-level Silence - Brd 2, Clr 2 6th-level Mislead - Brd 5, Luck 6, Sor/Wiz 6, Trickery 6 7th-level Screen - Sor/Wiz 8, Trickery 7 NECROMANCY 0-level Inflict Minor Wounds - Clr 0 1st-level Cause Fear - Brd 1, Clr 1, Death 1, Sor/Wiz 1 Curse Water - Clr 1 Deathwatch - Clr 1 Doom - Clr 1 Inflict Light Wounds - Clr 1, Destruction 1 2nd-level Death Knell - Clr 2, Death 2 Gentle Repose - Clr 2, Sor/Wiz 3 Inflict Moderate Wounds - Clr 2 3rd-level Animate Dead - Clr 3, Death 3, Sor/Wiz 4 Bestow Curse - Clr 3, Sor/Wiz 4 Blindness/Deafness - Brd 2, Clr 3, Sor/Wiz 2 Contagion - Clr 3, Destruction 3, Drd 3, Sor/Wiz 4 Inflict Serious Wounds - Clr 3 Speak with Dead - Clr 3 4th-level Death Ward - Clr 4, Death 4, Drd 5, Pal 4 Inflict Critical Wounds - Clr 4, Destruction 4 Poison - Clr 4, Drd 3 5th-level Mass Inflict Light Wounds - Clr 5, Destruction 5 Mark of Justice - Clr 5, Pal 4 Slay Living - Clr 5, Death 5 Symbol of Pain - Clr 5, Sor/Wiz 5 6th-level Create Undead - Clr 6, Death 6, Evil 6, Sor/Wiz 6 Harm - Clr 6, Destruction 6 Mass Inflict Moderate Wounds - Clr 6 Symbol of Fear - Clr 6, Sor/Wiz 6 Undeath to Death - Clr 6, Sor/Wiz 6 7th-level Destruction - Clr 7, Death 7 Mass Inflict Serious Wounds - Clr 7 Symbol of Weakness - Clr 7, Sor/Wiz 7 8th-level Create Greater Undead - Clr 8, Death 8, Sor/Wiz 8 Mass Inflict Critical Wounds - Clr 8 Symbol of Death - Clr 8, Sor/Wiz 8 Horrid Wilting - Sor/Wiz 8, Water 8 9th-level Astral Projection - Clr 9, Sor/Wiz 9, Travel 9 Energy Drain - Clr 9, Sor/Wiz 9 Soul Bind - Clr 9, Sor/Wiz 9 Wail of the Banshee - Death 9, Sor/Wiz 9 TRANSMUTATION 0-level Mending - Brd 0, Clr 0, Drd 0, Sor/Wiz 0 Purify Food and Drink - Clr 0, Drd 0 Virtue - Clr 0, Drd 0, Pal 1 1st-level Bless Water - Clr 1, Pal 1 Enlarge Person - Sor/Wiz 1, Strength 1 Entangle - Drd 1, Plant 1, Rgr 1 Magic Stone - Clr 1, Drd 1, Earth 1 Magic Weapon - Clr 1, Pal 1, Sor/Wiz 1, War 1 2nd-level Align Weapon - Clr 2 Barkskin - Drd 2, Rgr 2, Plant 2 Bear's Endurance - Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 Bull's Strength - Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2 Eagle's Splendor - Brd 2, Clr 2, Pal 2, Sor/Wiz 2 Heat Metal - Drd 2, Sun 2 Make Whole - Clr 2 Owl's Wisdom - Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 Soften Earth and Stone - Drd 2, Earth 2 3rd-level Fly - Sor/Wiz 3, Travel 3 Magic Vestment - Clr 3, Strength 3, War 3 Meld into Stone - Clr 3, Drd 3 Plant Growth - Drd 3, Plant 3, Rgr 3 Stone Shape - Clr 3, Drd 3, Earth 3, Sor/Wiz 4 Water Breathing - Clr 3, Drd 3, Sor/Wiz 3, Water 3 Water Walk - Clr 3, Rgr 3 4th-level Air Walk - Air 4, Clr 4, Drd 4 Control Water - Clr 4, Drd 4, Sor/Wiz 6, Water 4 Giant Vermin - Clr 4, Drd 4 Greater Magic Weapon - Clr 4, Pal 3, Sor/Wiz 3 Spike Stones - Drd 4, Earth 4 5th-level Control Winds - Air 5, Drd 5 Disrupting Weapon - Clr 5 Righteous Might - Clr 5, Strength 5 Wind Walk - Clr 5, Drd 7 6th-level Animate Objects - Brd 6, Chaos 6, Clr 6 Mass Bear's Endurance - Clr 6, Drd 6, Sor/Wiz 6 Mass Bull's Strength - Clr 6, Drd 6, Sor/Wiz 6 Mass Eagle's Splendor - Brd 6, Clr 6, Sor/Wiz 6 Mass Owl's Wisdom - Clr 6, Drd 6, Sor/Wis 6 7th-level Animal Shapes - Animal 7, Drd 8 Animate Plants - Drd 7, Plant 7 Control Weather - Air 7, Clr 7, Drd 7, Sor/Wiz 7 Disintigrate - Destruction 7, Sor/Wiz 6 Ethereal Jaunt - Clr 7, Sor/Wiz 7 8th-level Control Plants - Drd 8, Plant 8 Iron Body - Earth 8, Sor/Wiz 8 Polymorph Any Object - Sor/Wiz 8, Trickery 8 9th-level Etherealness - Clr 9, Sor/Wiz 9 Shapechange - Animal 9, Drd 9, Sor/Wiz 9 Time Stop - Sor/Wiz 9, Trickery 9 |
| yonman05-06-04, 04:31 AM | Thanks for the great spell list! Makes my job a lot easier. |