| Post/Author/DateTime | Post |
|---|---|
| Ieniemienie06-16-07, 09:30 AM | If I cast arcane spellsurge (Dragon magic), which reduces the casting time from a standard action to a swift action... How many swift spells can I can per round? range of action duration: Free < Swift < Move < Standard < Full Round so at least 3, if i give up my move and standard action, right?:confused: |
| CantripN06-16-07, 09:36 AM | No. You only get one, unless you're a RKV. Some DMs will let you trade a Standard Action for a Swift action, however. |
| Ieniemienie06-16-07, 09:37 AM | No. You only get one, unless you're a RKV. Some DMs will let you trade a Standard Action for a Swift action, however. RKV? I just checked the SRD (www.d20srd.org) and it says you can only cast 1 per turn, regardless of the other actions you take and that it can be taken whenever a free action can be taken.... but if a move and standard action both take longer to do, then when is only 1 swift action per turn possible? :S |
| tarkin06-16-07, 03:36 PM | Your chart is entirely wrong. Here is the proper chart. Note there are TWO dimensions. X = effort, Y = Time. Each one has four slots. Not an action, free action, Swift Action, Immediate Action. _.Move Action _.Standard Action _._._.Full Round Action _._._.Full Round spell casting Action The _. indicates that a space, no action fills that spot. Everything in the far left side has no effort. You can do them unlimited times. Everything in the second colum requires some effort, but you can still do two or more of them in a single round. Everything in the third colum takes up so much effort, you can only do one of them in the round. Everything in the fourth colum (far right) takes up so much effort it prevents you from doing one or more other things that are on the chart. Top = least time Bottom = more time By refusing to admit the effort, only looking at time, you come away with a twisted, partial view of the system. |
| CantripN06-16-07, 03:43 PM | RKV = Ruby Knight Vindicator, from the Tome of Battle. They can use up a Turn Undead attempt to get an extra Swift Action, basically... |
| risner06-16-07, 09:23 PM | How many swift spells can I can per round? Exactly one Swift or Quickened spell in a round max. |
| Tenebrous_Sage06-16-07, 10:41 PM | Exactly one Swift or Quickened spell in a round max.Ding ding ding, and the winner is risner. |
| jaelis06-16-07, 11:02 PM | Officially, just one. If your DM lets you perform a swift action as a standard action, then two. That is a reasonable houserule in my opinion, and I haven't seen anything that makes it unbalancing. It would be foolish and clearly contrary to the spirit of the rules to let you perform a swift action in place of a move action. This would let anyone cast two quickened spells per round in addition to one standard action spell. |
| Pitiless_Interfector06-16-07, 11:03 PM | Ding ding ding, and the winner is risner. Ever played SWRPG Saga Edition? It's what's hip: the American thing to do, not the Korean gangster thing to do. And in that game, you can take up to 3 swift actions in a round. Of course, they don't cast spells, but at least there's a precedent. |
| Tempest Stormwind06-17-07, 02:01 PM | Ever played SWRPG Saga Edition? It's what's hip: the American thing to do, not the Korean gangster thing to do. And in that game, you can take up to 3 swift actions in a round. Of course, they don't cast spells, but at least there's a precedent. And the swift action was designed as a completely DIFFERENT thing in Saga -- a balancing factor in and of itself, part of the game engine from the very beginning and part of what's assumed when designing every ability. It was NOT tacked-on later (swift actions in D&D started with the quickened spell and were later expanded to everything else that's swift, and a HUGE part of their balancing factor is that they're 1/round. This is especially evident with IMMEDIATE actions, which require you to use up the following round's swift action, and all immediate actions are balanced on them being 1/round). |