Are there any spells in 3.5 that create actual Darkness? [Archive] - Wizards Community

Post/Author/DateTimePost
ksbsnowowl

12-20-06, 10:25 PM
...as in, "I can't see ANYTHING," rather than the paltry 'shadowy illumination' crap that Darkness produces? A higher level spell, perhaps? Spell name and source, please, if you know of any.
Hanniball

12-21-06, 02:05 AM
Control Weather could potentially make a several mile radius completely devoid of light from the sun/moon/stars...

I know there is a spell called Shadow Canopy in Lords of Darkness, but I don't own the book so I'm not sure of the specifics.

Perhaps someone here could provide some enlightenment

:rimshot:
smrtgmp

12-21-06, 02:48 AM
darklight in the SC creates complete darkness which the caster can see through provided they are in the area of effect.
Black Mantha

12-21-06, 01:07 PM
Mirage Arcana. Illusion of great big clay pot.
ksbsnowowl

12-21-06, 01:23 PM
So the answer would be 'no' then? I knew there was a reason I resisted 3.5 for so damn long.

I don't count darklight (although a decent spell in its own right - at least the one from FRCS was) as it has a duration of mere rounds.

3.5 house-rule number 1: Darkness creates inky blackness that normal, low-light, and darkvision cannot see through.
CantripN

12-21-06, 01:27 PM
So the answer would be 'no' then? I knew there was a reason I resisted 3.5 for so damn long.

I don't count darklight (although a decent spell in its own right - at least the one from FRCS was) as it has a duration of mere rounds.

3.5 house-rule number 1: Darkness creates inky blackness that normal, low-light, and darkvision cannot see through.

Oh, goody, now I can do sneak attack using the feat from CoM or a Warlock with Devil's Sight. Or the spell that lets you see in magical darkness normally.
No, really, it's that good. So it SHOULD have a duration in rounds.
ksbsnowowl

12-21-06, 01:30 PM
Oh, goody, now I can do sneak attack using the feat from CoM or a Warlock with Devil's Sight. Or the spell that lets you see in magical darkness normally.
No, really, it's that good.I realize this. So it SHOULD have a duration in rounds.I disagree.
CantripN

12-21-06, 01:31 PM
I realize this.I disagree.

So long as you know what you are doing, Good Gaming!
Kursk

12-21-06, 03:07 PM
I changed Deeper Darkness to do that in my game.
Nom

12-21-06, 04:58 PM
* blindness / deafness
* wall of iron between the target and any light sources

;)

FWIW: the rule was changed because it effectively turns the D&D tactical environment into a game of Kriegspiel, which slows down play by an order of magnitude. Feel free to put it back if you don't mind the effects.
tafkamhokie

12-21-06, 10:40 PM
I think we all understand why the game designers structured darkness the way they did.

It just seems odd that if you were trapped in the underdark with no light source, you would actually be able to see better if you cast a darkness spell. That would replace the absolute blackness with shadowy illumination.

:confused:
Thomas_Covenant

12-21-06, 10:54 PM
I think we all understand why the game designers structured darkness the way they did.

:confused:The reason is explained in the Miniatures Handbook, where the idea started.

For a Miniatures game, "real" Darkness is a very bad idea, no question.
20% miss chance is much, much easier when each person is controlling several miniatures, and its pure wargaming vs. an RPG.

In vanilla DnD, I never had a real issue with Darkness in play.
I could explain what was happening to the newest player without problems.
I'm not sure I can explain 3.5 Darkness to ANYONE, even myself sometimes...:mad:
Voldar_Mecorthio

12-21-06, 11:16 PM
I just use the FRCS version of darklight.