Are there balance issues with allowing Sorcerers to Specialize? [Archive] - Wizards Community

Post/Author/DateTimePost
Harliquinn

12-31-03, 10:07 AM
Title says it all. I was wondering why Sorcerers can't specialize in a school of magic? Are there balance issues to this? For instance, you have an innate magical aptitude for conjuring things...
Naraboni

12-31-03, 10:17 AM
I don't see it as a balance issue, no
I never specialize when I play wizard, they just end up to little versatile at the higher levels
Versiatility was never the strength of sorcerers, however...
da chicken

12-31-03, 10:50 AM
It would most likely be a balance issue. The main drawbacks of specialization -- limited spell selection and forced spell selection -- don't work well with spells known. Even forcing the first spells known of a level to be of the chosen school isn't much of a penalty. The only way it would really work is if every spell known were of the specialized school.
Seeker95

12-31-03, 12:15 PM
I don't see it as a balance issue. I see it more as a flavor issue. The flavor of sorcerers almost "implies" specialization. The suggestion that sorcerers follow themes reflects this.

Sorcerers aren't really all that affected by the drawbacks of specialization. If you want to do it in your campaign, I doubt it will cause imbalance.
da chicken

12-31-03, 04:39 PM
Originally posted by Seeker95
Sorcerers aren't really all that affected by the drawbacks of specialization. If you want to do it in your campaign, I doubt it will cause imbalance.

But you'd be getting something really good (10 extra spell slots) for basically nothing (spell limits that you can largely ignore). No sorcerer would choose not to specialize.

How is that not an imbalance?
Seeker95

12-31-03, 05:17 PM
Originally posted by da chicken
you'd be getting something really good (10 extra spell slots) for basically nothing (spell limits that you can largely ignore). You would *have* to cast in that last openb a slot a spell from your chosen school. That means that at every level, you have to choose a spell from that school. So of all the choices for known spells (of which you get a very small number), you already *have* to pick one of them from a specific school.

Further, you absolutely could not pick *any* spells from two other schools.

In terms of benefit versus gain, the sorcerer has his low number of choices restricted to a smaller pool of spells in exchange for casting one extra spell per level per day.
Thumper

01-01-04, 09:36 PM
I allow sorcerers to specialize, but work the benefit a little differently. They get one extra spell known per level, and no extra spell slots per day. They have the regular banned schools limitations. I've found it to work pretty well, but that might be because the only player who has taken advantage of it is playing a diviner.
Zherog

01-01-04, 09:59 PM
I have pondered allowed sorcerers to specialize, though not along the usual path (schools). What I have pondered is allowing them to specialize in a theme. For example, one might opt to specialize in [Fire] spells - that is, you just seem to have an inate ability with spells that contains the [fire] descriptor. Every time you gained new spells known, at least one would have to be from your chosen specialty. In addition, the opposite would be restricted to you. Our [Fire] specialist, for example, would be forbidden from ever learning [Cold] spells.

I haven't implemented it yet because I'm too lazy to sit down and figure out all the opposites, as well as work through the ramifications of allowing it. Some opposites are easy:

Fire -- Cold/Water
Earth -- Air
Good -- Evil

Others would require some thought.