| Post/Author/DateTime | Post |
|---|---|
| Seventh Seraph12-12-03, 03:00 AM | Does anyone have suggestions for elementals aside from the usual Air, Earth, Fire, and Water? What kinds of spells (and what spells in particular) would be included? Thank you all in advance. -SS |
| Tenzhi12-12-03, 03:10 AM | Well, you could have elementals from the para & quasi elemental planes. Or you could use different base elemental set-ups like the Chinese (Earth, Metal, Fire, Water, & Wood), or the Japanese which has the standard four plus Void. |
| Sweet Steph12-12-03, 03:35 AM | Originally posted by Seventh Seraph Does anyone have suggestions for elementals aside from the usual Air, Earth, Fire, and Water? D&D elementals are based on the classical (Greek) four-element system. Aristotle added a fifth element to this system, called aithêr. In Latin, it is called aether, or ether in English. It is otherwise known as the quintessence ("fifth essence"). This element was percieved to be that which the heavens were made of. It was eternal, unearthly, and unmeasurable. It weighed nothing yet had unspeakable power. Incidentally, it's also the least understood of all the classical elements. Is that the sort of thing you were looking for? |
| Seeker9512-12-03, 08:04 AM | Well, there's also Mud, Lightning, Magma, and Dust. Then there's Ooze, Steam, and Ice. Then you could also have Crystal, Metal, and Plasma. The mephits in the 3.5 MM can easily be used as bases for elementals (since that's what they are by subtype). |
| Mythgaard12-12-03, 08:49 AM | Something I have been tinkering with for a non-D&D game is a detailed system of Proto-Elements, Elemental Forces and Elements, slanted to magic with a more "scientific" approach.. Heres the basics, if you like it, feal free to tweak it however you want. **What I am posting is a very early version of it....it needs work. Energy | Charge | Spirit | Elektromancy | Spirit , Shade Light | Eternal | Soul | Photomancy | Order , Law , Judgement Gravity | Exist | Logic | Mnemonomancy | Arcane , Psionics Fire | Reaction | Instinct | Pyromancy | Chaos , Anarchy , War Air | Gas | Creativity | Aeromancy | Illusion , Art Water | Liquid | Emotion | Hydromancy | Mystic , Dream Earth | Solid | Body | Geomancy | Life , Nature Time | Decay | Wisdom | Cronomancy | Entropy , Death |
| Perpetual Wizard12-12-03, 09:25 AM | If you want to make up some of your own unique elementals, just think of what would happen where the listed elemental planes overlap. Where air and water overlap you get ice elementals water and earth = mud air and positive energy = lightning air and negative energy = darkness fire and water = steam or smoke earth and fire = lava air and fire = plasma You get the idea. Let your imagination go wild. |
| da chicken12-12-03, 09:37 AM | In normal D&D cosmology, each of the inner planes (or inner planar regions) has unique elementals (with a few exceptions). "None known" doesn't mean the planes are uninhabited; it just means that there are no real defined native inhabitants. Major elemental planes: Earth: Earth elementals, dao, earth mephit, xorn, earth weird Air: Air elementals, genie, air mephit, invisible stalkers, air weird Fire: Fire elementals, efreet, fire mephit, salamander, azer, fire weird, magmin Water: Water elementals, marid, water mephit, water weird Energy planes: Positive: Xag-ya, ravid Negative: Xeg-yi Paraelemental planes: [Admixtures of two major elemental planes. They are occasionally portrayed as separate planes, or merely as planar regions.] Ice: (Air/water) Ice paraelementals, ice mephits Ooze: (Earth/water) Ooze paraelementals, ooze mephits Smoke: (Air/fire) Smoke paraelementals, smoke mephits Magma: (Fire/earth) Magma paraelementals, magma mephits Positive quasielemental planes: [Admixtures of one of the major elemental planes and the positive energy plane. They are occasionally portrayed as separate planes, or merely as planar regions.] Lightning: (Air/positive) Lightning quasielemental, shocker Radiance: (Fire/positive) None known Steam: (Water/positive) Steam mephits Mineral: (Earth/positive) None known Negative quasielemental planes: [Admixtures of one of the major elemental planes and the negative energy plane. They are occasionally portrayed as separate planes, or merely as planar regions.] Ash: (Fire/negative) None known Dust: (Earth/negative) Dust mephit Salt: (Water/negative) Salt mephit Vacuum: (Air/negative) None known Other inner planes: Shadow: Nightshades Ethereal: Ghosts |
| master thrower12-12-03, 10:15 AM | Well, sonic is some kind of element, there are many spells with sonic subtype, some creatures are immune to sonic attacks and spells, and you can choose sonic in the endure elements spell. |
| lukelightning12-12-03, 10:16 AM | Hmm, let's see...hydrogen, helium, oxygen, iridium, californium... yep, lots of elements. Beware my einsteinium elemental! |
| Harliquinn12-12-03, 10:46 AM | Sonic, Acid, Electricity, Cold, and Fire are Energy types in 3.5, not quite the same as Elements in the classical sense. There is a rough correspondence of: Fire -> Fire Water -> Cold Air -> Electricity Earth -> Acid Void/Ether -> Sonic If you want :) |
| Llathos12-12-03, 11:27 AM | Think about a necromancer and the BoVD....perhaps he isolated some liquid pain and discovered a way to build/summon a Pain Elemental Even if it's nonsensical, it at least sounds cool:) That aside, think of other planes....Shadow Elemental, etc. |
| Sweet Steph12-12-03, 08:55 PM | Originally posted by Harliquinn Void/Ether -> Sonic Hmmm...I would have tied the quintessence to [Force] spells and related effects myself. Use whatever works best. |
| DrakeRunner12-12-03, 09:13 PM | Just pick up some Manual Of The Planes, any edition, really. That'll give you good ideas. And when in doubt, make a new one. |
| R.M.G.C.L.F.12-12-03, 10:40 PM | The ethereal plane and the plane of shadow are not inner planes, they are transitive planes, overlapping with the material. |
| Edymnion12-12-03, 11:35 PM | Classic Elements used in other games and video games, in no particular order: Ground Rock Poison Fire Electricity Air Water Cold Beast/Animal Plant/Grass/Wood Insect Steel/Metal Light/Holy/Good Dark/Unholy/Evil Crystal Ghost/Death Psychic/Spirit Smoke Gravity Sound Force War Chaos Law Life Time Machine Hate Love Purity Filth Beauty Space/Cosmic You can go on and on, but those are what I can think of off the top of my head. I know I'm probably missing a lot more, but oh well, somebody else can get those, or I can add more later. |
| Gellion12-12-03, 11:44 PM | FEAR MY PLUTONIUM ELEMENTAL!!!!!!!:b: |
| da chicken12-13-03, 12:10 AM | Originally posted by R.M.G.C.L.F. The ethereal plane and the plane of shadow are not inner planes, they are transitive planes, overlapping with the material. So they are. I was misremembering 2E cosmology as 3E. In 2E, the Ethereal Plane connected the Inner Planes as the Asteral Plane connected the Outer Planes, and the Plane of Shadow was a demi-plane connected to the Ethereal (making it essentiall an Inner Plane). |