Are these spells balanced? [Archive] - Wizards Community

Post/Author/DateTimePost
Asharlin

04-04-07, 04:45 PM
Ibilis's Fell Conjuration, Lesser
Conjuration / Transmutation
Level: Sor/Wiz 5
Components: V,S,M
Casting Time: 1 standard action
Range: Medium (100' + 10'/level)
Target: One or more humanoid creatures; see Text
Duration: 1 round/level; see Text
Saving Throw: Fortitude Negates; see Text
Spell Resistance: Yes

Large quantities of the subjects' blood is drawn out from their bodies dealing 1d6 damage per caster level (max 10d6). The blood is then drawn into the forming body of a water elemental with 1 HD per subject. This elemental is formed anywhere within 5' of one of the targets. You cannot affect more than 1/2 your caster level in targets.

Saving Throw:
For each target beyond the second, the save DC decreases by 2.
No two targets can be more than 15' apart.
You cannot have more targets than half your caster level.
A successful saving throw negates all effects of this spell from that subject. (e.g. 0 damage, does not contribute 1 HD to the water elemental)

Duration:
The summoned water elemental lasts for 1 round per caster level.
The damage effect has a duration of instantaneous.

Material Component:
Pearls worth 50gp (per target).


Ibilis's Fell Conjuration
Conjuration
Level: Sor/Wiz 7
Components: V,S,M
Casting Time: 1 standard action
Range: Medium (100' + 10'/level)
Target: See Text
Duration: 1 round/level;See Text
Saving Throw: Fortitude Negates
Spell Resistance: Yes

As Ibilis's Fell Conjuration, Lesser but the DC penalty for multiple targets starts at 4. Damage cap increases to 15 dice. Target distance is 20'.

Material Component:
Pearls worth 50gp (per target).

Ibilis's Fell Conjuration, Greater
Conjuration
Level: Sor/Wiz 9
Components: V,S,M
Casting Time: 1 standard action
Range: Medium (100' + 10'/level)
Target: See Text
Duration: 1 round/level;See Text
Saving Throw: Fortitude Negates
Spell Resistance: Yes

As Ibilis's Fell Conjuration, Lesser but the DC penalty for multiple targets starts at 6. Damage cap increases to 20 dice. Target Distance is 25'.


Material Component:
Pearls worth 50gp (per target).
tarkin

04-04-07, 05:07 PM
Extract Water Elemental
Level Drd 6, Sor/Wiz 6

Single victim spell 1 level higher, WoTC written and published in the Spell Compendium on page 86.

It pulls water from victim, forms water elemental

I would use this as your base spell, then make a Mass version at level 9.

Otherwise, I could also see doing less damage, and getting smaller water elementals.

But first read Extra Water Elemental in the Spell Compendium, before posting updates here.
Asharlin

04-04-07, 07:28 PM
I don't have Spell Compendium which probably explains why I didn't know such a spell exists. =0 Oh well, I guess I'll see if I can steal (borrow) someone's copy.
Yokomohoyo

04-05-07, 04:05 AM
*cough* local gamming store *cough* borders *cough*

man I got to do something with this cold