| Post/Author/DateTime | Post |
|---|---|
| OzzyTheWizard03-10-07, 11:16 AM | I was running a DnD session a few days ago and the PC's were fighting a spellcaster. The spellcaster was weakened so he casted darkness and ran inside to hide. The PC sorcerer wanted to cast a Fireball to finish of the enemy. I thought that this was OK because the PHB's entry on concealment only mentioned attack rolls. Later, a friend not at the table for that session, said that since the target square of the spell was inside the darkness, the move was illeagal. Was what I did correct, or was the other PC right?:confused: |
| runestar03-10-07, 11:22 AM | I don't think the darkness spell blocks line of sight, so fireball should be good to go.:) And concealment will not protect from the fire damage. |
| cwslyclgh03-10-07, 12:44 PM | you do not actally need line of sight to target area spells generaly, you only need line of effect, which darkness does not block, a caster can chuck fireballs into dark areas all day if he want, although he would have to guess where in the darkness the opponent was if he could not see him. (with a fireballs area that is seldmom a problem though, and just about anyplace in the darkness has a good chance of hitting the opponent). |
| runestar03-10-07, 09:47 PM | Doesn't he need line of sight to be able to designate where the fireball originates from? :P |
| kjenks03-11-07, 12:18 AM | Doesn't he need line of sight to be able to designate where the fireball originates from? :P Nope, just line of effect. SRD === Spread: Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can’t see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect. Area: Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below. Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection. You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell. Burst, Emanation, or Spread: Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell’s point of origin and measure its effect from that point. === A Fireball is a spread. |
| cwslyclgh03-11-07, 12:50 AM | Doesn't he need line of sight to be able to designate where the fireball originates from? :P nope, you can fire the bead off into the darkness, just designate a range for it to fly to before it explodes... of course if there is a wall or something in the way that you can't see because of the darkness it would go off early. |
| runestar03-11-07, 03:00 AM | I stand corrected.:) |