Armor bonuses - Conjuration or Abjuration [Archive] - Wizards Community

Post/Author/DateTimePost
larrycrack

01-10-07, 05:11 PM
I have a friend who wants to be an Abjure Champion. Unfortunately for him, the spell Mage Armor is a conjuration spell, not an abjuration spell.

We've gone back and forth on this a bit and basically I said he could research a spell which would be Abjuration and provide an armor bonus if you can find precedence that another spell in the d20 world already exists which gives a similar bonus and belongs to the same school.

I'm posting on here because I'm trying to find either a spell which provides what he is looking for or a rule somewhere which states that armor bonuses can only come from the Conjuration school or something along these lines so I can make a fair judgement.

I can and will make a hard and fast rule without the benifit of either but I want to give him a fair chance before I make my call.

Any thoughts?
DM Zoc

01-10-07, 05:31 PM
It's kind of dangerous to allow researched spells with very specific prestige class features. Although I can't think of any abjuration spells that grant an armor bonus to AC, it would certainly make sense for them to exist.

The trouble comes when the player will eventually ask to research an abjuration spell that grants a +1 luck (or competence, or whatever) bonus to AC, because that shouldn't be overpowered as a first level spell, even if it were to last all day, but suddenly gains incredible potency with the class feature in question.

For what it's worth, many people believe that the designer of the prestige class considered Mage Armor to be an abjuration spell for this purpose. If you look at the example character, he seems to be "wearing" a +5 Mage Armor spell.
larrycrack

01-10-07, 05:49 PM
Oh, I kno wit is dangerous. It's not any different than a Necromancy-type specialist asking for an armor bonus from a Necromancy spell. Spells belong to certain schools for a reason.

However, Mage Armor sort of sucks because its description of the force effect is very similar to the shield spell and in the DMG it describes Abjuration spells as force effects.

I'm certain the creator of the class overlooked the school of Mage Armor, it happen all the time in these sourcebooks. But I want to give my player the benfit of the doubt and see if there is some sort of precedence.
Nephlite

01-10-07, 06:01 PM
It's kind of dangerous to allow researched spells with very specific prestige class features. Although I can't think of any abjuration spells that grant an armor bonus to AC, it would certainly make sense for them to exist.

The trouble comes when the player will eventually ask to research an abjuration spell that grants a +1 luck (or competence, or whatever) bonus to AC, because that shouldn't be overpowered as a first level spell, even if it were to last all day, but suddenly gains incredible potency with the class feature in question.

For what it's worth, many people believe that the designer of the prestige class considered Mage Armor to be an abjuration spell for this purpose. If you look at the example character, he seems to be "wearing" a +5 Mage Armor spell.
Abjurant bonuses:
Shield is abjurant and provides shield bonus to AC.

Caul of Shadows is a 1st level Shadowmage "mystery (basically a spell) that gives deflection bonus to AC +1 that goes up (+4 max) for a minute/level.

Steel Shadows is also 1st Shadowmage "mystery" personal spell that gives +3 Shield and +3 armor bonus to AC for 10 min/level. Not a Force effect.

Shadowmages are very limited in known amount.
So I'd say a wizard spell like them would be level 2.
larrycrack

01-10-07, 06:09 PM
The spells and classes consolidated lists are acting up... what sourcebook is this information from?



Thanks.
DarkRhystar

01-10-07, 06:10 PM
Any thoughts?

Probably an answer not along the lines of exactly what you're looking for, but something to keep in mind is that the Abjurant Champion is an extremely powerful class.

Giving the character more spells that synergize with its class features should not be done lightly and you should consider the ramifications of giving the character another spell that once augmented by 5 Abjurant Champion levels gives over +6 AC.


The spells and classes consolidated lists are acting up... what sourcebook is this information from?

Shadow mysteries are from Tome of Magic.
larrycrack

01-10-07, 06:19 PM
Thanks for the information on the book Dark.

As for whether it is too powerful or not, yes I've already considered that angle. Mage armor alone would bump from +4 to +9 which is insane considering the character will hit level 5 Abj. Champ. at level 11.

However, as I said before, I want to give my player the chance to determine whether Abjuration can cover armor bonuses to within reason.

I had thought of just letting him make a +1 armor bonus spell 1 rnd/level which never boosts up which he could take to +6 and would not be terribly worse than +5 padded armor other than availablity. But I'd rather make a decision based on spells already existing (per the spell creation guidelines in the PHB).
SageBahamut

01-10-07, 06:26 PM
Shield, as stated, is an Abjuration effect that provides an armor bonus to AC.

There are also two spells (actually one and its Greater) in the Book of Exalted Deed which are Abjurant armor bonuses.

The argument could be made from RAW either way.
Abjurations are supposed to be protective magic, but they're primarily for protecting you from other magic. That is, Dispel Magic or Spell Immunity should be Abjuration. Theoretically, something that keeps you from being hit with a stick should also be Abjuration, but...
Conjuration deals with the creation of standing forces. Wall of Force (I think) and Forecage being the examples here. Granted, neither of these provide Armor, but then, by RAW, Mage Armor does.

So really, it comes down to whether the Means, or the Ends define which school a spell belongs in. If it is the Ends, then definitely Mage Armor should be Abjuration; it is magic used to protect. If it is the Means, then they were right to make it Conjuration; it is magic being used to summon and contain a standing force.
Personally, were it my decision, I would allow the class to work with Mage Armor, mostly because it mentions the spell three times in the class description, and it's rather a cop out for the writer of the class to say "too bad", as if not even acknowledging his mistake.

Edit: Also, if you make him pay the research cost for that spell, it would probably come out balanced against regular ghost touch armor, especially considering he will have to come up with the downtime for researching it himself, rather than paying some mook to do it for him.
Seerow

01-10-07, 06:37 PM
Honestly, just say Mage Armor is Abjuration and be done with it IMO
SageBahamut

01-10-07, 06:42 PM
Yeah. I have to say I agree with Seerow. First time for everything, right?
Marshall

01-10-07, 06:55 PM
There are also two spells (actually one and its Greater) in the Book of Exalted Deed which are Abjurant armor bonuses.

Precedent.

Abjurant Champion was designed around the idea that Mage Armor was a valid spell to enhance. It wont be broken to allow it.


The argument could be made from RAW either way.

No, actually, it cant.
There is NO, zip, zero, nada basis for Mage Armor to be a Conj effect.


Abjurations are supposed to be protective magic, but they're primarily for protecting you from other magic. That is, Dispel Magic or Spell Immunity should be Abjuration. Theoretically, something that keeps you from being hit with a stick should also be Abjuration, but...
Conjuration deals with the creation of standing forces. Wall of Force (I think) and Forecage being the examples here.

Those would be Evocations.


Granted, neither of these provide Armor, but then, by RAW, Mage Armor does.


Magical Force is the purview of Evocation. Defense is the purview of Abjuration. You can make a case for either of those schools. Conj? Nope.
larrycrack

01-10-07, 07:13 PM
Edit: Barkskin is an enhancement to NAC not

By that last statement Marshall, Barkskin would be an Abjuration spell not Transmutation spells. I don't think there is an all or nothing when it comes to spells.

This is what I've seen in the PHB and other sources:

Abjuration
Deflection
Shield
Resistance

Conjuration
Armor

Transmutation
Enhancement

Primarily the Armor Bonus could be seen as conjuring up armor to wear about your body... in this case it is made of force and you don't need to don it.

I personally think that what really happened is that spells were not supposed to confer armor and shield bonuses, those were intended for the physical. However Bracers of Armor, Mage Armor, etc were staples from prior to 3rd ed and they had to put them somewhere. Someone probably made the argument that Mage Armor was conjuring up an object whereas Shield was in front and around the person and just looked like a shield, it's was actually just a curved piece of force.

I still don't know which way I'm going with this, but I thank you all for your thoughts.
Cold Napalm

01-10-07, 07:21 PM
ectoplasmic armor also gives armor bonus...but only against incorporeal touch attacks...But I digress.

My take on a lot of spells in conjuration is that somebody at wizards has a conjuration fetish and decided that schools needs the best basty spells, summons spells, some of the best untility spells AND some great defense spells. I mean honestly, the schools got FUBARED pretty royally in 3.x. Conjured non magical orb of FORCE?!? WTF?!? But I'll stop my rant about conjurations.

In anycase, the examples seem to point towards that mage armor should be affected by abjurant chapion but the person who wrote the class and examples says otherwise (despite giving +5 mage armor bonus in his example)...probably because he didn't wanna look like a complete idiot :P . That said, from a balance stand point, being able to put up a +9 shield and + 9 armor bonus in one round at level 11 might...just a bit a teeny weeny bit overpowered.
journeyman777

01-10-07, 07:53 PM
That said, from a balance stand point, being able to put up a +9 shield and + 9 armor bonus in one round at level 11 might...just a bit a teeny weeny bit overpowered.The class Argent Savant is capable of adding his class lv to any force effect that raises AC, not just abjurations. So there is precedent for a class that gets to add it's lv to mage armor and shield. Just let him spend the time and money to research it. If it really bugs you, just give it the same 1/rd per lv duration shield does. It's not like this guy is incredibly hard to dispell.
Cold Napalm

01-10-07, 08:00 PM
The class Argent Savant is capable of adding his class lv to any force effect that raises AC, not just abjurations. So there is precedent for a class that gets to add it's lv to mage armor and shield. Just let him spend the time and money to research it. If it really bugs you, just give it the same 1/rd per lv duration shield does. It's not like this guy is incredibly hard to dispell.

The argent savant don't get to cast abjuration spells as a free action now do they? I have actually run the AC with the mage armor bonus and it's pretty scary. 10+9+9+5(dex)+2(amulet of nat armor)+6(halo of sand)=AC 41 at level 11...just a tad problematic. Of course not using mage armor and combining it with the spellsword kinda come up the same way, but that happens at a much MUCH later level so it's not as bad.
journeyman777

01-10-07, 09:04 PM
The argent savant don't get to cast abjuration spells as a free action now do they?Unless I am mistaken, neither does the Abjurant Champion. He casts it as a swift action, does he not? You only get one of those in a round and there are many spells now available that have that casting time to begin with. It's a great class (I'm getting really ticked at the number of awesome full progression classes), but I don't think researching an abjuration spell that grants an armor bonus is what will break it.
Cold Napalm

01-10-07, 09:11 PM
Unless I am mistaken, neither does the Abjurant Champion. He casts it as a swift action, does he not? You only get one of those in a round and there are many spells now available that have that casting time to begin with. It's a great class (I'm getting really ticked at the number of awesome full progression classes), but I don't think researching an abjuration spell that grants an armor bonus is what will break it.

oh fine nit pick...swift. Still 41 ac in 2 rounds is kinda broken at level 11. Shurg I mean without that you still get to 36 AC at level 11...do you want it any higher?
journeyman777

01-10-07, 09:30 PM
Given that I may not be attacked physically at all, at least one of those spells has a very poor duration even after being extended, I'm losing at least one round every fight to achieve it, and one dispell drops my ac to the point where pretty much anything hits me automatically? Yeah, I want to be nearly impossible to hit by things without touch attacks, AoEs, or any targeted save-or-be-screwed effects. There really aren't that many creatures like that to begin with.

Besides, AC is one of my first priorities when building a character, so I regularly achieve mid 30s to low 40s by lv 10 regardless of my class. :evillaugh
Nezkrul

01-11-07, 12:47 AM
phb2 introduces dual school spells.

logic would have me suggest why not just make mage armor dual school with abjuration(force) and conjuraion(force)? problem solved.
strenoth

01-11-07, 01:47 AM
phb2 introduces dual school spells.

logic would have me suggest why not just make mage armor dual school with abjuration(force) and conjuration(force)? problem solved.

*yoinks*

thank you!
Milo HoBo

01-11-07, 04:02 AM
Shield still makes sense as abjuration because it does protect you from spells (Magic Missle). However, it seems that most force effects fall under the classification of evocation. It makes sense looking at core. Beyond core, things get fuzzy very fast. As has already been pointed out, one can conjure a non-magical orb of pure magical energy (force).

However, not everything in DnD revolves around what makes sense. Some things are changed to bring about balance. In order to make abjuration a school that is powerful, but not so powerful you will never choose it as a banned school, they probably put Mage Armor under conjuration (because evocation got enough love in core to remain a good choice).


My suggestions are this. Either make both Shield and Mage Armor abjuration, or make them both evocation.

I do agree with the opinion that someone in WotC loves conjuration. It's school that went from being generally good at alot of things to one that is very good in most circumstances.
Seerow

01-11-07, 09:52 AM
Evokation got love in core? That's a good joke if I've ever heard one.
larrycrack

01-11-07, 01:09 PM
Lots of good stuff here. I'll have to take a look at the PHB2, I didn't pick it up but a friend of mine did. I'm not going to arbitrarily alter the laws of magic just for one spell so the dual school thing may or may not work for me.

I'd rather just allow him to research a similar spell so that he can fulfill the class as described while being within a reasonable balance for his level.
Rixuzalthu

01-11-07, 01:42 PM
Tell him to use protection from evil/good/law/whatever -its a abjuration that grants +2 deflection. Let him have the opportunity, when appropriate, to buy bracers of armor.
larrycrack

01-11-07, 01:51 PM
It's not about the deflection bonus, it's about the armor bonus. He knows he can use Mage Armor normally and he knows he can buy Bracers of AC.

It's the fact that the class itself uses Mage Armor so heavily in its description and example but technically can't use the spell in conjunction with the class ability to bump up the armor value.

Yes, he wants to maximize his opportunities here and I could easily say, "Too bad" but I want to give him the best opportunity without slamming the door on him.
ravenshrike

01-11-07, 03:17 PM
No, actually, it cant.
There is NO, zip, zero, nada basis for Mage Armor to be a Conj effect.


Arguably the only reason the shield spell is abjuration is because of the MM immunity.
Rixuzalthu

01-11-07, 04:52 PM
Mage Armor as a conjuration beacause it "summons" a field of force that stays with you at 1 hour/level. To me, an Abjure Champion seems to imply a champion of abjurations. So use abjurations not conjurations. If he wants mage armor so bad,then suggest a Conjure Champion.
calvinNhobbes

01-11-07, 05:04 PM
Mage Armor as a conjuration beacause it "summons" a field of force that stays with you at 1 hour/level.
I don't think that is a very good reason. Using that logic, every single spell could be a conjuration (creation) since you are technically "creating" magic.
Rixuzalthu

01-11-07, 07:57 PM
Magic is not logical.

I think its a conjuration because it "summons" something solid. It is a force that can deflect blows like armor, hence the armor bonus that can be felt.

Abjurations also block other things like magic missle, mind control, etc.
calvinNhobbes

01-12-07, 10:11 AM
Magic is not logical.
Totally agree, but you are kind of trying to make it logical by giving justification of why mage armor is a conjuration.

I think its a conjuration because it "summons" something solid. It is a force that can deflect blows like armor, hence the armor bonus that can be felt.
So wall of force should be a conjuration as well? It "summons" something solid.

That's the problem with the conjuration school definition (and to some part also the transmutation school). They are too vague. You can "summon" or "create" anything with the conjuration school. Therefore, you can pretty much do anything. The trasmutation school "changes" things. Well if you do anything with magic you are probably "changing" something, therefore it could be a transmutation.

You have to look at the other spells for consistency of flavor. Force effects are usually evocations, and defensive spells composed of magical energy are usually abjurations. Mage armor is the exception. Why? Perhaps balance reasons. I could totally see a conjuration spell that "summoned" or "created" real armor or shields. A conjuration spell that allowed you to summon fullplate armor as a swift action to encase you and protect you would be cool (perhaps allowing you to unsummon it as a free action and resummon as a swift for a level dependent duration, would be like blinking armor :D ). That would seem to fit the flavor of the conjuration school better in my opinion than mage armor, which I think fits better in evocation or abjuration.

EDIT: Actually the worse school for misplaced spells is necromancy. If the spells is "evil" (even if it does not have the evil descriptor) it is stuck in necromancy. See poison and blindness/deafness
Rixuzalthu

01-12-07, 01:12 PM
So wall of force should be a conjuration as well? It "summons" something solid.


Wall of force not only blocks physical material but also is immune to damage, blocks most spells, breath weapons, and ethereal creatures. Its these other effects that make it more than a mere "summons."

Honestly, I think abjuration may be better school for mage armor.
calvinNhobbes

01-12-07, 01:45 PM
Wall of force not only blocks physical material but also is immune to damage, blocks most spells, breath weapons, and ethereal creatures. Its these other effects that make it more than a mere "summons".
Well, technically, mage armor is also immune to damage (you can't target it and it takes no damage from area of effect damage), helps block any spell that requires an attack roll (rays and touch attacks), and also protects against ethereal creatures (since it is still a force effect). It is really just a personal, mobile, but much weaker, wall of force. My only concern about relegating mage armor to abjuration instead of evocation, is that if you select abjuration as one of your banned schools when specializing, then you lose both shield and mage armor.
larrycrack

01-12-07, 02:37 PM
I also view mage armor as more of a force version of a chain shirt rather than a field surrounding the entire character. If it was truly a field that covered a character, they would (or should) be completely invulnerable to physical damage.
Rixuzalthu

01-12-07, 02:46 PM
My only concern about relegating mage armor to abjuration instead of evocation, is that if you select abjuration as one of your banned schools when specializing, then you lose both shield and mage armor.

Agreed.

Also, the evocations usually only cause effects or have targets of objects versus mage armor's target of "creature touched."
calvinNhobbes

01-12-07, 02:53 PM
I also view mage armor as more of a force version of a chain shirt rather than a field surrounding the entire character. If it was truly a field that covered a character, they would (or should) be completely invulnerable to physical damage.
Not all force effects have to be as absolute as a wall of force. I tend to view mage armor as a weaker force effect (given it is 1st level). The field could be random and incomplete, allowing attacks to slip through, plus it could be weaker allowing powerful attacks to overwhelm the magical barrier.
It could create solid force in the shape of armor as you suggest. However, would it be mobile? Or rigid like a wall of force? If rigid, then wouldn't it impart armor penalties since it would restrict movement?
I could totally see a 9th level spell called something like invulnerable that did in fact create a personal field that covered the whole caster and was as indestructible as a wall of force, but mobile like mage armor. It would need some other serious restrictions (like very short duration, maybe longer casting time, expensive spell component, or XP) to make it balanced.
larrycrack

01-12-07, 04:04 PM
Not all force effects have to be as absolute as a wall of force. I tend to view mage armor as a weaker force effect (given it is 1st level). The field could be random and incomplete, allowing attacks to slip through, plus it could be weaker allowing powerful attacks to overwhelm the magical barrier.
It could create solid force in the shape of armor as you suggest. However, would it be mobile? Or rigid like a wall of force? If rigid, then wouldn't it impart armor penalties since it would restrict movement?
I could totally see a 9th level spell called something like invulnerable that did in fact create a personal field that covered the whole caster and was as indestructible as a wall of force, but mobile like mage armor. It would need some other serious restrictions (like very short duration, maybe longer casting time, expensive spell component, or XP) to make it balanced.


Well, I mispke a bit. I wasn't suggesting the force was shaped into the chain armor with links and all. I was just giving an AC example. The primary idea was that the armor protected parts of the character but not the entire body as a full body force shield might.
calvinNhobbes

01-12-07, 04:29 PM
Well, I mispke a bit. I wasn't suggesting the force was shaped into the chain armor with links and all. I was just giving an AC example. The primary idea was that the armor protected parts of the character but not the entire body as a full body force shield might.
Ah, gotcha... ya I could see that.
Redeemer of Ogar

01-12-07, 05:32 PM
My only concern about relegating mage armor to abjuration instead of evocation, is that if you select abjuration as one of your banned schools when specializing, then you lose both shield and mage armor.

I don't see that as a concern. I see it as a needed correction - you SHOULD lose both Shield and Mage Armor if you swear off the school of protective magic!
calvinNhobbes

01-12-07, 07:06 PM
I don't see that as a concern. I see it as a needed correction - you SHOULD lose both Shield and Mage Armor if you swear off the school of protective magic!
Also a good point. :)
Merestil Haye

01-12-07, 08:16 PM
Just one nitpick here.... helps block any spell that requires an attack roll (rays and touch attacks)... Mage Armour provides an Armour bonus to AC.

Armour bonuses to AC do not apply against touch attacks.

As to school - I would not agree that it could be an Evocation. It does not use or manipulate any of the five types of energy. If you have to move it from Conjuration, it should be Abjuration.
Cold Napalm

01-12-07, 10:17 PM
Just one nitpick here.Mage Armour provides an Armour bonus to AC.

Armour bonuses to AC do not apply against touch attacks.

As to school - I would not agree that it could be an Evocation. It does not use or manipulate any of the five types of energy. If you have to move it from Conjuration, it should be Abjuration.

Umm if the evocation school can only be about the 5 forces, how do you explain magic missle and tenser floating disk in that school? Force is very much evokation.
Rixuzalthu

01-13-07, 02:44 AM
Force is very much evokation.

Only in the sense that it's target is an effect or target:object. Evocation forces do not have a "target:creature touched" as mage armor.

Force is a type of evocation, but not the same type(conjuration-creation) as mage armor.
Cold Napalm

01-13-07, 02:52 AM
I don't know...resilent sphere seems pretty target based...even if they do not actually use the target as a "creature touched"...but why does having the target be a creature make it conjuration?!? That makes no sense. Hell a orb of non magical force makes about as much sense to me. If mage armor made non magical chain shirt...yes that is conjuration, but a magical force effect is more evocation line then conjuration and the protective aspect is abjuration.
Rixuzalthu

01-13-07, 03:25 AM
Resilient Sphere has a Range:close and Effect:1-ft.-diameter/level sphere, centered around a creature.

Mage Armor has Range:touch and Target:creature touched.

For whatever reason, the mage armor force created stays with the target creature and does not hinder movement and lasts a long time.

but why does having the target be a creature make it conjuration?!?

Its not so much that creature touched makes a conjuration, its evocations don't "Target:creature touched" as in the spell description.
Cold Napalm

01-13-07, 03:31 AM
Umm shocking grasp?!? No really I utterly fail to see why mage armor is in conjuration other then a developer has a conjuration fetish and made that school utterly powerful compared to any other school.
Rixuzalthu

01-13-07, 03:49 AM
Shocking Grasp is Evocation(Electricity) with Duration:Instantaneous, not a really cool created magical force that moves with you and lasts a really long time.

Seriously though, I think larrycrack has it almost right in his first post.

To larrycrack,

As a DM, I would try to accommodate one of my players as well. I would let them research an abjuration that has a similar effect as mage armor. It would have to be different and original, not just mage armor(abjuration). Most likely I would tweek anything the player submitted.

So lets try to make one.

Would the player prefer it to be an Abjuration? or just not conjuration?
Cold Napalm

01-13-07, 04:50 AM
Shocking Grasp is Evocation(Electricity) with Duration:Instantaneous, not a really cool created magical force that moves with you and lasts a really long time.


Well DUH?!? That spell exists as mage armor so why would they write the evocation version of mage armor again?!? That is the most circular logic EVER. Since a touch target duration force AC effect is put in conjuration school, it can't possible make more sense to have it in evocation (which has the bulk of force effects) or abjuration (the "protection" school).
calvinNhobbes

01-13-07, 11:57 AM
Just one nitpick here.Mage Armour provides an Armour bonus to AC.

Armour bonuses to AC do not apply against touch attacks.

Whoops! Brain fart. :eek:
When I start thinking about magic fields I get the idea they are all deflection bonuses stuck in my head (probably because I sometimes make houserules to do that).
Rixuzalthu

01-13-07, 01:02 PM
Something like this:

disclaimer: These spells are not well thought out and are not intended to be fully worked out.

All Level 1:

Endure Harm(Abjuration):
Subject is warded against physical harm. Creature touched gains DR:5/magic. 1 min/level. (maybe have Protection from harm:lvl3 where DR increase to max at DR:15/magic)

or

Fortify Robes(Evocation)(Force): This spell infuses clothing or robes with a field of force. The robes touched gain a +4 armor bonus. Only works on non-magical clothing. 10 min/level.

or

Fast Healing(Conjuration)(Healing):Creature touched receives fast healing:1. Subject gains 1 hit point per round suffered from physical damage. 1 rnd/lvl (maybe have a greater version at lvl3)

or

Change Armor(Transmutation): Armor touched changes one armor category. Clothing or robes may become light armor, light armor becomes medium armor, medium armor becomes heavy, heavy armor becomes full plate. No effect on full plate. 1 min/lvl.
Cold Napalm

01-13-07, 05:26 PM
Something like this:

disclaimer: These spells are not well thought out and are not intended to be fully worked out.

All Level 1:

Endure Harm(Abjuration):
Subject is warded against physical harm. Creature touched gains DR:5/magic. 1 min/level. (maybe have Protection from harm:lvl3 where DR increase to max at DR:15/magic)

or

Fortify Robes(Evocation)(Force): This spell infuses clothing or robes with a field of force. The robes touched gain a +4 armor bonus. Only works on non-magical clothing. 10 min/level.

or

Fast Healing(Conjuration)(Healing):Creature touched receives fast healing:1. Subject gains 1 hit point per round suffered from physical damage. 1 rnd/lvl (maybe have a greater version at lvl3)

or

Change Armor(Transmutation): Armor touched changes one armor category. Clothing or robes may become light armor, light armor becomes medium armor, medium armor becomes heavy, heavy armor becomes full plate. No effect on full plate. 1 min/lvl.

Umm okay...

That fast heal spell exisist...as lesser vigour spell.

The endure harm spell seems to be a lesser version stoneskin as as such, the flavor text should be reworded and it would make better sense to stick that into transmutation school.

Change armor is fine, but if it just made armor it could easily be conjuration instead.

And finally the BIG one...that evocation spell is like mage armor...only WORSE with lower duration and limited target options. Not only that but if that spell makes sense as evocation then mage armor make perfect sense as evocation as well.