At the risk of scorn, help me build this item... [Archive] - Wizards Community

Post/Author/DateTimePost
iceman091872

06-06-05, 02:47 PM
One of my players was wanting to have a dagger like the vampiric regen dagger that Artemis Enteri (sp) was so famous for using.

Are there stats for this weapon? What would be the forumula and cost to create?

Thanks!
vivijen

06-06-05, 02:49 PM
well..determine what spells it needs and the formulas are in the DMG!!
smrtgmp

06-06-05, 05:25 PM
I would base it off the claws of the vampire/vampiric weapon psionic powers.

Claws of the Vampire
Psychometabolism
Level: Psychic warrior 3
Display: Material and visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Power Points: 5
If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to change the nature of that weapon. When this power is manifested, your claws take on an ominous glimmer. Each time you make a successful claw attack against a living creature of Small or larger size, you are healed of some amount of damage.
You heal a number of hit points equal to half the base damage dealt by your claws of the vampire, rounded down (additional damage dealt because of a high Strength score or other enhancements does not count toward the amount you heal). You heal as many hit points as can be gained while the creature remains at 1 hit point or higher. Any damage that would reduce the creature to 0 or fewer hit points does not benefit you.
You do not heal damage if your attack deals nonlethal damage, such as when you attack a creature that has the regeneration ability. Moreover, you gain no healing from attacking any creature that is under the effect of biofeedback. Using fission on yourself and then attacking your duplicate also fails to grant any healing.Using this as a model, I would make only the base weapon damage (i.e. the 1d4+enhancement bonus) apply to the HP transfered. I'm not sure about a price. You could either use the item creation rules or come up with what you think is a reasonable weapon price mod (I'd say somwhere around a +3).