| Post/Author/DateTime | Post |
|---|---|
| Silvanoshei07-03-06, 07:37 AM | AX OF TORMENT Evocation Level: Wizard 3 Components: V,S Casting Time: 1 standard action Range: Medium (100+10ft/lv) Target: 1 Creature Duration: Instantaneous Saving Throw: None. Spell Resistance: Yes. This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1d8 damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random): (1) Suffer additional 1d8 damage. (2) Suffer additional 2d8 damage. (3) Paralyzed for 2d6+3 rounds. At Level 9+ the following new effects can occur: (4) Suffer additional 5d8 fire damage. (5) Suffer additional 6d8 ice damage. (6) Randomly teleported 1d100 yards away. (7) Turned to stone. (8) Suffer additional 8d8 damage. Comments and concerns please. :dancin: *Final Note, here is the spell from 2nd edition. AX OF TORMENT Range: 50 feet Duration: Instant / Special Speed: 3 Area of Effect: 1 Creature Saving Throw: Neg. As if from the depths of Baator, Torment shall be brought upon your enemies, and with time, its strength will only grow. Effect: This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1-8 pts. of damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random): (1) Suffer an additional 1-8 pts. of damage; (2) 2-16 pts. of damage; (3) Paralyzed for 5-15 seconds. * At Level 9+, the following new effects can occur: (4) 5-40 pts. of Fire damage; (5) 6-48 pts. of Ice damage; (6) Randomly teleported 1-100 yds. Away; (7) Turned to stone; or (8) 8-64 pts. of pure damage. |
| runestar07-03-06, 07:43 AM | The damage is quite weak by 3ed standards. The problem is that it starts out strong, but because it does not scale with caster lv, other damage spells will soon overtake it. Only the "turn to stone" part is overpowered, but the rest are quite crap. :( |