Ax of Torment [Archive] - Wizards Community

Post/Author/DateTimePost
Silvanoshei

07-03-06, 07:37 AM
AX OF TORMENT
Evocation
Level: Wizard 3
Components: V,S
Casting Time: 1 standard action
Range: Medium (100+10ft/lv)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: None.
Spell Resistance: Yes.

This spell summons a mystical giant Battle Ax. The Ax strikes a specified individual target for 1d8 damage. In addition, as a final blow, the Ax will cause a magical effect to occur (at random):

(1) Suffer additional 1d8 damage.
(2) Suffer additional 2d8 damage.
(3) Paralyzed for 2d6+3 rounds.
At Level 9+ the following new effects can occur:
(4) Suffer additional 5d8 fire damage.
(5) Suffer additional 6d8 ice damage.
(6) Randomly teleported 1d100 yards away.
(7) Turned to stone.
(8) Suffer additional 8d8 damage.

Comments and concerns please. :dancin:

*Final Note, here is the spell from 2nd edition.
AX OF TORMENT
Range: 50 feet
Duration: Instant / Special
Speed: 3
Area of Effect: 1 Creature
Saving Throw: Neg.

As if from the depths of Baator, Torment shall be brought upon your enemies, and
with time, its strength will only grow.

Effect: This spell summons a mystical giant Battle Ax. The Ax strikes a
specified individual target for 1-8 pts. of damage. In addition, as a final
blow, the Ax will cause a magical effect to occur (at random): (1) Suffer an
additional 1-8 pts. of damage; (2) 2-16 pts. of damage; (3) Paralyzed for 5-15
seconds. * At Level 9+, the following new effects can occur: (4) 5-40 pts. of
Fire damage; (5) 6-48 pts. of Ice damage; (6) Randomly teleported 1-100 yds.
Away; (7) Turned to stone; or (8) 8-64 pts. of pure damage.
runestar

07-03-06, 07:43 AM
The damage is quite weak by 3ed standards. The problem is that it starts out strong, but because it does not scale with caster lv, other damage spells will soon overtake it. Only the "turn to stone" part is overpowered, but the rest are quite crap. :(