| Post/Author/DateTime | Post |
|---|---|
| The Vorpal Tribble01-19-07, 10:36 AM | Mirror Wall Conjuration Level: Luck 5, Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Anchored mirror, up to one 10-ft. square/level Duration: 1 min./level Saving Throw: Reflex and Will negates; see text Spell Resistance: Yes This spell creates an anchored plane of highly reflective glass. A mirror wall cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Any creature adjacent to the wall when it is created may attempt a Reflex save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails. A sheet of strong, hard glass appears. The wall is 1 inch thick per caster level. It covers up to a 10-foot-square area per caster level (so a 10th-level wizard can create a mirror wall 100 feet long and 10 feet high, a wall 50 feet long and 20 feet high, or some other combination of length and height that does not exceed 1,000 square feet). The plane can be oriented in any fashion as long as it is anchored. A vertical wall need only be anchored on the floor, while a horizontal or slanting wall must be anchored on two opposite sides. Each 10-foot square of wall has 2 hit points per inch of thickness. Creatures can hit the wall automatically with a physical attack. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 15 + caster level. Any creature that successfully breaches the wall must succeed on a Will save or takes a -2 penalty to all attacks, damage, saves, and skill rolls for 1 hour per caster level. These penalties stack if further sections of the wall are breached on a failed save. Magical attacks with an area other than touch that is directed at the wall are deflected directly back at the caster, or area of the caster, as if the wall were where the spell originated. The exception is the Shatter spell, which damages the wall as if it were a crystaline creature. If the spell successfully destroys the entire wall the caster takes a -6 penalty to all attacks, damage, saves, and skill rolls for 48 hours. A successful will save halves the penalty and length of the curse. If the wall is not the target but still in the area of a non-touch spell, the damage it would normally take rebounds to strike the attacker, though not the entire area. Break enchantment, remove curse, or similiar spells, removes the penalties taken from breaking the mirror, though the caster must succeed on an opposed caster level check against the caster of the wall. Arcane Material Component: Shard of glass and a hair from a black cat. |
| Azar_of_Faerun01-19-07, 11:05 AM | Perfect. So if my Cleric of Beshaba were to use this, replace Break Enchantment with it? :) |
| The Vorpal Tribble01-19-07, 11:14 AM | Sure, break enchantment should heal you of the penalties. |
| orionm4201-19-07, 11:38 AM | Any creature that successfully breaches the wall must succeed on a Will save or takes a -2 penalty to all attacks, damage, saves, and skill rolls for 1 hour per caster level. These penalties stack if further sections of the wall are breached on a failed save. I am not sure what you envision here. What is causing this lasting penalty? Is it shattered glass which somehow hinders the person who broke through? If this is the case, I think it should be a Fortitude save, not a Will save. Magical attacks with an area other than touch that is directed at the wall are deflected directly back at the caster, or area of the caster, as if the wall were where the spell originated. So what if I target an area in front of the wall with a Fireball spell? If any part of the fireball's area touches the wall, is the spell (or a portion of it) reflected back at the caster? |
| The Vorpal Tribble01-19-07, 11:52 AM | I am not sure what you envision here. What is causing this lasting penalty? Is it shattered glass which somehow hinders the person who broke through? If this is the case, I think it should be a Fortitude save, not a Will save. Ever heard the bit about breaking a looking glass causes 20 years bad luck? Basically the glass curses those that break it. So what if I target an area in front of the wall with a Fireball spell? If any part of the fireball's area touches the wall, is the spell (or a portion of it) reflected back at the caster? Hrmmm, will elaborate in the main text. I'll just say that its portion of the damage is reflected. |
| Thiez01-19-07, 12:52 PM | At what point does Spell Resistance apply? |
| The Vorpal Tribble01-19-07, 02:59 PM | At what point does Spell Resistance apply? The curse of breaking the glass. |