| Post/Author/DateTime | Post |
|---|---|
| JacobReed311-20-07, 08:24 PM | I was reading another post about bags of holding and head bands when I recalled a friend of mine had an interseting mishap with a bag of holding. In D&D Advanced it was rulled that a bag of holding is a small door or gate to another plain and one gate could not pass through a second gate without a mishap. At the time the effect was discribed as a huge explosion somewhat like disintegrate only much, much larger. It used to kill everyone within just about any of todays, sized, game mat. I know the ruling was made as I read it myself but I can seem to find it anymore. Does this effect still stand in D&D 3.5. Please present any rullings. Opinions are nice but not fact. Opinions are still welcome in this post. If you could find the original ruling that would be great. Jacob Reed There is nothing quite like the sound of a baseball through my picture window. :ahem: It sounds something like "Your grounded until you die." :raincloud Kids the other white meat.:rant: Ps :angel: I love my kids.................................. most of the time :P |
| Scion of Coldshard11-20-07, 08:33 PM | The portable hole/bag of holding rules were similar to that. Currently in 3.5 they look like this (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#portableHole). On a somewhat related note I really like the ecology of the bag of devouring that I read forever ago.. I think it was in a dragon magazine. Very fun ;) In 3.5 it is one of the few ways to really have a chance of making someone not be able to come back from the dead. |
| CryoSilver11-20-07, 09:01 PM | If a bag of holding is placed within a portable hole a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. This is an excellent (if expensive and anticlimactic) way to defeat a BBEG. Summon a creature, have it rush up to the BBEG and stuff a Portable Hole into a Bag of Holding. If your BBEG isn't a spellcaster who can Plane Shift, or something similar, he's gone for good, or at least long enough for you to destroy his fortress/doomsday device/etc. |
| JacobReed311-20-07, 09:10 PM | That is kind of how it was used back in the day. Kamazii disintigrates. Effective tactic and it did make it difficult to bring them back to life when there was nothing left of them. A Gnome, Golem builder could really have fun with this one. Jacob Reed. |
| Legdiwena11-20-07, 09:36 PM | How about using that tactic while wearing a ring with a dimensional anchor effect and range of personal. |
| ArcTan11-21-07, 01:35 AM | It's important to note that the 3.5 BoH does not *destroy* things. Destroying the BoH causes you to *lose* things, which is different. Even the strong language "lost forever" doesn't claim the item is annihilated, just that it was sent to the Astral Plane in a way that makes it impossible to find or recover (or at least very very hard). |
| CryoSilver11-21-07, 01:46 AM | Yes, in theory, if you knew what was in the bag, you could track everything down with Discern Location. If you're lucky and start quickly enough, everything spills out in the same place and doesn't spread too much. If not, hope you like Teleporting! |
| ToastedAmphibian11-21-07, 04:25 PM | How about using that tactic while wearing a ring with a dimensional anchor effect and range of personal. Wow, Bagkazie is completly stoped by a 4th level spell. ...... World Crusher! |