| Post/Author/DateTime | Post |
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| mvincent02-17-06, 03:50 PM | The new rules for baleful polymorph is almost exactly how I've been handling polymorph, baleful polymorph and shapeshift in my game: The subject takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows: • The target retains its own alignment (and personality, within the limits of the new form’s ability scores). • The target retains its own hit points. • The target is treated has having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form’s base attack bonus, base save bonuses, and all other statistics derived from Hit Dice. • The target also retains the ability to understand (but not to speak) the languages it understood in its original form. It can write in the languages it understands, but only the form is capable of writing in some manner (such as drawing in the dirt with a paw). With those exceptions, the target’s normal game statistics are replaced by those of the new form. The target loses all the special abilities it has in its normal form, including its class features. The exception is the gear rules: All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form.For my houserule Polymorph and Shapeshift, the gear instead "melds into the new form and becomes nonfunctional" I normally hate house-rules, but this has made polymorphing much easier to use (i.e. the player just uses stats straight from the Monster Manual). Opinions? |
| DMRef02-17-06, 06:21 PM | I normally hate house-rules, but this has made polymorphing much easier to use (i.e. the player just uses stats straight from the Monster Manual). Opinions? Actually, I would offer one. Usually the player is able to keep several aspects of his training (Class Levels) when transformed. This would include the following: - BAB - Saves - Hit Points & Hit Die - Skill Ranks - Feats With all this, he hardly uses anything from the Monster Manual except the damage dice and modifiers. This is per the Polymorph guide from the wotc "Rules of the Game". |