| Post/Author/DateTime | Post |
|---|---|
| Mumbles0003-05-05, 09:14 AM | Now that Ball lightning must be broken up into smaller 2d6 balls instead of having 1 large ball, Can all the smaller ones attack 1 target? I currently get 7 when i cast the spell. 14D6 damage is good for this lvl but you have to break it down to 7 - 2d6 balls and cant have them all attack the same target this spell will be very weak. |
| Heron_Marked_Blade03-05-05, 09:29 AM | Yes, you can program the balls to hit a single creature. Nothing in the spell description says you can't. Keep in mind that you have to roll SR for each ball, and the target gets a Reflex save for half damage against each ball. The best use of this spell (the balls each last 1 round/level) is to send them all against a creature that can't move. 14d6 damage (save for half) each round for 14 rounds isn't a bad deal. |
| isaac anthony03-05-05, 01:26 PM | Yes, you can program the balls to hit a single creature. Nothing in the spell description says you can't. Keep in mind that you have to roll SR for each ball, and the target gets a Reflex save for half damage against each ball. The best use of this spell (the balls each last 1 round/level) is to send them all against a creature that can't move. 14d6 damage (save for half) each round for 14 rounds isn't a bad deal. so i thought the same was true for magic missile (you had to roll resistance for each missile) but someone else pointed out a sentance in the dmg contradicting that, why would the balls from ball-lightning be different? |
| Heron_Marked_Blade03-05-05, 01:57 PM | so i thought the same was true for magic missile (you had to roll resistance for each missile) but someone else pointed out a sentance in the dmg contradicting that, why would the balls from ball-lightning be different? Mostly because the spell description says SR is rolled for each ball. I don't know that there's a mechanical reason. |
| isaac anthony03-05-05, 02:42 PM | thanks! no suprise really wotc contradicting themselves... |