Beating the Deck of Many Things [Archive] - Wizards Community

Post/Author/DateTimePost
LimaBeanMage

03-09-08, 03:54 PM
Oh, how we love this wonderful little item. I have run across one in my game, and I'm seriously contemplating using it. Though, my character is never without caution, being a wizard/rogue/arcane trickster, and because I know better. I'm fully prepared to accept the consequences of the outcome, but I would like to prepare for the worst ones.

The only two I truly fear are the Void and Skull cards. Everything else can be dealt with easily, or is beneficial. I was wondering if you would have any advice on how to deal with them. The void has me stumped. I just can't think of a way out of it, spellwise, without my friends running across another plane to save me. So, any knowledge on that will be useful.

However, on the other hand, the skull seems to be something I might be able to deal with, even as a level 14 Wizard5/Arcane Trickster6/Rogue3. While extremely dangerous and potentially fatal, I can probably beat it. If I could work around its blindsight, then greater invisibility and invisible needle/force spells can take it down within a few rounds. Any other strategies using the Wizard's spell selection would be useful.
Seeker95

03-09-08, 04:16 PM
To foil the Void, become a Lich. Leave your phylactery at home. If you draw the Void, have your friends kill you. The soul will return to the phylactery and reform, good as new.

You could try the same thing without being a lich, but the penalties for dying are going to apply, along with the cost of bringing you back. THen again, death is a small price to pay for the potential benefit of the Deck, right?
Sunic_Flames

03-09-08, 04:52 PM
Contingent Revivify? Same effect, but without the pesky LA and cost?
VulcanStormwrath

03-09-08, 04:58 PM
Wish.

Wish to only draw beneficial cards. Draw full compliment. Reap the win.
LimaBeanMage

03-09-08, 05:10 PM
Well then, the void seems beatable. If I can just get myself killed and then resurrected. The skull still seems to be something to worry about. I know my DM won't let me use wish to draw beneficial cards, no chance of that happening.

So, with the void out of the way. Is there a good way to beat the dread wraith in general or, more specifically, is there a method of depriving it of blindsight?
Suspect_Unusual

03-09-08, 05:12 PM
Wish.

Wish to only draw beneficial cards. Draw full compliment. Reap the win.

Being well outside the stated limitations on Wish found in the spell description... that's basically ASKING the DM to cause the spell to fail (or even succeed) in some horrifying way.

Some DMs might take you up on it, but I think I'd probably just convert the wish to an expensive Augery, and I MIGHT even let you ask it 3 questions (just for entertainment's purposes).

But seriously, thinking even a 9th level spell is going to completely bypass a Minor Artifact's power seems... wishful thinking. :P
Sildatorak

03-09-08, 06:37 PM
Killing the body and then reviving it won't beat The Void. The soul is trapped elsewhere. At best you'll come back still soulless.
Salla

03-09-08, 09:28 PM
You got someone who can cast Augury? You can beat the thing easily. Have him load up all his spell slots with Augury, then have him ask as many times as necessary to complete the questions. Let's call your character Bob.

Cleric casts Augury.
"What will the result be if Bob draws one card?"
DM looks. It's the Ace of Hearts. DM responds, "Weal."
"What will the result be if Bob draws two cards?"
DM looks. It's the Jack of Diamonds. DM responds, "Weal."
"What will the result be if Bob draws three cards?"
DM looks. It's the Ace of Spades. "Weal and woe."
"Bob draws two cards."

Since you're foretelling the future, the DM already knows that the two cards you will draw are the Ace of Hearts and Jack of Diamonds, and awards you whatever those cards give. Later, Rinse, Repeat.
Sildatorak

03-09-08, 11:04 PM
In my game, the deck is quantum. Each card is weal and woe until drawn. Considering that the cards replace themselves in the deck, it seems fairly reasonable to assume that they don't actually have a specific identity until they have been drawn.
LimaBeanMage

03-10-08, 12:01 AM
Alright, how about this. Ignore the title and just answer me this. What is the best way to beat a dread wraith in one on one combat. Considering I have up to 6th level wizard spells, if that means anything.
Grovel_hits_it_yes

03-10-08, 03:45 AM
Yeah, fight it outside in broad daylight! Magic Missle, Magic Missle, etc...
ninja1

03-10-08, 12:23 PM
What's the alignment of your character? ..your party?

I forget the spell level progression of Arcane Trickster, and I'm away from my books atm... do you have access to Dominate Person (Sor/Wiz 5)?



I played a Thrallherd in a game where the DM thought it would be fun to introduce the Deck of Many Things...

...yeah, I had believers line up single file to take turns drawing from the deck.

They were given explicit instructions that should they draw the wish, they would wish for 25,000gp. Also, anytime they gained money, gems or an item, they are to give it to me, forever considering it mine and not theirs (should they draw the cards that take stuff away).

Even I thought that was soo cheesy, I suggested that the DM should have a God show up and claim the item as his/her own...
jaelis

03-10-08, 12:27 PM
Yeah, fight it outside in broad daylight! Magic Missle, Magic Missle, etc...

Seems like a pretty easy solution.

So does killing your body really work vs the void? I'd have thought that if your soul is trapped, you couldn't be resurrected, or even reform if you're a lich.

CF,

the subject’s soul must be free ...
Avatar of Kokusho

03-10-08, 01:08 PM
Dread wraiths are powerless in daylight.

That said, force spells work well (they're incorporeal) as do ghost touch weapons.

Just try really hard not to get touched; that Con drain is a *****.

Our DM ruled that the lich character who drew The Void was immune to it.
LimaBeanMage

03-10-08, 03:38 PM
When a dread wraith is in sunlight, it generally tries to run away. Wouldn't it just run into the shadows and wait to fight me in the dark, or does powerless mean that it is utterly incapable of doing anything while it is in the sunlight?
jaelis

03-10-08, 03:58 PM
You might be right. It could just sink into the ground and take total cover until night. I think the ghost trap might take care of that for you.
navar100

03-10-08, 04:18 PM
I know and admit this is not what you are looking for, but the best way to beat the deck is not to draw. Pre3E it was possible to get stuff you normally couldn't get so easily. In 3E, you can get what the deck gives you easily enough.

Wealth: Next few adventures, unless your DM is being a stingy bastard in which case he's tempting you with the Deck to screw you.

Bodyguard: Hello cohort from Leadership feat.

+2 ability score: Hello levels 4, 8, 12, 16, and 20, plus magic items and buff spells.

10,000 XP: Continue playing the game.

Magic Item: See Wealth

Fight Monster Gain a Level: Continue playing the game.

Wishes: This is still hard to come by. However, read the spell description. The safest Wishes are what you can get anyway. The beyond the norm is asking the DM to screw you because a DM who uses the Deck wants to, facetiously speaking.

Keep: Hello Leadership again. Perhaps not a physical Keep but you get loyal followers and become a leader in people's eyes. You can use your wealth from treasure to buy land and get a Keep built. Perhaps when you clear out a dungeon or evil wizard's tower, claim that as your Keep.

Undo Misfortune: This you really can't get elsewhere. There are only wannabes such as the Resurgence spell, Close Wounds, someone Wishing or using a Miracle on your behalf. Just lump it not getting this. You've been playing the game without it beforehand just fine. You can continue to do so.

The Answer: Only DM fiat prevents you from finding the Answer to a problem. There are ways to find it: leg work, i.e. adventuring, Divination spells, book research, sage advice. The Answer will come, just not instantaneously. Plus, you don't risk using The Answer too soon on something you could have figured out yourself. If the World will be destroyed unless you know The Answer Right Now, that's the DM's fault and problem for destroying his own world like that.
mvincent

03-10-08, 04:33 PM
the skull seems to be something I might be able to deal with, even as a level 14 Wizard5/Arcane Trickster6/Rogue3.
...
Any other strategies using the Wizard's spell selection would be useful.If you are part of a party, have them buff you up beforehand. Also, use contingency: restoration if possible (with say, a ring of spell-storing and an orange ioun stone), or contingency halt undead maybe. Or just fight the thing in the daylight (or near a window). Another option is teleport, buff, return.

Anecdote:
"How my foolproof plan to use a Deck of Many Things resulted in a TPK":
Our high level party encountered a Deck of many things towards the end of 'Return to the Temple of Elemental Evil'. While we weren’t about to use it, another campaign was being started in the same world (starting with 1st level scrubs that worked for the high level party). So we figured we would allow the new PC’s a shot with the DoMT.

In the first session of the new campaign, after an evening of playing three-dragon ante (in character, with their starting money), the new players decided to do some serious gambling and take the high-level party up on their offer.

To be fair, our high level party made serious efforts to help the noobs:
1) We had a helm of opposite alignment on-hand if needed (for the Balance card)
2) We had a low level monster standing by in a cage (in case of the comet card)
3) We had the Freedom spell ready (in case of the Donjon)
4) We asked them to give us all their gear before pulling cards (in case of the Donjon, Talons or Ruin cards).
etc.
(i.e. contingencies for just about anything, 'cept maybe the Void card)

So...
A) The noob barbarian drew first and got the Sun (50k XP and a magical weapon). He handed the magical weapon the high level party and drew again... and drew the Void.
B) The Mage drew next and also immediately drew the void
C) The rogue drew next and drew the flames. Unfortunately, the resulting outsider (devil) was a previous ally of the high level party, so they couldn’t really contest the rogue being dragged away to the underworld.
D) The awakened raven (ex-familiar of the high level party's wizard) drew next and got the skull (encounter a dread wraith). Although his former master had promised to help him, it was clear that the poor bird would not last long enough for the wizard to defeat the wraith, so he instead blasted the raven (in order to reincarnate it later... and only because being killed by the wraith would have prevented that).
C) The last to draw was the Dwarf Fighter. She immediately got the Fool card (lost 3 int) and chose to draw again. This time it was the moon, which gave her four wishes. She used them all to gain strength.

So, after using the Deck, the new party consisted of:
- A female Dwarf with a 22 str and a 5 int.
- An awakened raven reincarnated as an elf, and
- 3 entirely new characters (that were oddly similar to the ones that were just destroyed).
LimaBeanMage

03-10-08, 04:38 PM
You're right, that isn't an answer I was looking for, but it is perfectly valid.

I just want to toy around with it to prove I can, I suppose. Beyond my desire to do that, it is very likely that my character, being the arcane trickster that he is, will try and crack this magical device toward his favor.

So far, the best strategy will be dominate person. My character is chaotic neutral so it would be fitting. To make sure he doesn't turn evil, I will aid the person who drew the cards against perils and also reward them in the end with some spoils of the cards.

Though, the wraith is still just annoying me to no ends. I know there is a sure fire way to beat it, I just have to think of a way to trap it in sunlight.... with 6th level spells.
Seeker95

03-10-08, 04:50 PM
I think the ghost trap might take care of that for you.Is that the same thing as the backpack vacuum cleaners they used in Ghostbusters?
nameneeded

03-10-08, 05:08 PM
Perhapes Contingency with Anti Magic Shield? Summoned creatures are sent back right? Gated creatures get to stay.

Should help out with both. I mean you can cast it then organize the cards as they can't work till the field is gone. And by can't work they don't even get to activate.

So first you say "I am going to draw 20 cards." You now have an hour to draw the cards. Deck meanwhile has been "activated" as it will flip the cards for you if you don't.

Now cast Anti Magic Field. This prevent the activation of magic items within the field but does not end magic effects only suppresses. Go through the deck and put the 2 cards you don't want on the bottom.

Cancel the spell and wait for the deck to draw the cards. I suggest this as it will flip the cards for you and thus they shouldn't be replaced randomly into the deck till after its done drawing. (It only stops on Jester and DON'T choose to draw 2 more cards! I would even not take a chance and put jester as the last card and draw 19) But even if they are replaced randomly into the deck the 2 cards you don't want are still at least 20 cards away.

Sound like it would work. Hope it does! :D
mvincent

03-10-08, 05:11 PM
I just have to think of a way to trap it in sunlight.... with 6th level spells.Resilient Sphere or Scroll of forcecage.

Also, an undead slaying arrow might be useful (undead have terrible Fort saves)
PhaedrusXY

03-10-08, 05:21 PM
Now cast Anti Magic Field. This prevent the activation of magic items within the field but does not end magic effects only suppresses. Go through the deck and put the 2 cards you don't want on the bottom. Artifacts are unaffected by AMF.
mvincent

03-10-08, 05:26 PM
Perhapes Contingency with Anti Magic Shield? Summoned creatures are sent back right?I was thinking of that also. The wraith may not be considered a summoned creature, but the rules (http://www.d20srd.org/srd/spells/antimagicField.htm) still say:
"incorporeal undead wink out if they enter an antimagic field."

However, the original poster would need a caster level of 18 to make this contingent.

... still, it's an option, even without contingency.
nameneeded

03-10-08, 05:58 PM
Didn't realize DoM was an Artifact. (damn....)

Maybe pull a Superman? Get a ring of X-ray vison? Maybe you can use it to see the cards first?
LimaBeanMage

03-10-08, 06:07 PM
Well, the resilient sphere wouldn't work because I can't kill the wraith while it's in there. Unless sunlight would eventually kill it. The Force cage also wouldn't work because of the same problem with resilient sphere, if it's solid, or the wraith can simply slip between the bars if I make it out bars.
PhaedrusXY

03-10-08, 06:53 PM
Are you seriously agonizing over beating a dread wraith at your level? Do this:

1) Say "Hey cleric, can you hook me up with a Death Ward?"
2) Wait for the cleric to buff you.
3) Laugh at the dread wraith's now useless attacks as you Magic Missile it to death.
mvincent

03-10-08, 06:58 PM
"Hey cleric, can you hook me up with a Death Ward?"Hm. I cannot seem to find anything stipulating that deathward stops ability drains.

Here's (http://www.enworld.org/showthread.php?p=4030582) a discussion on it. It appears that this is not a feature of death ward (but his DM might allow it anyway).
Salla

03-10-08, 07:17 PM
Didn't realize DoM was an Artifact. (damn....)

Maybe pull a Superman? Get a ring of X-ray vison? Maybe you can use it to see the cards first?

It isn't really ... it's a 'minor artifact', described by the DMG as an item that nobody knows how to create anymore. It's still made by mortals, just ... not recently.
mvincent

03-10-08, 07:24 PM
It isn't really ... it's a 'minor artifact'Per RAW, an artifact is either minor or major (and both are under the artifacts section).

AMF merely says "Artifacts and deities are unaffected". It does not stipulate major or minor.
Kursk

03-10-08, 07:29 PM
Due to it being an artifact you aren't going to effect the deck or stop something from happening when you draw a card.
Grovel_hits_it_yes

03-10-08, 07:41 PM
LOL, I've noticed quite a few DMs allow the use of spells to trump artifacts. Mainly the 'deck', though I personally find it wrong as a DM it never ceases to entertain me. Artifacts SHOULDN'T be affected by mortal magic, but hey, I didn't write the DMG.


As for your Dread wraith dilemma: memorize nothing but magic missiles. Empowered, maximized, twinned....any metamagic feats you have will be useful. I hate to break the game down into just numbers but you will need about 30 total missiles cast at the dread wraith to kill it. 2-5 damage equals 3.5 average damage. 104(DrWr HPs) / 3.5=29.71 missiles. So basically if you are getting 5 missiles per casting(9th level) you would only need about 6 magic missiles memorized. Quite easy, also you can use scrolls. Heck you could even ready an action to cast when the thing shows up thereby making the first round yours.
Sildatorak

03-10-08, 07:50 PM
Well, the resilient sphere wouldn't work because I can't kill the wraith while it's in there. Unless sunlight would eventually kill it. The Force cage also wouldn't work because of the same problem with resilient sphere, if it's solid, or the wraith can simply slip between the bars if I make it out bars.
I'm pretty sure the wraith would have to pull an escape artist check to get out. Just because it is incorporeal doesn't mean it is able to change its shape. It will have to squeeze through the bars just like any other ogre-sized creature would...with much difficulty if at all.
jaelis

03-10-08, 10:22 PM
I checked the spell compendium. Ghost Trap (sorc/wiz 7) provides a a 5 ft radius per level emanation from you that negates incorporeality. So that would do it if you drew the card in daylight and in some kind of enclosure where the wraith couldn't simply run away. Maybe you could get a scroll.
Damned slayer

03-11-08, 12:57 PM
Get lvl in wild mage to get his ability to chose between 2 random events (or emulate that ability) how I don't know but launching an idea
Wheldrake

03-11-08, 01:27 PM
The whole point of a deck of many things is that you can't guess what will happen next. No spell or trick will allow you to predict the next card.

And if the PCs are so gnarly that a dread wraith would be a cakewalk, then as DM I would have some other nnnnnasty critter appear instead.

"You were expecting a "dread wraith"? Sorry, this is his lunch hour. He sent a catoblepas instead." (or whatever)

Decks of many things are pure cheese anyway. And if they are so danged cool, then a horde of evil nasty NPCs should be waiting in line to steal it from you.

Cheers, --- Wheldrake
mvincent

03-11-08, 01:40 PM
if the PCs are so gnarly that a dread wraith would be a cakewalk, then as DM I would have some other nnnnnasty critter appear instead.The DoMT results are actually less worthwhile for higher level characters even without this measure.
Lycanthromancer

03-11-08, 03:39 PM
Step one: Take off all personal items (including clothing). Leave them somewhere safe.
Step two: Draw all of the cards in the deck.
Step three: Use the Undo Misfortune card to undraw all of the negative cards.
Step four: Profit!

Otherwise, you could just pay for a simulacrum or have an unseen servant do it for you.

As far as killing the wraith goes, cast globe of invulnerability, have a huge number of pages with explosive runes nearby. When the wraith comes for you, read them all.
Daeva

03-11-08, 07:50 PM
so your telling me you know that the deck of many things can make a dread wraith or skull thing as a character or are you meta gaming?

if i as a GM saw a player meta gaming this huge on the forums i would simply save the page, show the other players the player was meta gaming, then take away the deck and say sorry, then for the rest of my career as a GM bust the player on even the smallest instance of meta gaming until they get ****** and quit the group, informing him at the time that, that specific player is now on a zero tolerance meta gaming rule, but i might be a jerk.

this is looking worse then the time the wizard decided to memorize a ton of anti outsider spells when i gave no clue at all that they were about to face outsiders... i mean he literally bought them and memorized them right before leaving for the cave with many other staple spells, when the group was actually mislead to think it was the local trolls causing the problems... anyway.
Lycanthromancer

03-11-08, 07:55 PM
That's why you do research, make some knowledge checks, and act accordingly?
Daeva

03-11-08, 08:00 PM
its an artifact, your not going to go to the local mage guild and find information on it if the gm let you thats great, if your gm allows such meta gaming all the more power to you.

whats the knowledge dc to know that its even a deck of many things? probably stupid high, let alone the exact effects of the deck. in second edition there was a cult that spent their whole lives studying one and still diddnt have it all down... of course they had like 4 times the effects in second edition, and the cult was so small and secluded that there was an adventure written about just finding out about the cult, and another to simply find it.....

i dunno maybe the world of third edition is different...

and im a bit paranoid about meta gaming because my group is notorious for looking at anything they aren't supposed to if left around, literally caught one reading through an adventure i wrote that they were in but left in the bathroom....
Lycanthromancer

03-11-08, 08:06 PM
Try looking up the term 'metagaming'. It's using player information that characters wouldn't have.

Using your character's skill checks to find out about something in the game is about as far from metagaming as you can get.

Look it up.
Daeva

03-11-08, 08:11 PM
lycan, had i not asked if his character knew about it, you'd be justified, but right now considering i did, you just look like a guy seeking a fight, stop that.

having asked that, and having used meta gaming correctly, you have twice now made a pointless comments.

1. if his character knew through skill checks he can speak for him self, your not the president or proxy of the OP stop pretending to be so, when someone asks your friend how their day was to do you tell them, or do you let your firend speak for themselves? if your his mom and by default a proxy by law i take back this statement.
2. i used the term meta game correctly in asking him if his character knew or if he was meta gaming, if using game knowledge his character does not know as if his character did is not meta gaming, i take back this statement and offer a full apology, either way second comment is not only a waste, but needlessly aggressive towards someone not even wanting to speak to you, but only is because you think you have the right to speak for other people.
mvincent

03-11-08, 08:45 PM
so your telling me you know that the deck of many things can make a dread wraith or skull thing as a character or are you meta gaming?I can't speak for the OP, but when I personally did this it was because I was a Loremaster that thoroughly researched the issue.

It is certainly possible to find out what a DoMT does (especially if one used high level divination spells), and experienced adventurers would very likely do so with almost any magic item (but especially with the DoMT). However, yes, if someone didn't do this research (in character) before making plans... well, that is indeed major meta-gaming.
Nathreet

03-11-08, 08:53 PM
I don't see any easy way around void. I don't think killing you and getting you resurrected will fix it. You still need to get the psyche back.

But what's the problem with the skull? It's a CR 11 encounter. You're at least 11th level, aren't you? That should make it 50:50 right there. And you can prep all the right spells since you know what you will be fighting, giving you an added advantage. His touch attacks should average a little over 30 damage per round (including con damage), assuming you fail all your fort saves and every attack hits. Your attacks only have a 50% chance of hitting, except for magic missiles. He has 104 HP, 25 AC, 25 touch AC, saves +5/+14/+14 fort/ref/will. But you can prep all kinds of buffs on yourself. Even buy some scrolls for more spells. You can make a caster level check DC = scroll caster level + 1 to cast a scroll that's beyond your caster level.
nameneeded

03-11-08, 09:20 PM
Well considering that Bardic Knowledge can be used to figure out what an item is and can do, (DC 30 for "Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.") I don't see it being that hard to figure out its a DoMT.

For me more people would be more likely to have heard stories/ ledgends of artifacts than of +1 swords. And since artifacts tend to be more unique in appearance I presume a better likely hood one would reconize one.

Aside from that meta gaming happens all the time... do the guys in your party still attack a rust monster with thier swords first even if the characters may not know but the players do? Do they avoid using tactics that were proven successful in past games in similar situations in new ones?

Don't forget also that sometimes players are playing characters with much higher wisdom and intelligence and charisma scores. Thus all the "tactics" discussed here can be written off as general ideas his CHARACTER would have played out in his mind that the PLAYER couldn't think of.

This is like 1 big study group!
Nathreet

03-11-08, 09:22 PM
Bardic knowledge is general legends and such. He can know what a DoMT is and that it contains a random assortment of very good and very bad cards, but I doubt he knows what every card is. Sounds more like a high DC knowledge(arcana) for that.
Seeker95

03-12-08, 08:25 AM
I wouldn't even object to a Bard knowing what every card is. That doesn't help in the draw, although it may help the PC know to "just say no" to using that damned thing!
Red_Wizard

03-12-08, 11:30 AM
I am curious as to why you are trying to metagame?

Last time I checked the Deck of Many things isn't a common occurrence in any world, and for those rare occasions when it does crop up, they don't exactly take the time to denote every last outcome of the draw.

The item is in the DMG for a reason. Players might know what they are in for, but the PC's shouldn't.

Of those who survive the deck, will they want to share an item that might make someone else richer, or are they more likely to hoard it for themselves, eventually suffering the consequences? For those who draw poorly initially they're most likely dead, and thus can't pass on the tale of their unfortunate passing.

-RW

Edit: Didn't notice the second page. At least I am not the only one asking this question.
DyloniusFunk

03-12-08, 12:07 PM
Try looking up the term 'metagaming'. It's using player information that characters wouldn't have.

Using your character's skill checks to find out about something in the game is about as far from metagaming as you can get.

Look it up.


Considering the DOMT is a holdover form 1st Edition and from what i've ehard about it, metagaming was not only allowed but encouraged back then it seems appropriate
mvincent

03-12-08, 12:22 PM
Last time I checked the Deck of Many things isn't a common occurrence in any worldThat does not appear to be a truism for all campaigns:
- The DoMT used to be regular, purchasable magic item (rather than an artifact)
- The cards have been published in Dragon magazine, are available for download (here (http://www.wizards.com/default.asp?x=dnd/we/20060614a)), and The Deck appears to be well supported by WotC
- The cards can also be purchased from Paizo (here (http://paizo.com/store/byCompany/g/greenRoninPublishing/byProductType/roleplayingGames/otherD20/v5748btpy7rxb))
- The deck has been featured in several modules (example: Return to Temple of Elemental Evil)
- Many DM's seem to enjoy using it (I've encountered it multiple times with separate DM's)
LimaBeanMage

03-12-08, 05:51 PM
Well, until this thread I didn't know what metagaming was. Looking at how some people are taking this, I would say that it doesn't matter anyway due to the relaxed nature of this game.

The DMG gets passed around to players and DM regularly to satisfy curiosity about an item's cost or other aspects we were wondering. We make no distinction between talking in game and out of character, which often leads to hilarity in the right situations. And the players in this game also know a lot about the story before hand and make suggestions mid game to make things more interesting. This is certainly not your by the books game of DnD, one of the furthest things from it probably. As such, I care little for gaming ethics within this topic.

As for the deck of many things, I think the unseen servant/dominate person method will work the best. I finally caved on this matter and deciding against drawing the cards myself, even though I planned out how to beat each woe card individually.
Kursk

03-12-08, 06:08 PM
Oh, how we love this wonderful little item. I have run across one in my game, and I'm seriously contemplating using it. Though, my character is never without caution, being a wizard/rogue/arcane trickster, and because I know better.


There's the meta gaming. I'd allow the character to research & I'd give what data I predetermined was available if he was successful. If the player then acted beyond that data I'd have to consider that the character consulted nefarious outer planes creatures. They charge dearly...