| Post/Author/DateTime | Post |
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| Metabubbles03-17-05, 02:14 PM | First I hope this is the right area to get help choosing spells. So if this isn't right let me know, I will replace it elsewhere, thanks. We had a grand adventure,we defeated;a 13th lvl monk, 10th lvl wizard and cleric, literally 70 low level wizard's (probably 1st lvl), 30+goblins (some w/lvls), 100+ undead (from zombies to skeletons to ettin undead), and finally a cr 15 dracolich. We are a party of 5; 12lvl rogue (2 lvls horde stealer), 12lvl dwarven defender (2 lvls dwarven defender 10 fighter), 12lvl fighter/wizard, 12lvl cleric and sorcerer (both straight class). Sorry had to tell somebody! Wow it was a fun month! You want more details let me know. Ok so I am the 12th lvl sorcerer working my way up to Archmage (req's; 5 spells from different schools of 5th lvl or higher, ability to cast 7th lvl spells, 15 ranks in spellcraft and Knowledge arcana) and I need to decide on specific spells to meet the req's. That is where you come in, we just leveled after all that so I am now 13th (lucky huh?). I hate to tell my buddy fighter/wizard but I want spells so I won't need him, so versatility is key, killing things is nice too though......lol. Current spells (schools listed that apply to Archmage 5th or higher only) 6th-Chain Lightning (evoc) 5th-Hold Monster; needed an ench spell (ench) Teleport (Conj) 4th-Lower spell res, from draconomicon (sp?) Invisibility, Greater Shout; I needed an anti-grappling spell 3rd-Fireball Lightning Bolt fly Dispel magic (sorry I hate this spell...) 2nd-Invisibility Scorching ray (took out the draco lich!!!MVP!!!) Snillocs Snowstorm (needed a cold dmg spell) Web (DM's worst nightmare) Shatter (not entirely useful, yet) 1st-Magic Missile Burning Hands Feather Fall Mage armor Shield 0- Dancing lights Horz cough (faerun somewhere) acid splash (needed for feat) detect magic detect poison disrupt undead MY PLANS Since I am at an even number level I can replace 1 spell with another of my choice. So I plan to replace Dispel Magic with Haste. -6th-Get Dispel Magic, Greater (abju) -5th-Get Telekinesis (trans) -4th-Get Evards Black Tentacles (no saving throw or spell res and deals bludgeoning dmg, yea!) Why?-I just acquired all the req's for ArchMage except for ability to cast 7th lvl spells which occurs next lvl at 14th, so i can go ArchMage at 15th. I rarely use dispel magic and when I do I fail, so the greater definitely can replace the 'lesser'. I need the tentacles to hold the npc's (hold monster is hard to get it to work) so I can blast from afar. Telekinesis I am told is a useful spell, and it fits the bill for arch mage. My Doubts Since I have 2 levels to get to arch mage I really don't want to be constrained to specific spells. Also I am not sure haste is really the spell to take at 2nd lvl, although since I don't have expeditious retreat....I do still have teleport, but haste can work if within a realm of dimensional anchor effects. Well let me know what you think, sorry thread so long. |
| Vatras03-17-05, 03:48 PM | So you will get a 5th and a 6th spell at 13, and a 7th at 14, and you want suggestions which ones you should take to fulfill the AM requirement? Since you already got Conjuration, Enchantment and Evocation covered you need only two different ones. 1) Get Greater Blink (Transmutation), Greater Dispel Magic (Abjuration) and Finger of Death (Necromancy) 2) Get Duelward (Abjuration), Greater Dispel Magic (Abjuration) and Reverse Gravity (Transmutation) Other good spells would be: Abjuration: Break Enchantment, AMF, Energy Immunity Divination: True Seeing Illusion: Programmed Image, Veil, Project Image Necromantics: Magic Jar Transmutation: Passwall, Telekinesis, Disintegrate, Flesh to Stone, Stone to Flesh |
| was_fired03-17-05, 05:25 PM | For div don't discount see invisibility, no material component. |
| Vatras03-18-05, 05:13 AM | Only 5th to 7th level spells can count for his prerequisite, was_fired. |
| was_fired03-18-05, 05:41 AM | Nothing says you can't learn a lower level spell in a higher level slot. If your feeling luck you might want to try to convince your DM to allow you to learn it with quicken already added to it (6th level spell). Sure it takes a 7th level slot rather than a 5th (or 2nd if you learned it normally), but it is a free action and one of the best buffs in the game. On the other hand if he allows that you might be better off just going for a quickened true strike for your 5th level slot. |
| Grayson03-18-05, 12:51 PM | He'd be way better off sticking to True Seeing. |