Best 0 & 1st level Cleric spells -- All 3.5 sources, and non updated 3.0 [Archive] - Wizards Community

Post/Author/DateTimePost
Abbacabba

09-23-07, 09:23 PM
Starting to play in a dark sun 3.5 campaign.

I've got a 2nd level cleric and want to be well prepared with an array of useful and cheap scrolls.

So whats the best 0 and 1st level spells?
sijigs

09-23-07, 10:04 PM
Dark Sun.. hmm..

0th Level
Create Water
Detect Magic

1st Level
Cure Light Wounds (hands down)
Endure Elements
Vigor
Protection from Evil

That's just my 2c.
Abbacabba

09-24-07, 09:09 AM
Got those,
I'm also looking for odd and/or useful spells that exist in various supplements.
tyrecian

09-24-07, 04:27 PM
0th Level
Create Water
Detect Magic

1st Level
Cure Light Wounds (hands down)
Endure Elements
Vigor
Protection from Evil

at low levels Shield of Faith is very nice. Also i would say that in 0 level, Cure Minor, Resistance, and for out of combat roleplaying mending is great.

Also for out of combat situations, comp languages is very nice, depending on what you are going to be doing. Can make runes or sentries speaking a foreign language helpful instead of flavor.

Sanctuary, Obscuring mist, and Bless are also very nice, although sanctuary is very limited at low levels. Obscuring mist is great battlefield control, and it doesnt move with caster, so you can place it whre you want nad move around. Bless hits the whole party.

for scrolls, Remove fear can be a party saver (big nasty fighters will often be feared, its good to remove it b4 they run full tilt away from the party and you all get squashed!).

From the SRD description for Endure ELements:
Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
This spell is usually unnecessary, but might be useful in Dark Sun, i suppose, although it is the 2nd level spell that starts helping you resist damage.
sijigs

09-24-07, 05:31 PM
Got those,
I'm also looking for odd and/or useful spells that exist in various supplements.

At 2nd level, assuming you have 18 wisdom, you'll only have 3+1 spells so your options are very limited to start with anyway.

Here's how my spell list would probably look.

- Cure Light Wounds x 1 (emergency healing)
- Vigor x 1 (cheap healing out of combat)
- Endure Elements x 1 (because you're in Athas or pick from one of the spells that Tyrecian recommended)
- 1 domain spell

Perhaps you want to focus picking an appropriate domain instead?
SokenzanMarauder

09-24-07, 05:54 PM
At 2nd level, assuming you have 18 wisdom, you'll only have 3+1 spells so your options are very limited to start with anyway.
I'm pretty sure he's looking to buy a ton of scrolls, not memorize these.:D
Abbacabba

09-24-07, 09:01 PM
Yeah, this is for scrolls. :)
sijigs

09-24-07, 09:27 PM
Yeah, this is for scrolls. :)

Sorry, gotcha. If you have the moolah then fair enough..

But I doubt your spell list would change much. :cool:
Cariyaga

09-24-07, 09:32 PM
Also, no need to memorize CLW. Spontaneous cure spells FTW.
sijigs

09-24-07, 10:23 PM
Also, no need to memorize CLW. Spontaneous cure spells FTW.

Yeah, I was merely addressing his initial question of:

So whats the best 0 and 1st level spells?

Cures would be good for scrolls as per OP.