Best no-spell resistance spells [Archive] - Wizards Community

Post/Author/DateTimePost
Manus

10-23-06, 12:52 PM
I am going to be starting a drow based campaign soon. And 3/4 of the party has spell resistance. Just so I can be sure to throw some good mojo at them every now and again (not every encounter, but enough to keep them 'honest'), I was curious as to what the best spells are out there that do not allow spell resistance. Any help is appreciated.
Toptomcat

10-23-06, 01:23 PM
Forcecage is very nice indeed.
mvincent

10-23-06, 01:27 PM
Black Tentacles (http://www.d20srd.org/srd/spells/blackTentacles.htm)
or maybe Grease
Armoracia Rusticana

10-23-06, 01:39 PM
Orbs
Merestil Haye

10-23-06, 04:20 PM
Assay Spell Resistance.

Spells that create environmental changes that the PCs have to overcome without directly affecting the PCs (Fog Cloud, Cloudkill, Acid Fog, Solid Fog all do this, for example).
PEBKAC

10-23-06, 04:24 PM
I like Fire Seeds for the following reasons:.

No SR.
No save (the reflex save is for splash damage).
Scales to 20 die of damage in grenade mode.
Acorn Grenades can be given to allies to use.
Use Holly Berry Bombs in an ambush as land mines.
It is a level 6 spell, so you have 3 levels of meta-magic that can be applied to it.


Fire Seeds
Conjuration (Creation) [Fire]
Level: Drd 6, Fire 6, Sun 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: Up to four touched acorns or up to eight touched holly berries
Duration: 10 min./level or until used
Saving Throw: None or Reflex half; see text
Spell Resistance: No
Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.
Acorn Grenades: As many as four acorns turn into special splash weapons that can be hurled as far as 100 feet. A ranged touch attack roll is required to strike the intended target. Together, the acorns are capable of dealing 1d6 points of fire damage per caster level (maximum 20d6), divided up among the acorns as you wish.
Each acorn explodes upon striking any hard surface. In addition to its regular fire damage, it deals 1 point of splash damage per die, and it ignites any combustible materials within 10 feet. A creature within this area that makes a successful Reflex saving throw takes only half damage; a creature struck directly is not allowed a saving throw.
Holly Berry Bombs: You turn as many as eight holly berries into special bombs. The holly berries are usually placed by hand, since they are too light to make effective thrown weapons (they can be tossed only 5 feet). If you are within 200 feet and speak a word of command, each berry instantly bursts into flame, causing 1d8 points of fire damage +1 point per caster level to every creature in a 5-foot radius burst and igniting any combustible materials within 5 feet. A creature in the area that makes a successful Reflex saving throw takes only half damage.
Material Component: The acorns or holly berries.
Toptomcat

10-23-06, 04:51 PM
Draconomicon's Overcome Spell Resistance.
runestar

10-23-06, 10:16 PM
Party buff spells...;)