Best Repertoire of spells to counter all threats, Need Help [Archive] - Wizards Community

Post/Author/DateTimePost
truehero

07-16-05, 02:00 PM
Ok, I am currently a 9th level artificer. What Im looking for is a list of good spells one should have on hand to counter all sorts of different threats from Undead, Wizards, Demons, Psionic Attacks. ect.

So to begin with the obvious ones we have:

Detect Magic(0)
Dispel Magic(3rd)
See Invisiblility (2nd)
Globe of Invulnerability, Lesser (4th)
Hold Person(3rd)
Hold Monster
Web(2nd)

Also Im hoping their is a thread for best damage spells, best buff spells, and best crowd control spells someone could link me to.

If not Id like to know those too!
NeueRegel

07-16-05, 02:34 PM
Ok, I am currently a 9th level artificer. What Im looking for is a list of good spells one should have on hand to counter all sorts of different threats from Undead, Wizards, Demons, Psionic Attacks. ect.

So to begin with the obvious ones we have:

Detect Magic(0)
Dispel Magic(3rd)
See Invisiblility (2nd)
Globe of Invulnerability, Lesser (4th)
Hold Person(3rd)
Hold Monster
Web(2nd)

Also Im hoping their is a thread for best damage spells, best buff spells, and best crowd control spells someone could link me to.

If not Id like to know those too!
Well, friend, you just about covered everything but a succubus with PMS.

You forgot the other obvious ones, to cover those: The lists can be found in the Players Handbook and the rest of the books.

A wise player will have his character scribe two scrolls of each spell in each book, to be carried everywhere at all times. Otherwise, your DM will kill your character with something nasty that you're not prepared for. Keep that in mind!

Happy Gaming!

NeueRegel
tarkin

07-16-05, 04:47 PM
You need a Force effect, probably the standard Magic Missile.

No creature is immune to it, has resistance against Force, and it can effect incorporeal creatures/ethereal creatures.
Muddball

07-16-05, 06:55 PM
Featherfall works as a good spell combo with dimention door, for a quick get-a-way (ie, 400+ feet strait up) and as a pit trap or a telekinsis or anything other falling damage situation.