Best Spell Choices for a Sorcerer [Archive] - Wizards Community

Post/Author/DateTimePost
Osedox

06-12-05, 03:47 AM
I Have been wondering what you think are the best spells known for a versitile well rounded but sinister and Evil sorcerer at 20th level
Here is my list
9th- Gate, Meteor Swarm, Energy Drain
8th- Discern Location, Moment of Prescience, Blackfire
7th- Greater Teleport, Energy Ebb, Ethereal Jaunt
6th- Greater Dispel Magic, Disintegrate, Chain Lightning
5th- Night's Caress, Vitriolic Sphere, Duelward, Baleful Polymorph
4th- Enervation, Greater Invisibility, Fear, Polymorph
3rd- Shadow Binding, Displacement, Vampiric Touch, Deep Slumber
2nd- Knock, Scorching Ray, Touch of Idiocy, Gust of Wind, Shatter
1st- Ray of Enfeeblement, Magic Missile, Mage Armor, Lesser Orb of Cold, True Strike
Dragonsblood

06-12-05, 05:31 AM
I'd switch out Mage Armor for Grease, considering that it doesn't stack with other forms of armor that you can more than afford at that level. Meteor Swarm for Shapechange, because Meteor Swarm is too easy to defend against and Shapechange just kicks ass :p . Switch Energy Drain for Time Stop - Maximized, Enpowered Enervation works just as well as Energy Drain. Those are just a few that pop out at me.
Crust

06-12-05, 10:07 AM
One of my players is a male gnome rogue 3/sorcerer 7/arcane trickster 12, and his spell choices are specialized for his talents. I think he made some great choices, especially when you consider the ranged sneak attacks he can make:

1st: shield, magic missile, mage armor, true strike, lesser electric orb
2nd: knock, see invisibility, invisibility, scortching ray, alter self
3rd: dispel magic, fly, vampiric touch, nondetection
4th: stoneskin, orb of force, dimensional anchor, enervation
5th: teleport, wall of force, sending, telekinesis
6th: legend lore, distintegrate, greater dispelling
7th: spell turning, Bigby's grasping hand, energy immunity
8th: mind blank, discern location, Otto's irresistable dance
9th: wish, foresight

It all depends on what you want to do with your sorcerer. You'll notice that most of these spells are targeted, and the damaging spells allow for sneak attack damage as well. Further, some of these spells, like Otto's and force orb, allow for no save, and spells like mind blank and foresight render the subject immune to a great many things.
Osedox

06-12-05, 12:38 PM
I Should probably go look this up but is a Sorcerer able to aply more than one metamagic feat to a spell like your Maximized Empowered Enervation with this Spontaneous Casting bussiness?