Best Weapon Abilities [Archive] - Wizards Community

Post/Author/DateTimePost
GeminionXX

04-17-04, 12:21 AM
A place to post some of your favorite weapon abilities. (i.e. Speed, Vorpal, etc.) Let's hear 'um. :fight!:
Lord Lorac Silvanos

04-17-04, 12:45 PM
Spell Storing
It only costs +1 and is extremely powerful when you are up against the BBEG.

:mage: + :fight!: = :b:

(Of course if your GM swarms you with minor critters it is less usefull and it also requires that you have a caster in your party)

:fight!: :invasion: :thumbsdow
:fight!: :behold: :thumbsup:
Sorxores

04-17-04, 11:07 PM
I like my keen scimitar mighty cleave: 15-20 (3.0) but vorpal affect only on a 20
with power critical (Complete Warrior) I do very often critical hit, and usually a critical hit is enought to kill one creature in a swarm of enemies, so mighty cleave let me kill more then two and give liberate a feat for my spell casting (I'm a druid)
Aramek

04-17-04, 11:36 PM
I vote for Sweeping.

For a mere +1 enhancement, it will add a +4 bonus to all trip attempts.

A +1 Guisarme of Sweeping. Someone with 18 Str. Large. Improved Trip.

That is a +16 to the trip attempt.

:angel: Man I love it.
Edymnion

04-17-04, 11:41 PM
Spellblade.
Are you dependant on buff spells and tired of getting Dispelled?
Spellblade for Dispel Magic.

Every wizard on the plane think you're a walking Magic Missle target?
Spellblade.

100% immunity to any one targetted spell, and the ability to bounce the chosen spell BACK at the guy that cast it at you? For only a +1 bonus?

WHOO YEAH! :D
Orcy The Green Wonder

04-17-04, 11:42 PM
Lets see... Orcy would say the best enchantment in 3.5 in his eyes would have to be Wounding. A character with two weapon fighting and wounding is just plain evil.

As for other ones... Orcy has always been fond of Keen.
Boondoggle

04-18-04, 03:50 AM
Originally posted by Edymnion
100% immunity to any one targetted spell, and the ability to bounce the chosen spell BACK at the guy that cast it at you? For only a +1 bonus?

WHOO YEAH! :D

Yeah, that enhancement is a bit broken. Since it is based off spell turning, however, I think it should have the same limitations that spell turning has and the price should increase depending upon what level spell it turns. I also think it should be a fixed price and not a 'plus' value.

My vote for the most powerful enhancement is greater wounding (updated in booklet, originally in MM2). Dealing 2 con damage (not drain) every hit for a +4 enhancement is just rediculously powerful. As long as the creature is vulnerable to crits and has more than 4 HD, your investment will pay off. Thankfully, the fact that it doesn't work on creatures immune to crits somewhat helps offset the power. I still think it's stronger than brilliant energy and vorpal.
Mirror-Image

04-18-04, 07:34 AM
Wrathful healing ( +3) from arm & equipment
heal half the damage you dish out


valorous ( +1) deal double damage at charge
Nyat

04-18-04, 12:11 PM
I am also a big fan of spellblade, since I usually play arcane casters it is nice to have just in case another caster starts trying to disintegrate me. I hadnt thought of dispell magic on it though...

Spellblade has been updated in the Players Guide to Faerun, just so you guys know. And now it is a set price, making it all the more useful.
Edymnion

04-18-04, 07:18 PM
Originally posted by Nyat
Spellblade has been updated in the Players Guide to Faerun, just so you guys know. And now it is a set price, making it all the more useful. Fixed price?

*salivates*

I'll take Spellblade (Dispel), Spellblade (Greater Dispel), Spellblade (Disentigrate), Spellblade (Finger of Death), and Spellblade (Magic Missle) please. Hell, if its a set price, I can just take it for every targetted spell that I'm afraid of. Most of my characters aren't equipment dependant, so there's nothing like spell immunity! :D
flyingmoose

04-19-04, 01:04 AM
I'm a big fan of vicious. It's a +1 enhancement (melee only), each successful hit deals +2d6 damage to the target and 1d6 to you. Aside from +2d6 for a +1, I love the roleplaying potential.

"Say, great fight. He never touched you. Why are your eyes bleeding?"

You gotta have the hit points for it, though (or just a weighted d6).
Mikal

05-01-04, 08:31 PM
Heh, my new favorite enhancements together are wrathful healing and vicious. Add em onto some weapons, and never worry about the vicious damage again.
Elrana

05-01-04, 09:14 PM
If ever anything was broken the blue wand is. A magic item from Monte Cook's Book of Eldritch Might:

Bluewand: Despite its name the bluewand actually is a greatsword. Its name comes from the fact that it is such a boon to arcanists. This electric-blue weapon weighs half what a normal greatsword weighs and carries a +4 bonus.
This keen weapon is a bane toward magical beasts. Further, it doubles all the 1st- through 4th-level arcane spells the wielder uses, in the manner of a ring of wizardry (Core Rulebook II, page 195)
Caster level: 20th; Weight: 7lbs.

As a regular player of arcanists how much do I want one of those!

How broken?

(P.S. As a direct quote from the book the page reference is 3ed., not 3.5)