Blinded Constructs [Archive] - Wizards Community

Post/Author/DateTimePost
Tony111

03-10-06, 01:53 PM
Can constructs be blinded?

As far as I can tell they can be blinded?

Would anyone like to explain to me why they can be blinded, when other biological things don't work on them (stunning, exhaustion, necromantic effects).


-Tony
Vedic Cold

03-10-06, 02:04 PM
It depends on the effect that creates the blindness. For instance, Blindness/Deafness won't work on them because it relies on a Fortitude save, and thus constructs are immune to it. From a Glitterdust spell, which relies on a Willpower save, they can be blinded. Constructs must rely on the basic senses in order to interact with the world around them, as they have no special sensory abilities (other than low-light & darkvision) by default. These are presumably magical approximations of the organic senses living creatures use. That means that they rely on their own version of normal vision, and if that is obscurred by, say, a sudden explosion of glittering particles, then their vision may be obscurred.
Arindor

03-10-06, 02:09 PM
Someone runs up and puts a blanket on there head?
Seeker95

03-10-06, 04:01 PM
I would rule they cannot be blinded in the manner by which you would normally conceive. Constructs include animated objects. An animated wardrobe or table does not have eyes.

That said, anything that affects "vision" shoudl still work normally against the "vision" of a construct. That is, if it can get past the other immunities and features of a construct. (Which Vedic already covered.)
Tony111

03-10-06, 04:42 PM
So constructs are subject to nonfortitude, nonnecromancy, based blinding? Even an animated table?

-Tony
Vedic Cold

03-10-06, 07:00 PM
I'd have to say that animated objects constitute a gap in the rules. Giving them a non-visual sense, such as blindsense or blindsight, gives them significant advantages, but it seems logical. Otherwise, we have to assume that Animate Objects bestows some temporary magical form of vision that mimics mundane vision, including low-light and darkvision. This being the case, they would have to remain vulnerable to any blinding effects that would work on constructs (which are very few). Unfortunately, this is one of those points when common sense and the RAW part ways.