Blinking queries [Archive] - Wizards Community

Post/Author/DateTimePost
Lilt

05-22-04, 06:12 AM
A coupple of questions:
Whilst blinking: You attack as an invisible creature (+2 to attack and no dex bonus on AC)... Could See Invisibility or True Sight negate this? See invisibility states that you can see invisible and ethereal creatures, and true seeing says that you can see invisible creatures and 'focus on the etherial plane'.

When moving through a solid object: Do you roll for a chance of being forced out of an object if you move thess than 5 feet?
Lilt

05-22-04, 09:15 AM
Another few questions:

Can an ethereal creature strike an incorporeal creature?

What creatures can strike ethereal creatures? IE: What creatures can achieve no miss chance against blinking creatures?
Seeker95

05-22-04, 04:29 PM
1. Yes. See invisibility and true seeing negate the penalties.
2. You would be forced out if you end up in a solid object, so if you are standing next to a wall, and try to blink into the wall, you will get forced back where you started.
3. Ethereal creatures have the same chance of hitting incorporeal creatures as anyone else.
4. Another ethereal creature.
Lilt

05-22-04, 05:00 PM
Thanks for the reply. Juat a coupple of clarifications:

When I said 'less that 5 feet' I meant walking through a thin object which is much less that 5-feet wide such-as a door, an indoor wall, a glass window, or even a ricepaper wall if we want to go very thin.

If I am forced out of a wall, can I attempt to enter it again using any remaining movement? IE: I am attempting to move through a 20-foot thick wall and am running with expedious retreat cast on me. My movement speed is technically (30*2*4)*(3/4)=180ft/round, although if I'm only wanting to use the ethereal portion of it I think I am reduced down to (30*2*4)*(1/2)*(1/2)=60ft (only useful for moving half my speed for half the time). If I run into the wall and am forced back to my original position, can I keep running into the wall in the hope that I'll get through before my movement runs-out?

Also: If I'm exactly 1/2 way through a wall, would it be the player or DM's choice as to which edge he ends-up on, or would it be rolled randomly?
Seeker95

05-22-04, 07:40 PM
To the first part... unless you can get more than halfway through, you're back where you first entered. However, I might not be reading your question right.

To the second part, it is up to the DM.
Lilt

05-22-04, 08:54 PM
Sorry, I was trying to ask 3 questions with that last post but I kinda merged them together by accident.

This is the main question I am asking:

In the contect of the rule "For each 5 feet of solid material you walk through, there is a 50% chance you become material.": Does the distance travelled through an object round up or down for determining how many checks to make?

Would I need to make the 50% check if I am moving through a solid object that is less than 5 feet thick such-as a door? Would I need to make two checks if attempting to pass through an object 6 feet thick?
Seeker95

05-22-04, 09:08 PM
In D&D, everything rounds down. So if you are going through 5' or less, you have a 50% chance of becoming solid, returning to where you started.

Any remainder over a 5' increment requires an additional check, but you appear in the closest available square, so it might get you through to the other side anyway.
Lilt

05-22-04, 09:29 PM
Hmm. Surely if you round down then you round-down the distance travelled? I can't think of exactly what formula, when rounded down, would give that number of checks made.

I'm not trying to troll, I just find it odd that you state that things round down, then give a system which, to my eyes, rounds up. Perhaps I'm blind...
Vanigo

05-22-04, 10:29 PM
Originally posted by Seeker95
4. Another ethereal creature. Also anything using a force effect or a ghost touch weapon.
Lilt

05-23-04, 02:37 AM
Originally posted by Vanigo
Also anything using a force effect or a ghost touch weapon.
Hmm. I know the force effect rule, but I don't think ghost touch weapons can do it. I searched about before I asked the question and most people seemed to be saying that ghost tough only let you hit incorporeal, rather than ethereal, foes.
Mahali Audran

05-23-04, 03:42 AM
Originally posted by Seeker95
In D&D, everything rounds down. So if you are going through 5' or less, you have a 50% chance of becoming solid, returning to where you started.

Any remainder over a 5' increment requires an additional check, but you appear in the closest available square, so it might get you through to the other side anyway.
Unless 3.5 changed it you got an automatic safe passage for the first 5' so you could walk through doors, most walls, ect... without any risk of being forced back.
Seeker95

05-23-04, 09:29 AM
Originally posted by Lilt
I just find it odd that you state that things round down, then give a system which, to my eyes, rounds up. Perhaps I'm blind... The number of rolls is not rounded at all. It is absolute. You for for every 5' square through which you must pass. Passing through a part of a 5' square *is* passing through a 5' square.

You divide the distance traveled by 5. This is the number of rolls you make for complete 5' squares. Then, if there is any distance left over, you must again roll to get through that solid space.

However, as Mahali pointed out, your first 5' is free and clear. And once you make it over half-way through, you're clear as well.

A 16' thick wall
-occupies four 5' squares.
Get the first one free (no roll)
Roll for the second. (first roll)
Roll for the third. (second roll)
Roll for the fourth. (third roll)
Fail the first, and you end up where you started.
Fail the second or third, and you end up on the other side.