| Post/Author/DateTime | Post |
|---|---|
| Mage_King08-25-05, 04:55 PM | Please critque this spell Blood Blast Necro Level: sor/wiz 9 Components: V,S,HP Casting Time: 1 standard action Range: 100ft. +20ft./CL Targets: One creature Duration: Instanteous Saving Throw: None Spell Resistance: No This Spell takes the Casters own blood to create a devasstating blast. 4d10 per every 2 Hp used. |
| Far_Traveler08-25-05, 05:04 PM | too pwerful, whenm i saw that i was thinking maybe strong spell with 1/2 or 1/4 backlash, or 1d6 dmg to you 1d8 to ur opponent, more d6's more d8's |
| green_yawgmoth08-25-05, 05:06 PM | Broken. As an 18th level sorcerer, I could take the hp damage from con alone (assuming a low 14 con, that's 2hp/level) and do 72d10 damage. Not to mention that there's no save or SR. My suggestion: Blood Blast Necromancy Level: sor/wiz 9 Components: V,S,HP Casting Time: 1 standard action Range: Medium (100ft. +10ft./CL) Targets: One creature Duration: Instanteous Saving Throw: No Spell Resistance: Yes This spell causes the caster's blood to fire violently from a self-inflicted wound, dealing 1d8 damage per 4 hp of damage taken as the spell is cast, to a maximum of 25d8 damage, with a successful ranged touch attack. Alternatively, you could drop the RTA for a fort save for half damage. http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif |
| tarkin08-25-05, 05:14 PM | Keep in mind that people WILL be using things like the following with your spell: Greater Rod Of Maximization Greater Rod of Empower. -------------------------------- And of course, people will have things that heal them automatically when they go up. As blood loss has in the past been used for Con damage, I think the following is a more realistic idea: Spell does 1d6/level to a max of 20d6, to a single target. But, the caster may cut themselves, doing 1 pt of Con Damage to themselves. For each point of Con Damage they take, they add an extra 1d6 damage. So if you take a -10 to your con, you do a max of 30d6. |
| Mage_King08-25-05, 05:15 PM | Blood Blast Necromancy Level: sor/wiz 9 Components: V,S,HP Casting Time: 1 standard action Range: Medium (100ft. +10ft./CL) Targets: One creature Duration: Instanteous Saving Throw: Fort half Spell Resistance: Yes This spell causes the caster's blood to fire violently from a self-inflicted wound, dealing 1d8 damage per 4 hp of damage taken as the spell is cast, to a maximum of 25d8 damage. This is the revised version of BLOOD BLAST |