Blood Blast (New Spell) [Archive] - Wizards Community

Post/Author/DateTimePost
Mage_King

08-25-05, 04:55 PM
Please critque this spell

Blood Blast
Necro
Level: sor/wiz 9
Components: V,S,HP
Casting Time: 1 standard action
Range: 100ft. +20ft./CL
Targets: One creature
Duration: Instanteous
Saving Throw: None
Spell Resistance: No

This Spell takes the Casters own blood to create a devasstating blast. 4d10 per every 2 Hp used.
Far_Traveler

08-25-05, 05:04 PM
too pwerful, whenm i saw that i was thinking maybe strong spell with 1/2 or 1/4 backlash, or 1d6 dmg to you 1d8 to ur opponent, more d6's more d8's
green_yawgmoth

08-25-05, 05:06 PM
Broken. As an 18th level sorcerer, I could take the hp damage from con alone (assuming a low 14 con, that's 2hp/level) and do 72d10 damage. Not to mention that there's no save or SR. My suggestion:

Blood Blast
Necromancy
Level: sor/wiz 9
Components: V,S,HP
Casting Time: 1 standard action
Range: Medium (100ft. +10ft./CL)
Targets: One creature
Duration: Instanteous
Saving Throw: No
Spell Resistance: Yes

This spell causes the caster's blood to fire violently from a self-inflicted wound, dealing 1d8 damage per 4 hp of damage taken as the spell is cast, to a maximum of 25d8 damage, with a successful ranged touch attack.

Alternatively, you could drop the RTA for a fort save for half damage.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
tarkin

08-25-05, 05:14 PM
Keep in mind that people WILL be using things like the following with your spell:

Greater Rod Of Maximization

Greater Rod of Empower.

--------------------------------

And of course, people will have things that heal them automatically when they go up.

As blood loss has in the past been used for Con damage, I think the following is a more realistic idea:

Spell does 1d6/level to a max of 20d6, to a single target.

But, the caster may cut themselves, doing 1 pt of Con Damage to themselves. For each point of Con Damage they take, they add an extra 1d6 damage.

So if you take a -10 to your con, you do a max of 30d6.
Mage_King

08-25-05, 05:15 PM
Blood Blast
Necromancy
Level: sor/wiz 9
Components: V,S,HP
Casting Time: 1 standard action
Range: Medium (100ft. +10ft./CL)
Targets: One creature
Duration: Instanteous
Saving Throw: Fort half
Spell Resistance: Yes

This spell causes the caster's blood to fire violently from a self-inflicted wound, dealing 1d8 damage per 4 hp of damage taken as the spell is cast, to a maximum of 25d8 damage.

This is the revised version of BLOOD BLAST