Blowgun of Exit Wound too much? [Archive] - Wizards Community

Post/Author/DateTimePost
Levism84

02-15-04, 02:10 AM
I want my character to have a fun little weapon that would be his like... 4th favorite (right next to his +3 Adamantine Stillson Wrench, his +1 Chakram Hat of Returning, his +1 Dagger of Last Resort, and his Rod of Wonder that has been grafted into his left arm so that whenever he says the word "go" with an outstreched palm it activates).

I was thinking of something that would be entertaining, random, and whimsical, so I imidiately thought Blowgun!
(Think Sparks from Sealab 2021 from the stimutacs episode...)

(Thoop)- Sparks shooting the blowgun
"Ouch!"- Quinn
"Oops, dart in your neck."- Sparks
"You crazy a$$..."- Quinn
"Shh, ride the stimutacs..."- Sparks

So here are a couple builds I am looking at:

+1 Blowgun of Exit Wound (from CW)
- Basically does 2 piercing damage on the way in and 1d6 on the way out of the persons body and continues to travel through the next people in line (each gaining a +4 AC bonus which stacks for each person the dart goes through) until it is deflected or hits an object for its total range of... 10ft. A crossbow of Exit Wound is much more evil.

+1 Blowgun of Tranquilizer?
- Basically does 2 piercing damage but than causes the subject to go unconcious as if by drow arrow poison. I am not sure if i could even do that as an effect. I know there is a weapon enhancement called poison that allows for a poison attack once a day, but oh well.

+1 Blowgun of Distance
- does 2 points of piercing damage at a range of 20ft.

+1 Blowgun of Shocking, Flaming, Frost, Screaming
- does 2 points of piercing damage plus 1d6 electrical, 1d6 fire, 1d6 cold, and 1d6 sonic. A little overkill on the element, but oh well.

Any thoughts?
smrtgmp

02-15-04, 09:40 PM
I dont know about the blowgun, but I like the chakram hat of returning.

bty, I have nothing against blowguns, I just dont have anything relevent to say about the matter.