| Post/Author/DateTime | Post |
|---|---|
| grug11-08-04, 09:27 PM | I've been playing DnD for a long time now but I still dont know what you can put on a vest or vestment. It say's "class ability improvement" but what the hell is a class ability improvement? I was thinking maybe I could boost my characters bab or give more spell slots or if a barbarian gets 1 rage per day maybe i can give it 2 but where is the fomula for this? If anybody can help me please do. :confused: |
| dwarfpaladinmorlock11-08-04, 10:53 PM | When in doubt, look at the examples. Vestments of the Druid = additional wildshape per day, if you can already wildshape. Vest of escape = +4 to lockpick and +6 to escape artist. As such, I would think something could be made to give a bonus to skills, or perhaps class specific things like: Barbarian = an extra rage per day Bard = extra bardic song per day Cleric = an extra turning attempt Monk = an extra stunning attempt Paladin = an extra smite evil attempt Ranger/Wizard/sorcerer = extra spell per day of a certian level Rogue = ??? General use would most likely be a slot to add a bonus to a skill or two. Or pay the extra cost for a non-affinity enchantment in that slot. |
| grug11-08-04, 11:46 PM | ok thanks I now have a better vision of what there talking about |
| Melpomene11-09-04, 12:28 AM | The sorceror and bard also get the very valuable vest of resistance, which allows them to wear cloaks of charisma. |