Book of the Dragon [Archive] - Wizards Community

Post/Author/DateTimePost
GoriceXII

06-21-07, 04:36 AM
I would like some advice on how to make this work well for my game. Basically what I am picturing is a big book that has metal interchangeable plates in it that are almost like a puzzle. If the plates are moved in the right way then they reveal patterns that might show maps, words, diagrams and so on. I pictured that the book has three parts--a sort of frame, and two inner parts which connected together enable the reader to use the 'puzzles' to determine things.

My question is mostly this: how can I make this work in a game-mechanical sense?

I also should add that I want the book to reveal secrets of a cult of Tiamat.
Mai_ariti

06-21-07, 09:02 AM
How about having the players, once they have all of the pieces, have to make a DC X Int check to see that the pieces form a puzzle and then a, lower, DC N Dex check to put the pieces together.

Try looking at the Dragon Magizine with the Spell Weaver Ecology article, it had a 'tome' that required a similar setup...