Boots of ????? [Archive] - Wizards Community

Post/Author/DateTimePost
D.K.R.

07-21-04, 11:53 AM
I need help with the name. I'll also welcome any input on if these are priced right, well balanced, etc.

Boots of

These boots will, with the proper command word spoken, emanate ainvisible force effect in the shape of a 3’ diameter disk centered under the feet of the wearer. This disk can support the wearer’s weight plus up to 5 times his maximum load in other weight (carried / worn gear, plus other items/objects/individuals), and it can travel at the wearer’s normal land speed while hovering. The wearer of the boots can mentally guide the disk to ascend up to 3’ off of the ground or descend to land upon the earth, as well as to move in any desired direction horizontally (it must be at least 6” off the ground to move horizontally).

If worn in combat, the wearer gains no benefits nor takes any penalties for his use of the disk except for possible benefits from a higher position than his foe. The disk is as stable as the ground itself, so does not cause stabilization penalties such as the levitation spell does; however if the wearer is knocked prone, the disk effect is dispelled, and must be started anew on the next round. Also, the wearer is unable to take a five-foot step in combat while riding the disk.

The wearer of these boots can use them to travel over any solid surface without taking damage from it (such as from overheated rock, caltrops or spikes, or a thin puddle of acid), but they cannot be used to traverse liquids deeper than 3’ or other non-solid surface areas. Using these boots cannot prevent damage from falling, as they will only hover a maximum of 3’ off of the ground, and even then it feels the same as if hitting the ground when they finally activate.

If the disk is dispelled or is willfully ended while the wearer is hovering, he must succeed a reflex saving throw (DC = 5 + 5 for every 1’ or portion thereof above the ground) or fall prone. Also, any items left in the bottom of the disk will simply fall to the ground when the duration ends.

Market Value: 1,800
Prerequisites: Tenser’s Floating Disk, Craft Wondrous Item
Cost to Create: 900gp and 72xp

1 x 1 x 1,800 = 1,800
BlackSmith

07-21-04, 12:15 PM
Boots of Footing

nice ones. Can i add them to my database?
D.K.R.

07-21-04, 12:23 PM
Hmm, thanks for the suggestion, not sure if it fits just right though. I thought of 'Floating Footwear', 'Boots of Hovering' and 'Disk Boots' but those all sound cheesey to me.

And sure, feel free to add them to any database, use them in any campaign, etc., etc. I post things on these boards for input as well as so others can use them.
BlackSmith

07-21-04, 12:36 PM
Originally posted by D.K.R.
Hmm, thanks for the suggestion, not sure if it fits just right though.] well the boots are ultimate things to get good footing.

boots of foothold, footing, established position, secure position, footage, toehold.
Seeker95

07-21-04, 01:45 PM
Jordan Boots of Air or Air Tenser

I would recommend removing the four hour limitation. Priced as an unlimited use-activated item would only make them 2000gp total anyway. They don't need to be CL 4.
D.K.R.

07-21-04, 01:48 PM
Originally posted by Seeker95
Air Jordan
Nike Footwear
Air Tenser

I would recommend removing the four hour limitation. Priced as an unlimited use-activated item would only make them 2000gp total anyway. They don't need to be CL 4. At CL 1 with unlimited use, yes they would last longer, but have a limit of 100 pounds, which wouldn't hold half the casters I know of, much less their equipment. Even with CL2, you're looking at most human casters not being able to move anything aside from thmselves and their gear; and I was thinking of something which can be used to transport at least a little bit o junk in addition to oneself.

So the CL 4 once a day seemed decent, along with 400 pounds. I almost went CL5, but while that is a nice number for weight (500 pounds) the 5 hours just seemed too . . . odd. So I dropped it to 4.
Seeker95

07-21-04, 02:08 PM
Originally posted by D.K.R.
At CL 1 with unlimited use, yes they would last longer, but have a limit of 100 poundsNo they don't. You are confusing a spell effect with a magic item. The boots don't have to cast the spell. The functionality of the spell is palced in them.

Make the magic item do what you want it to do. If in the process it becomes overpowered or under priced, then adjust it. But saying you want a pair of boots that let you float as if you were standing on a disk is more concept than mechanics.

Heck, I'd just say that the boots allow a wearer to carry no more than his maximum medium load (or heavy load, if you want) and not worry about fixed limits.
D.K.R.

07-21-04, 02:15 PM
Originally posted by Seeker95
No they don't. You are confusing a spell effect with a magic item. The boots don't have to cast the spell. The functionality of the spell is palced in them.

Make the magic item do what you want it to do. If in the process it becomes overpowered or under priced, then adjust it. But saying you want a pair of boots that let you float as if you were standing on a disk is more concept than mechanics.

Heck, I'd just say that the boots allow a wearer to carry no more than his maximum medium load (or heavy load, if you want) and not worry about fixed limits.

Well, I do want the disk to be capable of transporting more than the wearer's max load, especially since that will be a very small number for many magic users. And 400 pounds will exceed most character's max loads. Even deducting 150 pounds for body weight, the remaining 250 exceeds most caster or rogueish types' max load.

Also, by that reckoning, if I put a spell like magic missile in an item, I could have it do 1d6+1 points of damage, or a solid 3 or 4 points of damage per missile . . . after all it is a magic item, not a spell. I do see your point, and that is a bit of an exxageration of it; but I would rather stick with the spell as written since I do want more than just the wearer's max load . . .
Query

07-21-04, 02:42 PM
Tenser's Lofty Footwear

Though, it should probably be a wee bit more pricey, Tenser's Floating Disk can't be cast to carry the caster and the boots would count as the caster, it's a low level spell for that reason. Just like Boots of Springing and Striding went up in price because they make you more mobile, you should consider not only how these can be used, but also abused.
D.K.R.

07-21-04, 06:43 PM
It doesn't specify in the spell that Tenser's Floating Disk can't carry the caster...

(wow just found out that none of the Tenser's spells are in the SRD, making my lazy hands have to type all of the below out instead of copy/paste. How many other PHB spells aren't in the SRD?)

. . . The disck floats approximately 3 feet off of the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of nor more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. . . .<emphasis mine>

Okay, so if not otherwise directed it maintains a 5' distance from you - but why not direct it to stay still while you step up on it? Nowhere in the description does it exclude the possibility of riding it. I know I didn't type the whole spell out, but between it not being in the SRD and my lazy fingers, I thought that for the best. I promise, though, that I did not omit anything pertaining to the possibility of the caster or any other creature 'riding' the disk.
smrtgmp

07-22-04, 05:03 AM
the name tenser isnt part of the open gaming license, nor are any of the other names. As a result, its under floating disk. From the SRD:

Floating Disk
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 3-ft.-diameter disk of force
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. (If used to transport a liquid, its capacity is 2 gallons.) The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.
Material Component: A drop of mercury.
CaoSlayer

07-22-04, 06:13 AM
ummm, disco´s boots? :confused:

(disk = disco)
Atarmalake Stormspire

07-22-04, 09:00 AM
Originally posted by smrtgmp
the name tenser isnt part of the open gaming license, nor are any of the other names. As a result, its under floating disk. From the SRD:

So THAT'S WHY all the names have come off the spells. I was wondering about that. I loved the names that were given to them.

And on the current topic... I love the name Air Tenser...
I just get a picture of some caster in robes 'grabbing some air' and slam dunking a ball from center court. very dramatic.

Lake

ps: I hope that I'm not breaking any rules by just discussing the name.
Seeker95

07-22-04, 11:52 AM
Originally posted by D.K.R.
if not otherwise directed it maintains a 5' distance from you - but why not direct it to stay still while you step up on it?Sure you can. But then you're just standing on a disk, since it accompanies you. You can order it to stay closer than 5' from you. The 5' reference is for when you don't give it any mental distance.

When you go, it goes. Not the other way around.
smrtgmp

07-22-04, 02:09 PM
A great use for floating disk:

Wizard casts levitate on himself, then casts floating disk. The party then piles onto the floating disk and pushes the wizard forward, causing the disk to follow. This can be a great way for low level parties to overcome obstacles such as a trapped section of floor, etc. just make sure the disk doesnt get more than 3 feet from the surface.

I hope that I'm not breaking any rules by just discussing the name. I think you're allowed to use the name in discussions, but to be safe you might as well refer to it a floating disk.
D.K.R.

07-24-04, 06:37 PM
Originally posted by Seeker95
Sure you can. But then you're just standing on a disk, since it accompanies you. You can order it to stay closer than 5' from you. The 5' reference is for when you don't give it any mental distance.

When you go, it goes. Not the other way around.

Okay, so direct it to stand still, mentally. Step up on it. Direct it to move 5' ahead of you at your normal speed. It moves, trying to move ahead of you, but since you are riding it, it just keeps on moving, never attaining the 5' away.

Instant mentally controlled traveling disc.

Be inventive, use your imagination. Apply old spells in new ways. I am not talking about trying to munchkinize or twink out a character, I am talking about being ingenuitive. That is what this game is all about!

I do pity those who play it as a strategy game - it isn't, though WotC is making it closer to one, it is still a role-playing game! That means imagination, not just calculation.
Seeker95

07-24-04, 06:40 PM
If your DM allows it, go for it.
But not in my campaign.
There's creative.
And then there's cheese.
Loren Pechtel

07-25-04, 01:43 AM
Originally posted by Seeker95
If your DM allows it, go for it.
But not in my campaign.
There's creative.
And then there's cheese.

I wouldn't allow it, either--the disk is incapable of the specified movement so nothing happens.

I do agree with the levitate/push approach, though.
IceFractal

07-25-04, 01:09 PM
Gotta be careful going by the rules exactly. As written a single TFD can push anything from a cart to a battleship, by itself. Basically it works the same way as with the levitating mage, except replace "mage" with "wondrous item of TFD, inside said battleship with a reinforced wall between it and the disc". The main thing is that TFD may specify a weight limit but does not specify a horizontal force applied limit. You can push anything with this, like a D&D hovertank (rev.gravity or a bunch of levitation items to hold it up), adamantine armor, clairvoyance viewports, rod of explosive (metamagic feat) fireball as the cannon, etc. The other great part is that its speed is equal to the caster's, so if you're having an item of it crafted, just find some way to speed up the crafter throughout the process and you can go faster than 30'.