| Post/Author/DateTime | Post |
|---|---|
| Delps03-11-06, 03:04 AM | I was looking at the description of Bracers of Striking from MoF and would like people ideas on what abilities to add to it to help my monk in his role of secondary support fighter and body retriever? Also I remember a sidebar in a book that talked about enchanting bracers with both weapon and armour enhancement. Does anyone recall seeing this sidebar and if so where Thanks |
| Seeker9503-11-06, 07:23 AM | As for what other abilities to add: For offensive power, add any of the various energy damages. For defensive power, consider a bonus to the monk's deflect arrows ability. For enchanting with both offensive and defensive bonuses: I'm not sure about a sidebar, but I would assume you price them as any other magic item with multiple abilities. For shields, the offensive and defensive pricing is calculated separately, because you cannot use a shield as a weapon and as armor at the same time. But with other items, you would have to explicitly restrict dual use to justify not using the price scaling associated with multiple abilities on armor and weapons. |
| runestar03-11-06, 09:01 AM | You will probably want armour enhancements. Maybe some energy resistances or fortification as well. Basically what you think your monk is lacking in. |
| Seeker9503-11-06, 01:59 PM | You will probably want armour enhancements.Not if he wants to be able to keep his "no armor allowed" monk abilities. If it's an armor bonus, it's armor. |
| Dwayne03-11-06, 04:57 PM | It was in Arms and Equipment Guide page 130. |
| Seeker9503-11-06, 07:35 PM | It was in Arms and Equipment Guide page 130.By "it" he means the sidebar about adding armor bonuses to bracers of armor. And *only* to bracers of armor. |
| runestar03-11-06, 10:17 PM | Not if he wants to be able to keep his "no armor allowed" monk abilities. You mean a monk can't wear braces of armour? :confused: Or even benefit from the mage armour spell? |
| Razz03-11-06, 11:05 PM | Monks are fine wearing rings or bracers that enhance their AC as armor bonuses. They just can't wear armor, like, a +2 studded leather for example, without losing half their monk abilities. The sidebar in Arms&Equipment guide discusses that you can add Armor Special Abilities to them as if they were armor. The Bracers of Striking is a totally different route. That one is more offensive in that it grants an enhancement bonus to your unarmed strikes and you may add Weapon Special Abilities to the bracers as if they were melee weapons. |
| runestar03-12-06, 12:33 AM | Sorry if I was vague, but when I said armour enhancements, I meant enhancing said bracers to mimic the benefits of bracers of armour, seeing as to how he will be unable to wear bracers of armour, since the bracers of striking already occupies that slot. ALso, the DMG has guidelines for crafting items occupying odd slots. Since a monk does not wear armour, perhaps add some enchantments to his bracers commonly found on armour, such as fortification? Its simply crafting armour to occupy an alternate body slot. :) |
| Seeker9503-12-06, 11:50 AM | I meant enhancing said bracers to mimic the benefits of bracers of armourTake the two items (priced separately). Add 50% to the second one. Add the two together. I recommend starting with the more expensive of the two items, so that you are adding the less expensive set of abilities at a 50% increase. |
| risner03-12-06, 10:39 PM | Take the two items (priced separately). Add 50% to the second one. Add the two together. I recommend starting with the more expensive of the two items, so that you are adding the less expensive set of abilities at a 50% increase. As I read it, the trick of paying 50 % more for the cheaper ability is only for slotless items (rings, DMG 282) and not for items that use slots (bracers, DMG 285) which evidently costs 2x for all the more expensive additional abilities. |
| Seeker9503-13-06, 07:04 AM | risner, First, a ring has a slot. You are limited to two of them. Second, you are probably confusing the different rules for "creating an item with multiple abilities" with the rules for "adding new abilities to an existing item". See the last paragraph on page 288 for adding another ability to an existing item. |
| IMarvinTPA03-13-06, 10:29 AM | Can a monk wear an enhanced "+1 silk shirt of fire resistance" and still gain his normal monk abilities? If not, then does he always go around shirtless (no mundane silk/cotton shirt)? IMarv |
| Seeker9503-13-06, 11:30 AM | Can a monk wear an enhanced "+1 silk shirt of fire resistance" and still gain his normal monk abilities?No. Once you put the +1 armor enhancement on it, it is armor. Just make it a shirt of fire resistance. |
| risner03-13-06, 11:40 AM | risner, First, a ring has a slot. You are limited to two of them. Second, you are probably confusing the different rules for "creating an item with multiple abilities" with the rules for "adding new abilities to an existing item". No, I am quoting from page 282: Behind the curtain: Magic Item Gold Piece Values Multiple Different Abilities: Abilities such as attack roll bonus and spell-like function are not similar. For items that do not take up a space on a character's body (such as a ring or a necklace), each additional power not only has no discount but instead has a 50% increase in price. I never looked at the section on page 288 about "Adding new abilities". So I guess I misused the word. I was meaning "space" and not slot. Rings have slots but not space. I may be missing something, but it certainly seems clear that rings and necklaces don't take up space (named specifically) and are the only thing that allows for the 50 % more on different abilities. Everything else (hats, bracers) need to pay 2 times the higher cost abilities. No? If you disagee, I accept I may be wrong, but please explain why we must ignore that section on page 282 that talks about all the ways to increase/decrease an item's cost. |
| IMarvinTPA03-13-06, 11:43 AM | No. Once you put the +1 armor enhancement on it, it is armor. Just make it a shirt of fire resistance. :confused: The problem with armor affecting a Monk's abilities is the fact that it encumbers him, even Padded armor. But if enchanting a run-of-the-mill masterwork t-shirt which turns it into a piece of armor and ruins the abilities of the monk is just ludicrous. (That sentence is just awkward, but I can't rephrase it...) Master-work t-shirt + Monk = Kick butt +1 Master-work t-shirt + Monk = Butt kicked Does "Magic Vestments ('http://www.imarvintpa.com/dndLive/spells.asp?ID=3327')" ruin the monk's shirt too? IMarv |
| Seeker9503-13-06, 12:38 PM | :confused: The problem with armor affecting a Monk's abilities is the fact that it encumbers him, even Padded armor. But if enchanting a run-of-the-mill masterwork t-shirt which turns it into a piece of armor and ruins the abilities of the monk is just ludicrous. (That sentence is just awkward, but I can't rephrase it...)This sentence: armor affecting a Monk's abilities is the fact that it encumbers him is flavor. It is a post-hoc explanation fo why monks don't wear armor. To balance the rule that they cannot wear armor, they are given a Wisdom bonus to AC. The wisdom bonus is there because the monk has no access to armor bonuses. An armor bonus can only be applied to armor. If you apply it to a shirt, you are making it into armor. Lose the wsidom bonus to AC. So a ludicrous as you think it is, you cannot apply an armor bonus to a t-shirt without it counting as *armor* for a monk. |
| Seeker9503-13-06, 12:41 PM | No, I am quoting from page 282: Behind the curtain: Magic Item Gold Piece Values Multiple Different Abilities: Abilities such as attack roll bonus and spell-like function are not similar. For items that do not take up a space on a character's body (such as a ring or a necklace), each additional power not only has no discount but instead has a 50% increase in price.You are mis-quoting from page 182. The word not is not found in the DMG in the passage you quoted. |