| Post/Author/DateTime | Post |
|---|---|
| Lokenarin11-09-07, 01:55 PM | Is there a list out there concerning all spells that buff Attack or AC values and what those tyoe of bonus's are? Like a quick reference that says: Bless +1 morale to attack Aid +1 morale to attack Divine Favor +1 Luck to attack Prayer +1 Luck to attack Divine Power +6 str Bulls strength +4 str The reason for this is my players are stacking spells with like bonus's and not paying attaention enough. The short spell descriptions at the begining of the spell section in the PHB tells you what the numerical bonus is but not what TYPE the bonus is. suggestions? |
| jaelis11-09-07, 07:24 PM | I would just put it on the players to know what type of bonus it is and what it stacks with. There are so many buff spells, it would be hard to list them all. But hey, I'll start on it, see how it goes. I'll stick to the straightforward ones... buffs like alter self are more complicated. Spell Type Rolls Aid morale attack, save vs fear Animal growth size Str, Con " --- natural armor " resist saves Barkskin enhance natural armor Bear's endurance enhance Con Bless morale attack, save vs fear Bull's strength enhance Str Cat's grace enhance Dex Cloak of chaos deflection AC " resist saves Divine favor luck attack, damage Divine power enhance Str Eagle's splendor enhance Cha Enlarge person size Str Expeditious retreat enhance speed Foresight insight AC, reflex saves Fox's cunning enhance Int Glibness --- bluff checks Good hope morale save, attacks, skills, ability checks, damage Guidance compet attack, save, skill Haste --- attack " dodge AC " enhance speed Heroes' feast morale attack, Will saves Heroism morale attack, saves, skills Holy aura deflection AC " resistance saves Jump enhance jump checks Longstrider enhance speed Mage armor armor AC Magic fang enhance natural weapon Magic vestment enhance armor or shield Magic weapon enhance weapon Moment of prescience insight attack, opposed check, save Owl's wisdom enhance Wis Prayer luck attack, damage, saves, skills Prot. from evil deflection AC " resist saves Prot. from spell resist saves vs spells Rage morale Str, Con, Will saves Reduce animal size Dex, attacks, AC Reduce person size Dex, attacks, AC Remove fear morale saves vs fear Resistance resist saves Righteous might size Str, Con " enhance natural armor Shield shield AC Shield of faith deflection AC Shield of law deflection AC " resist saves Shillelagh enhance weapon Unholy aura deflection AC " resist saves Wish inherent Str, Dex, Con, Wis, Int, Cha |
| tyrecian11-09-07, 08:20 PM | Yes, its a good idea to have your players map this out ahead of time, that way they can know what exactly is applied at any time, and so that if hit with a dispel that takes some, but not all spells away, they have the chance to look at list and see what is happenning. For instance, a Shield of Faith's +2 (or +x for higher level) won't stack with a Shield Other's +1 bonus to AC. However if the SoF is stripped by a dispel, and the SO remains, its AC bonus will now be in effect. As DM, all you need to do is have a couple of HUGE d10s to keep track of rounds, so that you know when these spells and such go off. If you trust your players, it makes it a much easier exercise. Once they get about 10th level, it can get relaly complicated as to what is on who, and how much time is remaining, as some buffs will last through a dungeon crawl, and others will wear off. This is totally up to the players however, and they should know their spells, not be checking them from the short guide in the PHB. Also, remind them that they might want to save some stacking buffs for other encounters, as using up a bunch of buffs is a quick way to get a party killed in the next encounter (especially a priest who uses up all his spells adn can't heal). :P |