| Post/Author/DateTime | Post |
|---|---|
| DrunkDwarf05-03-05, 09:06 PM | Well, heres what im trying to figure out... The rules for estimating magic item values based on their properties covers save bonuses, but it only covers a save bonus to all saves... what im trying to figure out, is how to calculate the cost for a save bonus to a single save... The SRD gives the following... Effect Base Price Example Save bonus (resistance) Bonus squared x 1,000 gp Cloak of resistance +5 Save bonus (other)1 Bonus squared x 2,000 gp Stone of good luck If for example, i wanted to create a Headband of Willpower (+5 Insight bonus to Will saves) would i simply calculate the cost for a save bonus to all 3 saves, then divide it by 3? for example... a +5 bonus(other) would be (5 x 5) * 2,000gp coming to a total of 50,000gp would i simply divide that by 3 to get 16667gp (rounded up) for the one save? that seems rather cheap... any ideas? |
| tiercel05-03-05, 09:24 PM | I definitely wouldn't divide by 3 -- after all, most characters have a weak save, and boosting that save is worth much of an overall plus. Boosting a fighter's Will save is huge; boosting the Reflex save is OK; boosting the Fortitude save is mostly overkill. I'd say 1/2 cost reduction, max. More to the point, I'd think there must be *some* sourcebook which has an item which gives a bonus to a single save, which would be a good guideline. |
| Seeker9505-03-05, 10:01 PM | All three for full price. Save to one for half price. That's how I handle it. |
| DrunkDwarf05-04-05, 06:24 AM | thanks, that seems good, the price seems more reasonable now... |