| Post/Author/DateTime | Post |
|---|---|
| xarinth06-30-06, 05:36 PM | My group is having issues with this spell. I think that you get to choose to have a bolt come down as part of the 1 round of casting(at the completion of it) and not have to use a standard action to do so. 1 person agrees with me. 3 people however, say that every bolt must use a standard action. Can someone help us figure this out please? thanks for the help. |
| Thiez06-30-06, 05:48 PM | Call Lightning Evocation [Electricity] Level: Drd 3 Components: V, S Casting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Effect: One or more 30-ft.-long vertical lines of lightning Duration: 1 min./level Saving Throw: Reflex half Spell Resistance: Yes Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected. You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts). If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6. This spell functions indoors or underground but not underwater. You get a 'free' lightning bolt the round after you started casting (that is, the round you finish casting the spell. There is a difference between '1 round' and '1 full-round action'), after that round you may call down one per round as a standard action. |