| Post/Author/DateTime | Post |
|---|---|
| iam_bkee03-04-07, 02:03 PM | What if he has a band of intelligence +4 on? |
| Thiez03-04-07, 02:14 PM | Your SCORE drops to 1. Intelligence score = (base + modifiers). I don't think a feebleminded character can activate a magical item. Really, even a RAT has an int of 2. I've never seen one of those speak command words... :) |
| Wraithcat*03-04-07, 10:36 PM | Only accidently. Maybe if he were to chew on it? With a ring of intelligence +4 he might be able to, as his intelligence would be 5, which would be high enough to make him properly capable of thought. However, he would still be fairly stupid and probably not guaranteed to be able to remember how to activate the item. |
| runestar03-05-07, 12:47 AM | Your int is reduced to 1. And it stays at 1. Thus, a feebleminded fighter wearing a headband of int+6 still only has an int score of 1.:) |