Can one make Dispel Magic's pieces into lower-level spells? [Archive] - Wizards Community

Post/Author/DateTimePost
def_mornahan

09-09-04, 12:27 PM
One thing that has always bugged me about dispel magic is the way it is often too big a tool for the job (as well as the caster level check that makes you feel like you wasted a perfectly good 3rd level slot when you fail). It's a multiple-version spell with multiple targets for two of the versions. Shouldn't one be able to dismantle it into single-version spells that take single targets?
For example:

Quench Magic
Abjuration
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spell or spell-like effect
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You can use quench magic to end an ongoing spell that has been cast on a creature, object, or area. A dispelled spell ends as if its duration had expired. Spells, as detailed in their descriptions, that can’t be defeated by dispel magic are also immune to quench magic. Quench magic can dispel a spell-like effect just as it can a spell.
One object, creature, or spell is the target of the quench magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or a randomly selected ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature by default.
If you know what magic spells are in effect on a creature or object (by use of detect magic, arcane sight, etc. or because the spell effects are immediately visible, like an enlarge person spell) you can select which one to attempt to dispel with quench magic.

Disrupt Magic
Abjuration
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One spellcaster
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, disrupt magic may not work; you must make a dispel check (see above) to counter the other spellcaster’s spell.
tarkin

09-09-04, 12:41 PM
Those seem reasonable, but I would clarify quench magic to make it clear that it can only dispell a single spell, even if there are multiple spells active.

Same for Disrupt
def_mornahan

09-10-04, 06:19 PM
Tarkin: I'm not sure how to word it better. What would you suggest?

Item Locking
Abjuration
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One magic item
Duration: See text
Saving Throw: None
Spell Resistance: No
You can use item locking to cause a magic item to cease functioning for a short time. You must make a dispel check as described above against the caster level of the item to lock it, otherwise this spell fails. The item remains locked for 1 round for every point by which you beat the DC (hitting the DC exactly is 1 round, 1 point above the DC is 2 rounds, and so on).
def_mornahan

09-10-04, 06:31 PM
And one related idea...

Suspend Magic
Abjuration
Level: Brd 2, Sor/Wiz 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One spell or spell-like effect
Duration: See text
Saving Throw: None
Spell Resistance: No
Causes one spell or spell-like effect to cease functioning for a variable period of time.
One object, creature, or spell is the target of the suspend magic spell. You make a suspend check (1d20 + your caster level, maximum +10) against the spell or a randomly selected ongoing spell currently in effect on the object or creature. The DC for this suspend check is 9 + the spell’s caster level. The effect is suspended for 1 round for every point by which you beat the DC (hitting the DC exactly is 1 round, 1 point more than the DC is 2 rounds, etc.). Suspended spells or effects cease functioning just as if they were centered inside an antimagic field. The time spent suspended counts against the duration of the spell or effect; thus, a suspended spell may not resume once the time is up. The arcane focus is a carved piece of turtleshell about 1" x 1".