Can vampiric touch give you a hell of a lot of hp? [Archive] - Wizards Community

Post/Author/DateTimePost
olala88

06-17-07, 02:09 PM
Does the transfer for hp only work once or does it work twice. Do it follow the buff rule or can I for example use it on three target and get 28 + 20 +34= 72?
lint trap

06-17-07, 02:25 PM
In general, bonuses from the same source don't stack. And I might be wrong, but temporary hp never stacks with itself. So in the end, you'd have 34 temporary hp, not 72.
Nephlite

06-17-07, 02:46 PM
Does the transfer for hp only work once or does it work twice. Do it follow the buff rule or can I for example use it on three target and get 28 + 20 +34= 72?

Temporary hos only stack from different sources: the reason is spells that give unnamed bonusesa (like temp hps) don't stack from same source.

So you'd have 34 or the next highest temp hp gained (if you later use it).

False life stacks with this I'd assume, but two vampirics only overlap.
CantripN

06-17-07, 03:00 PM
One of the various methods of getting a Reach, Chained Vampiric Touch should work, however.
Dheran

06-18-07, 02:59 PM
The answer to the question is yes. But you need to be a Rogue and sneak attack with this touch spell. All of the damage dealt including your sneak attack damage comes back to you as temporary hit points. This is a good one for Maximize Spell, as you maximize all the dice for the spell's damage, including sneak attack dice.A successful sneak attack with a weaponlike spell inflicts extra damage according to the attacker's sneak attack ability, and the extra damage dealt is the same type as the spell deals.
Vampiric Touch overlaps with itself rather than stacking, so you get only the largest number of hit points dealt as damage of all your attacks rather than their sum.
tarkin

06-18-07, 03:32 PM
That is your HOUSE RULE.

Criticals and Sneak attack are clear, they can only do damage, never heal. Sneak Attack/Criticals both represent damage to a specific, vunerable spot. Healing ALWAYS automatically goes to the part that needs it most - if your arm is cut, then the healing goes there. Thus neither Sneak Attacks nor criticals can EVER increase amount healed.

This is official, core, in the PHB. Yes, the spell (which is also official, core) contradicts this. The question is, which over-rides which one. Normal, sane people say "Hey, it makes zero sense for the spell to over-ride the main book without specifically discussing it, when it comes to healing".

While you personally may house rule that the spell's wording over-rides the clear wording for Criticals and for Sneak Attacks, that does not make it official.

Doing so tremdoudoulsy increases the power of a Rogue, as they have UMD and can easily get Vampiric Touch. People that want to play in a game where Rogues are the supreme healers, using sneak attack combined with a vampiric touch are welcome to do that.

But that is not a normal game and it is not how WoTC plays at GenCon, Living City, etc.


Strict/Loose Game: Sneak attacks and Criticals, being regular damage applied to more sensitive parts, always do regular damage, never do healing.

Power/Anything Goes Game: DM may HOUSE RULE to allow a sneak attack/critical to
lint trap

06-18-07, 03:39 PM
Well, Tarkin, that was mighty snippy. Especially since Vampiric Touch doesn't heal; it grants temporary hp equal to the damage dealt.
Thiez

06-18-07, 04:17 PM
Well, Tarkin, that was mighty snippy. Especially since Vampiric Touch doesn't heal; it grants temporary hp equal to the damage dealt.

Exactly. And there are many ways to increase damage done. Temp HP granted = Damage dealt. So anything that increases damage by X, will also increase the temp HP granted by X. Saying anything else would be a houserule, not the other way round.

Yes, UMD is quite useful. Costs quite a lot of money though, and the temp HP can easily be dispelled.
risner

06-18-07, 04:49 PM
Does the transfer for hp only work once or does it work twice. Do it follow the buff rule or can I for example use it on three target and get 28 + 20 +34= 72?

If you get the following values as a temporary hit point from Vampiric Touch:
1
2
3
4
5
6
7
8
9
10
...
55
56
57
58
59

This is a total of 1,830 hit points of temporary hit points.

At this point, the total number of temporary hit points your character has is 60, since 60 is the highest single value.
HuManBing

06-18-07, 06:36 PM
Temporary hos only stack from different sources...

That's not entirely true. Just a few days ago I got some from the same establishment and they stacked just fine when I asked them to.

:D

...Sorry. I couldn't let that one slide.
Soltares

06-18-07, 06:49 PM
If you can find a way to Maximize and Empower said Vampiric Touch (preferably without making it into a 10th level spell...), that might be one way to get a few more hit points out of it.

But really, if you have the ability to Maximize and Empower a spell without boosting it's level that much, it would likely be better used on a more effective spell.
cwslyclgh

06-18-07, 08:19 PM
If you can find a way to Maximize and Empower said Vampiric Touch (preferably without making it into a 10th level spell) Vampiric touch is a 3rd level spell, maximize is +3, empower is +2, 3+3+2 is 8, a maximized empowered vampiric touch is already less then a 10th level spell.