| Post/Author/DateTime | Post |
|---|---|
| arael77704-20-07, 02:51 PM | Around the forums I've seen posts which refer to casting walls horizontally instead of vertically---walls of fire a few inches off the ground, combining a horizontal prismatic wall with reverse gravity---but in the description it says they're vertical planes. Those two walls in particular don't say they have to be touching anything, like some other wall spells, so how should I interpret this/is it okay to cast them horizontally? |
| Aracor04-20-07, 03:15 PM | If the spell description says they're vertical walls, then they're vertical. I believe the reverse gravity trick generally involves prismatic sphere, not wall. |
| arael77704-20-07, 03:33 PM | Ah, prismatic sphere is centered on you, you can't target it somewhere distant. The page where I found that trick is here: http://boards1.wizards.com/wotc_archive/index.php/t-185835 and here is the text of prismatic wall: http://www.d20srd.org/srd/spells/prismaticWall.htm So many people backed up that trick that I am curious as to how it should work. |
| tarkin04-20-07, 03:36 PM | If a wall does not state it can't be done horizontally, than it can. But many of them (inlcluding Prismatic Wall) expressely state VERTICAL, which means no horizontal. As for the trick claming to use a prismatic wall and a reverse gravity: Like many uber-powerful things posted on the internet, it does not work unless the DM generously House Rules in your favor. |
| CaoSlayer04-20-07, 03:44 PM | And remember that you cant summon anything mid air but must be over something able to hold it. |
| arael77704-20-07, 03:46 PM | Oh! Thank you very much. I feel dumb, now, but I'm gonna figure out more fun tricks that are actually by the rules. |
| ninja104-20-07, 04:09 PM | The Prismatic Shere trap requires that you are flying in the spot you want the sphere to be centered on when you cast that spell. Then, the hapless victims are lured to under that spot. Another application could use teamwork to pull this off in a single round, where multiple casters can contribute the Sphere and the Reverse Gravity. |
| Aracor04-20-07, 05:34 PM | Ah, prismatic sphere is centered on you, you can't target it somewhere distant. The page where I found that trick is here: http://boards1.wizards.com/wotc_archive/index.php/t-185835 and here is the text of prismatic wall: http://www.d20srd.org/srd/spells/prismaticWall.htm So many people backed up that trick that I am curious as to how it should work.Prismatic sphere is centered on you, but it's fixed. So you can cast it, move out of it, reverse gravity underneath it, and then watch the fun. |
| tyrecian04-20-07, 08:03 PM | The prismatic wall and reverse gravity trick can work. It requires a third combo spell, Telekinesis. Not perfect, but also not too terribly intensive for the combo you want. They do get a will save, and SR applies against the Sustained push, but it is still a very nice combo. Creating it, and then bullrushing an opponent with a summoned monster (elephant, rhino, etc.) might be less intensive. Tarkin says: "Like many uber-powerful things posted on the internet, it does not work unless the DM generously House Rules in your favor." I have to agree with this. As a DM with PCs who will try just about anything to get rules in their favor for the ultimate damage combo, I have seen many of the ideas from various boards enter into my campaigns. usually they are simply not well thought out, or they are simply not usable by the rules so long as you actually look them up and make sure that they are rules worthy. Still there are some very very powerful combos out there, and they are by no means unusable. However, with regards to extrememly rediculous combos, i would suggest to use them carefully, as what is good for the goose is also good for the gander. Polymorphing the floor to water and then evarding the floor to drown enemies is a great one time trick... doing it over and over however will alert your enemies to equally nasty tricks (even though you can breathe underwater, the enemy wizzie simply dispels his polymorph and you are suddenly buried in rock.). Likewise abuse that allows tricks that are UBER might land you in hot water when there are ambiguous effects (i.e. a box of rocks that are actually polymorphed Vrocks and a dispel might not go as the wizard planned if the DM rules that the wizzie can't hide as successfully from the Vrocks as he did). Just be careful, wizards are powerful, but they were not meant to be abused. Make sure that you arent giving the enemies scrying you out enough rope to hang you by constantly abusing good tricks. Many of the spells are very powerful, even sleet storm :) ps thanks to Iver G. for the i.e. tricks i suggested. |
| Thane2642504-20-07, 08:24 PM | Older rules on wall of stone did mention that it could be used to make a bridge, so long as both ends were anchored on a suitable surface. That would probably also work with walls or iron and ice. I have cast walls of fire horizontally along ceilings to rost a room full of enemy as well as to block the room so the party could get away. |