| Post/Author/DateTime | Post |
|---|---|
| bobbatch12-29-05, 01:24 AM | i'm trying to figure out what it would cost to improve the robe of the archmagi i want to increase the SR, the AC, and the resistance thanks for any help |
| Seeker9512-29-05, 10:45 AM | It is a robe, so there are no affinity requirement. Calculate the cost of each power individually as it currently lists. Calculate the cost of the new power level for each power you want to increase. Subtract the existing cost from the new cost for each power. Add everything together. Increase this total by 50%. |
| Esponer12-29-05, 10:48 AM | All features of the robe of archmagi can be priced using the item creation guidelines. If you want an improved version, use the guidelines directly to price it. You'll probably find that the real thing is actually a little bit cheaper than the guidelines imply. By the "rules", you'll just have to live with this. It might be reasonable to work out the cost of the robe via the guidelines, divide the true cost by that, and then multiply the cost of the improved version by that decimal. (Basically, if the robe of archmagi has an inexplicable 20% discount, give yourself the same discount.) That's not by the RAW though. |
| bobbatch12-29-05, 12:24 PM | thanks - if you price the item out... 60K for SR 25 K for AC 16 K for Resistance ??? for CL level +2 to overcome SR If you calculate it as 60 (SR at full price) 12.5 (Resistance at 1/2 price) 8 (Resistance at 1/2 price) X (for CL at 75% price) ----- 107 * .30 (discount for limit group use) 75 so the CL would be 26 K or 13 K per level and this uses the item creation formula for something that doesn't use a body slot i'll just continue these numbers to add the features i want |
| mvincent12-29-05, 03:32 PM | From the 3.5 FAQ: Say a wizard wanted to increase the armor bonus on her robe of the archmagi, or improve her ring of wizardry III to a ring of wizardry IV. How would I figure out the cost for increasing such abilities? Strictly speaking, neither of these items can be improved in the normal fashion (see previous question), since there aren’t any “better” versions of them in the game. Both a +1 longsword and +2 longsword exist in the game and have specific costs, so one can determine the cost difference between them (and thus the cost to improve one to be the other). There’s no robe of the archmagi with a +6 armor bonus, however, and a ring of wizardry IV isn’t just a ring of wizardry III with more powers (but rather a ring with a different variety of the same kind of power). That said, a DM willing to allow some leeway in item creation could allow a character to upgrade such an item’s capabilities, using the same guidelines as for improving any other item (see previous question). Improving a robe of the archmagi’s armor bonus from +5 to +6 is a lot like improving bracers of armor +5 to bracers of armor +6 (an 11,000-gp difference). Changing a ring of wizardry III to a ring of wizardry IV is a slightly different issue (since the abilities aren’t cumulative), but a DM willing to allow this should charge the character the difference between the two items (30,000 gp if she pays another character to upgrade the ring, or 15,000 gp and 1,200 XP if she upgrades it herself). Unlike the previous examples, this actually changes the power of the ring rather than simply adding more powers (it now doubles 4th-level spells but no longer doubles 3rd-level spells). |