| Post/Author/DateTime | Post |
|---|---|
| jdcutcher07-05-06, 02:39 PM | Control Weather has a radius of 2 miles (3 if you're a druid) and is centered on the caster. The duration is something like 4d12 hours. Here's the question. If the caster gets up in the morning and casts the spell, then gets on his horse to travel cross country... does the area of effect move with him? |
| tarkin07-05-06, 02:57 PM | Yes. That is part of what targetting the cast means. |
| mvincent07-05-06, 03:25 PM | Yes. That is part of what targetting the cast means.You appear to be incorrect. Control weather is not a targeted spell (nor is it specified as an emanation for that matter). The OP has a good question. The description says: "When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later)." This seems to imply that the caster could leave the area, or at the very least it would not immediately follow him if he say, teleported to another area (i.e. it would take at least 10 minutes to re-form). Since it is not an emanation, I believe the effect is stationary (see Prismatic Sphere for precedence; it has a similar aiming line and a stationary effect). |
| jdcutcher07-05-06, 03:51 PM | Sadly I'm not close to a book, so I am doing this from memory... I thought the area of effect read "2 mile radius, centered on caster". If it does read that way, is Tarkin correct? |
| Thiez07-05-06, 03:54 PM | Control Weather Transmutation Level: Air 7, Clr 7, Drd 7, Sor/Wiz 7 Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centered on you; see text Duration: 4d12 hours; see text Saving Throw: None Spell Resistance: No Season Possible Weather Spring Tornado, thunderstorm, sleet storm, or hot weather Summer Torrential rain, heat wave, or hailstorm Autumn Hot or cold weather, fog, or sleet Winter Frigid cold, blizzard, or thaw Late winter Hurricane-force winds or early spring (coastal area) You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously. Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them. A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. That's it :) |
| jdcutcher07-05-06, 04:09 PM | There we go, "Centered on you", meaning the caster. So I could cast Control Weather, and make the condition a Thunderstorm. I wait 10 minutes, so the storm has started I get on my horse and start riding. Two miles before I ride into a town, the storm should be hitting the town, yes? |
| tarkin07-05-06, 04:21 PM | You appear to be incorrect. Control weather is not a targeted spell (nor is it specified as an emanation for that matter). The OP has a good question. The description says: "When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later)." This seems to imply that the caster could leave the area, or at the very least it would not immediately follow him if he say, teleported to another area (i.e. it would take at least 10 minutes to re-form). Since it is not an emanation, I believe the effect is stationary (see Prismatic Sphere for precedence; it has a similar aiming line and a stationary effect). First you have clearly misunderstood what I meant. In no way did I mean the storm you create would travel with you. Second, I still disagree with you mvincent. Let me clarify what I mean. The effect has a duration and is centered on the caster. As such, it moves with the caster, is not stationary. Spells that are stationary, like prismatic sphere explicetdly state they are stationary. This one does not. But the effect is NOT the bad weather. That is why it is not an emnataion. Instead it is the ability to control the weather, which takes one standard action to activate and 10 minutes to complete. That is why it is not an emnation, That means I can cast the spell, call up a storm, then teleport 1/2 way across the world. 9 minutes later I teleport. Where I come out, it is sunny. One minute later, the location I left gets a storm. The new location stays sunny. But then I can take 10 minutes to call up a new storm here. This is not an emnation because the storm itself is NOT the effect. Notice it says SR: No. The weather itself is normal, totally un-magical. Instead the effect of the spell is to grant the caster the magical ability to control the weather in a radius around the caster. You need to know how big an area, so the spell needs an area. Area spells don't have targets. So they say "centered" on the caster", instead of targetting the caster. |
| Confusion56707-05-06, 04:21 PM | That, to me, suggests that it is Centered on Caster upon casting, rather than "sticky". The thunderstorm will be 2 miles to the west when you cast it, yes, but if you get on your horse and ride 2 miles west, you should reach the edge of the storm (unless you, say, called up a westward wind to move it). You change the weather in the local area. The weather continues as you left it for the duration. |
| tarkin07-05-06, 04:27 PM | Then why did they NOT say the word imobile, like they did with Prismatic Sphere(immobile), Tiny Hut (unmoving), Ice wall (Anchored), globe of invunerability (immobile), etc. etc. etc. If you say Centered on the caster, then by default it moves if the caster moves. No spell that moves says it moves, all the ones that don't say they don't. If you don't want it to move, then you have to say Immobile. |
| mvincent07-05-06, 07:29 PM | In no way did I mean the storm you create would travel with you.Ah. In that case I am more open to your interpretation. The effect has a duration and is centered on the caster. As such, it moves with the caster, is not stationary. Spells that are stationary, like prismatic sphere explicetdly state they are stationary. The context of the notation for Prismatic sphere did not make it seem that this was an exception to the norm. Could you possibly find a (non-emanation) mobile, centered-on-you area spell to provide precedence? |
| jdcutcher07-05-06, 07:45 PM | Okay... So duration describes A) how long the caster can manipulate the weather. B) how long the manipulated weather persists before prevailing natural conditions take back over C) A & B D) None of the above because this is yet another piece of the spell I don't understand. |
| mvincent07-05-06, 08:04 PM | A) how long the caster can manipulate the weather. B) how long the manipulated weather persists before prevailing natural conditions take back over C) A & B D) None of the above because this is yet another piece of the spell I don't understand.C (with the caveat that the times for A and B won't 'stack' together) The current debate is over the location of said weather. |
| Thane2642507-05-06, 09:11 PM | I always played this spell as if it were fixed once cast. Even though it is centered on the caster at casting, that is only a reference for targeting the spell. Once, cast, it doesn't change location. My characters would often use it to protect a given area from bad weather or to force and enemy army to march through hostile conditions, especially heat:forcing an enemy to march through scorching heat, or to try to sleep in a driving storm does tend to weaken them. However, if others want to play the spell as mobile or castable either way, that's up to them. |