| Post/Author/DateTime | Post |
|---|---|
| Welcome09-28-04, 11:01 AM | Say you're a level 18 cleric casting Greater Magic Weapon. Can you choose to give it only a +2 bonus ? If so, does the duration have to be affected or can it last the whole 18 hours ? |
| kSquared09-28-04, 11:03 AM | Yes, you can cast it at a lower level, but all level-dependent aspects have to be based on the same caster level, and you still need to be able to cast the spell at that level. From the SRD: You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level. |
| Welcome09-28-04, 11:32 AM | Ah, thanks for that ! :) |
| Seeker9509-28-04, 11:57 AM | In addition to casting at a lower caster level, I allow a caster to vary other aspects of the spell without lowering caster level. The greater magic weapon example is one in which I would allow the caster to decrease the bonus granted without decreasing the duration. Just as a caster can control how far (range) s/he casts a spell, I allow casters to control how much oomph they give. |
| kSquared09-28-04, 12:17 PM | Interesting concept, Seeker. In your campaign, if I were, say, a 10th-level wizard, would you let me hurl a 2d6 fireball (caster level 2)? |
| Seeker9509-28-04, 03:05 PM | would you let me hurl a 2d6 fireball (caster level 2)?No. CL2 is insufficient to cast fireball. I do not allow a caster to cast a spell at a level lower than the minimum caster level required to cast the spell. But I would allow you to hurl a 5d6 fireball (Caster Level 5). |
| Loren Pechtel09-29-04, 12:55 AM | Interesting concept, Seeker. In your campaign, if I were, say, a 10th-level wizard, would you let me hurl a 2d6 fireball (caster level 2)? Personally I allow this *IF* you study it for one week/spell level. Note that many spells can't be reduced below their base level and retain any function at all. I also allow you to adjust the dice by one point towards a desired objective stated when casting for every real level (thus dropping a fireball from level 20 to 10 gains nothing as you aren't giving up anything) you drop the spell. (This isn't a problem for items--levels offset to get this adjustment are still levels for item creation purposes. Want to make a wand of CLW that does a guaranteed 9 points? Sure--but it's caster level 8.) |