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| copperwood08-15-07, 11:17 AM | Slightly silly but useful spell. ;) Is it balanced? (And is the description understandable!) Cannon Dash Transmutation Level: Sor/Wiz 4 Components: V,S,M Casting Time: 1 standard action Range: Personal or touch Target: You or willing creature touched Area: Line from touched creature up to 25ft + 5ft per caster level in length (see text) Duration: Instantaneous Saving Throw: Yes (harmless) and Reflex half (see text) Spell Resistance: No The instant this spell is completed the subject (either you or the target creature touched) is propelled forward in a straight line - in a direction of their choice - at an incredibly fast speed, to a distance of 25ft + 5ft per caster level (to a maximum of 125ft at 20th level). The subject may attempt to reduce the distance travelled, but this requires a Will save. Even if successful the distance travelled may not be reduced to less than 60ft unless forcibly stopped (see below). The subject of this spell 'sweeps' out an area with a width equal to their space and a length equal to the distance travelled. Every other creature in this area must make a choice between attempting to dodge the hurtling creature or making an attack of opportunity. If they decide to dodge they may make a Reflex save. Success means they have dodged and take no damage. If they make an attack of opportunity they may not avoid the damage. The subject of this spell gains a +4 dodge bonus to their armour class against attacks of opportunity while hurtling forward due to their speed. Any creature in the area that fails its Reflex save to dodge, or who decided not to dodge, takes 1d6 points of damage per caster level (maximum 10d6) and must make a second Reflex save to avoid being knocked prone (any saving throw bonus provided by size or stability affects this second save). The spell provides some protection to the subject against damage but the subject still take 1d6 points of damage for every creature they hit along the way. If the subject hits a solid object along their path then apply the damage as normal. If this damage, after overcoming hardness, is enough to break the object then the subject continues along their path taking 1d6 damage from the collision. If the damage is not enough to break the object then the subject instead takes 6d6 points of damage and the subject stops where they are (ending the spell). Arcane material component: A small piece of rubber |
| Secrets Untold08-15-07, 01:06 PM | It seems a little too strong for a 4th level spell, so maybe 5th level. Otherwise, looks good, and it gives another oppertunity to use the "Gnome Cannon." |