| Post/Author/DateTime | Post |
|---|---|
| annalivvie01-31-05, 05:36 AM | If a spellcaster has water breathing and freedom of movement on, what are the rules for casting spells underwater? Can it be done? Is there a failure chance? Can they still use spells with Verbal components since they have on water breathing? |
| fiskpaj01-31-05, 06:53 AM | Yes, they really should be able to cast spells underwater. Think of all the underwater races, are they unable to cast spells? To be able to breath water as if it were air, also enables you to speak freely. But all this is my opinion. |
| sabrewolf01-31-05, 06:25 PM | I dont recall anything about underwater penalties or acane failure for spell casting.. yet, freedom of movement sure get you rid of any that might exist.. Underwater casting effects, mostly, are on the spells itself.. and thatīs what a spellcaster should worry once he fixes how to speak and/or move better underwater.. Fire and ice spells would weaken.. lightning isnt healthy as it becomes a burst centerd on he caster (no save) - unless you are imune to it (like a blue dragon with water breath... :plotting: hmm.. or a black with breath substitution )... other spells i guess work normaly - with some exceptions - mainly itīs like being on another world... |
| Seeker9501-31-05, 08:04 PM | Find most of your Underwater question in the DMG, pages 92-93. The SRD also has information: Underwater Combat (http://www.d20srd.org/srd/wilderness.htm) A little over halfway down the page. |
| incubus01-31-05, 11:07 PM | Find most of your Underwater question in the DMG, pages 92-93. Or, in a slightly more helpful way - there is no change to any spells cast under water, except those which create fire, and they function normally if you make a dc 20+spell leve spellcraft check. |
| Seeker9502-01-05, 07:49 PM | Or, in a slightly more helpful way - By "more helpful" you mean typing what he will find if he clicks on the link? |