| Post/Author/DateTime | Post |
|---|---|
| marlec03-24-04, 11:27 PM | I'd like to know how you all play the spells when they take more than a standard action to cast. For instance, casting sleep takes 1 round to cast, if in the same round (wizard is 20 ft away from the fighter): Wizard cast Sleep on Fighter. Can the fighter moves and attacks the wizard before the next round ? And another thing, does a casting time of 1 round means "to the end of the round" or "to your next turn" ? I suppose "to your next turn". If the wizard has the lowest initiative and a rogue has the best initiative, I cannot see why his sleep would be effective before the rogue will play in the next round. Am I right ? thanks |
| TheAmethystDragon03-24-04, 11:31 PM | You are correct, sir. http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif http://www.amethyst-dragon.com/Aenea/TopFrame/aenea.gif (http://www.amethyst-dragon.com/Aenea) Original Spells: 222 and counting www.amethyst-dragon.com/Aenea (http://www.amethyst-dragon.com/Aenea) http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif - All spells, items, and concepts in Aenea use 3.0 rules. http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif |
| Hypersmurf03-24-04, 11:35 PM | From the SRD, under Actions in Combat, Full Round Actions: Cast a Spell A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails. When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell. You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you don’t threaten any squares around you. So yes, the fighter can move and attack the wizard, and if he hits, the damage will force a Concentration check that might disrupt the spell. -Hyp. |