Casting spells with one arm [Archive] - Wizards Community

Post/Author/DateTimePost
Aoihasu

03-07-07, 03:01 PM
Couldent find any ruleings for this but heres the thing
Im currently playing a drow wizard who lost one of his arms and replaced it with a adamantite replacement now such an arm aint really very nimble and we agreed that the character only casts spells with one arm, now is there any ruleing on - to rolls for casting with this thanks in advance for replies and sorry if this is posted somewhere and I missed it ^^;
Loki5654

03-07-07, 03:16 PM
Somatic (S)
A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.You only need one hand free to cast a spell. Your Drow should be fine.
runestar

03-07-07, 09:28 PM
Casting burning hands would be interesting though...:P
Flan

03-07-07, 11:31 PM
now is there any ruleing on - to rolls for casting with this thanks in advance for replies and sorry if this is posted somewhere and I missed it ^^;

PHB174 under somatic
Kn1ves

03-08-07, 12:31 AM
Start casting Heat Metal on your hand and start making touch attacks or get it permanently cast so that you can turn it off and on. Getting a jewel embedded in it that let you cast Shocking Grasp would be pretty cool fluff wise too.
Max the Immortal

03-08-07, 01:14 AM
A) You only need one hand to cast a spell with a somatic component.

B) Magical prosthetic limbs generally use the wearer's own Str and Dex scores.

C) Any lost body part can be restored with a Regenerate spell. An NPC cleric will generally charge only 1,000g to cast said spell.

D) You may feel free to ignore point C because prosthetic adamantine limbs are so damned cool.
Dunamin

03-08-07, 02:59 AM
C) Any lost body part can be restored with a Regenerate spell. An NPC cleric will generally charge only 1,000g to cast said spell.
Sorry to nitpick, but isn't that just 910 gp? :P