| Post/Author/DateTime | Post |
|---|---|
| Aoihasu03-07-07, 03:01 PM | Couldent find any ruleings for this but heres the thing Im currently playing a drow wizard who lost one of his arms and replaced it with a adamantite replacement now such an arm aint really very nimble and we agreed that the character only casts spells with one arm, now is there any ruleing on - to rolls for casting with this thanks in advance for replies and sorry if this is posted somewhere and I missed it ^^; |
| Loki565403-07-07, 03:16 PM | Somatic (S) A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.You only need one hand free to cast a spell. Your Drow should be fine. |
| runestar03-07-07, 09:28 PM | Casting burning hands would be interesting though...:P |
| Flan03-07-07, 11:31 PM | now is there any ruleing on - to rolls for casting with this thanks in advance for replies and sorry if this is posted somewhere and I missed it ^^; PHB174 under somatic |
| Kn1ves03-08-07, 12:31 AM | Start casting Heat Metal on your hand and start making touch attacks or get it permanently cast so that you can turn it off and on. Getting a jewel embedded in it that let you cast Shocking Grasp would be pretty cool fluff wise too. |
| Max the Immortal03-08-07, 01:14 AM | A) You only need one hand to cast a spell with a somatic component. B) Magical prosthetic limbs generally use the wearer's own Str and Dex scores. C) Any lost body part can be restored with a Regenerate spell. An NPC cleric will generally charge only 1,000g to cast said spell. D) You may feel free to ignore point C because prosthetic adamantine limbs are so damned cool. |
| Dunamin03-08-07, 02:59 AM | C) Any lost body part can be restored with a Regenerate spell. An NPC cleric will generally charge only 1,000g to cast said spell. Sorry to nitpick, but isn't that just 910 gp? :P |