Casting Spells [Archive] - Wizards Community

Post/Author/DateTimePost
Shirosai

12-01-05, 04:11 PM
I wasn't sure whether this should go in the combat section or the spell section.. So I'll put it here.

I was always under the impression that you could only cast one standard action spell per round, even though you can normally do two standard actions. I thought I had read this somewhere, like the PHB, but I can't seem to find it anymore.

So I need to know, can you only cast one spell per round, then move. Or can you choose to cast two standard action spells then 5ft step? Could you, for example, cast two fireballs a round?

My DM doesn't remember seeing any rule that stated you could only cast one spell a round, so maybe I just picked it up somewhere and mistook it for an official rule.

If you didn't notice, this post is being done in haste and probably isn't as legible as it could be.

Thanks.
Coffee

12-01-05, 04:28 PM
ACTION TYPES
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.
Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.

Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).
Some full-round actions do not allow you to take a 5-foot step.
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.
Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).


Short answer, no.
cwslyclgh

12-01-05, 04:29 PM
you only get 1 standard action in a round...

you get 1 standard action and 1 move action. Since you do not get 2 standard actions in a round you can not cast 2 standard action casting time spells in a round, if you were to somehow get an additional standard action in a round (such as from 3.0 haste) then you could indeed cast 2 standard action casting time spells in a round (and still move to boot).
Shirosai

12-01-05, 05:37 PM
*cough* Ha, alright, thanks for clearing that up. Stupid me. :D