| Post/Author/DateTime | Post |
|---|---|
| bleddy03-27-06, 08:51 PM | does a +6 base attack bonus allow you to cast two spells? any help would be nice. |
| Braids03-27-06, 08:58 PM | No, I am afraid not. |
| Kyuketsukiouji03-27-06, 08:58 PM | No. |
| bleddy03-27-06, 09:01 PM | please explain why, you can attack twice (wich attacking is a standard action) but you cant cast two spells that only take a standard action as well. |
| TheraerTheWanderingBard03-27-06, 09:02 PM | actually, when you have a BAB of +6 using both attacks is a full round action... aside from that, BAB has absolutly on affect what so ever on your spell casting. |
| CryoSilver03-27-06, 09:04 PM | Because attacking twice with a sword that does perhaps 1d8+10+1d6 elemental, the second attack probably missing, is not the same as casting a 10d6 fireball followed by a 15d6 Polar Ray (hitting since its a touch attack). |
| bleddy03-27-06, 09:19 PM | a ranged touch attack is not an automatic hit it has the same chance of missing a fighters second attack. especially since a wizard might have a 18 dex which equalls a +5 on the range touch attack. unlike the fighter who has a 20 strenght plus all the weapon focus would easily have a +7 to hit based on a 6th lvl fighter. now if it was a 12th lvl fighter which is what level a wizard has to be to get two attacks. |
| CryoSilver03-27-06, 09:31 PM | Any smart wizard will hit with that touch attack: True Strike, Moment of Prescience, Dispel Magic; all of those and more boost his attack and screw his enemy's defenses. |
| bleddy03-27-06, 09:39 PM | its not an argument that the wizard is to powerfull with two attacks at 12th lvl its the argument that according to the rules that an attack is a standard action and so are most spells. then when i can attack twice why cant i cast twice? |
| Wonton200603-27-06, 09:41 PM | Okay, don't make me explain why you shouldn't be able to. You just can't. BAB represents how well your character has learned to use weapons (how good his aim is, how he judges the strength of his blow, etc.). It has nothing to do with spells. That's why fighters get a good progression to BAB, while sorcerers/wizards get a horrible one. THEY spend all their time perfecting their magic. If you want two spells/round, go Quickened spell + spell. EDIT: And to reply to what you posted just before I did, base attack bonus does not let you take two standard actions. It lets you use a special full-round action, the full attack action to get more than one attack, meaning attack with weapon. Just cause your BAB is +11/+6/+1 doesn't mean you can use total defense (standard), read a scroll (standard) and drink a potion (standard) all in the same round. You can, however, use full attack (full-round) to attack three times. |
| bleddy03-27-06, 09:48 PM | ok then why cant you cast two spells that use your BAB to hit it would be the same thing as a fighter who learns how to judge his attacks. since a wizard would also have to learn to judge his attacks as well. |
| Kyuketsukiouji03-27-06, 09:52 PM | There are numerous ways to get off more than one spell per round, but, as Wonton2006 pointed out, they don't have anything to do with BAB, which is perfectly normal because BAB has to do with attacking physically, not casting spells. If you want to cast spells, take the tools that let you do so. At high levels, you can easily cast 3, and possibly up to 7 spells per round (unless you're a sorcerer). |
| strumbleduck03-27-06, 09:53 PM | What exactly are you looking for? Your original question has been answered, so you must either want: 1. Evidence from the RAW that a fighter can make multiple attacks in a round, but a wizard with high BAB can't cast multiple spells in a round, or 2. An explanation for why the designers gave fighters the ability to make multiple attacks, but didn't give wizards the ability to cast multiple spells, or 3. A logical in-game explanation for why a fighter ought to be able to attack multiple times in a round, but a wizard ought not be able to cast multiple spells. Which is it? :) |
| PlasmaBunny03-27-06, 09:54 PM | Spells generally have a casting time of 1 standard action. That means that the spell requires a standard action. When you make an attack, you can either use a standard action to attack and only make one attack, or else you can make a full attack action to take advantage of extra attacks due to high base attack bonus, or abilities that allow additional attacks (rapid shot, flurry of blows, haste, etc). You do not gain extra standard actions due to high base attack, you simply gain additional attacks when making a full attack action. All characters only receive a single standard action and a single move action during a round. Some spell function like weapons, like produce flame and chill touch. After casting these spells, you can later make a full attack with them (not during the round you initially cast however). |
| Chrono Nexus03-27-06, 09:57 PM | Spellcasting is really entirely different from a base attack progression- since most spells do not even require an attack to effect a target (only a save), having any BAB is not necessary for a spellcaster. The mechanics don't support multiple castings based on BAB.... But there are other feats, class features, and spells that let you cast multiple times at once. Merged Magic- (a high level feat), allows you to "merge" up to two spells together by sacrificing two spell slots (each one is three levels higher than the original slot). For example- a player could sacrifice two 6th level spell slots to unleash two fireballs simultaneously (or he could sacrifice one fourth level slot and one sixth level slot to cast burning hands and fireball simultaneously). The spell matrix family, store spell, and others can "trigger" a spell effect as a free or immediate action. There is also of course Quicken Spell. |
| bleddy03-27-06, 09:59 PM | here it is if BAB is only for attacks then only spells that require your BAB to hit with should be allowed to be cast twice only if you have a high enough BAB. |
| general.Muse03-27-06, 10:00 PM | ok then why cant you cast two spells that use your BAB to hit it would be the same thing as a fighter who learns how to judge his attacks. since a wizard would also have to learn to judge his attacks as well. it's not an argument of whether the wizard learns to judge his attacks as well its the argument that according to the rules BAB affects your attacks with a weapon and doesn't affect the amount of spells you can cast. |
| general.Muse03-27-06, 10:02 PM | here it is if BAB is only for attacks then only spells that require your BAB to hit with should be allowed to be cast twice only if you have a high enough BAB. casting a spell and attacking should not take the same time as attacking. and it doesnt ! ;) |
| bleddy03-27-06, 10:07 PM | if you can move and attack or move and cast a spell they must take the same amount of time right? |
| Almast03-27-06, 10:12 PM | It's not that "attack = spell." It's that you have standard and move actions. Think of these as red and blue chips, respectively. You can give up a red chip to attack. Or to cast a spell with a standard action casting time. You can give up BOTH chips to get a full round action. A full round action, if you have multiple attacks, let you take them. A full round action lets you cast spells (mainly summonings) that are full round actions. It's not that trading in your red and blue chips gets you multiple red chips, it's just that it lets you use this other ability. |
| Chrono Nexus03-27-06, 10:13 PM | No. A spellcaster 1. Casts the spell (says gibberish, makes obscene hand gestures, burns some strange plant) 2. Picks his target as he casts (if the spell requires a target). 3. Makes a touch attack against the target. A fighter 1. Swings. 2. Swings again. |
| PlasmaBunny03-27-06, 10:16 PM | if you can move and attack or move and cast a spell they must take the same amount of time right? You have gotten your answer from everyone, whether you liek it or not. The game mechanics don't allow multiple spells due to high base attack. Conjecture won't change the rules. If you disagree, houserule it. |
| SilentOne03-27-06, 10:23 PM | Want a design reason why not? Too powerful. Plain and simple. I launch my polar ray or any other touch attack spell first, and follow it up with magic missile or AoE spell, and look, I just got a free spell off with no penalty whatsoever. Want a flavor reason why not? The gods hate you. Specifically, Baby Corellon. Seriously, ask him. Want a mechanical reason why not? Combat isn't I sit here, then my turn comes up and I swing once, hoping I connect. As I get better, I somehow manage to swing my sword faster and faster. No, not at all. At first level, I swing the same amount as I do at level 20, baring speed weapons and haste. The trick is though, that most of my level 1s are very bad attacks, feints, and other such crap, which gets represented by a single roll. I succeed? Alright, I land a couple of cuts on him. Now that I'm a 16th level fighter, my blows are alot more accurate. Thus, in the same amount of time, I can get more to land, and thus, more attacks with a full round action. Tada! However, with a spellcaster, every time he spends his 4-6 seconds casting a spell, he goes through the same funky dance, combined with throwing around bat poop and shrieking crazy words that no one understands, all to get a glowing marble that somehow manages to cause massive, flaming devastation. If he doesn't do it exactly the same each time, he's no longer casting the spell, but rather just having a seizure. I assure you, goblins in my world would be frightened originally, but after no flaming death follows, they would be laughing their asses off at the stupid mage. And there you have it. The motions and words required to cast the spell take up too much time for more than 1 to be done each round, unless you imbue the spell with more energy (increase in level) through special training to reduce that all to a single syllable and a flick of your finger, ala Quicken Spell. Hell, even getting rid of the shrieks or the dancing requires more energy. And no, this does not mean you can make a +2 metamagic feat that just reduces time, thinking that Quicken = +1 = Silent + Still + This mysterious other one = 1 + 1 + 2 => Mysterious other one = +2. No. You'd still be stuck doing the dance and shrieks for 4-6 seconds, and lookng rather foolish with your high-level-without-a-benefit spell. Gratz on that. So, to sum, not at all. Stop trying to powergame and doing a bad job at it. You'll give the rest of us a bad name. |
| general.Muse03-27-06, 10:24 PM | if you can move and attack or move and cast a spell they must take the same amount of time right? :rolleye2: so why should you be allowed to cast a spell and attack with it in the same time it takes to attack??? |
| risner03-27-06, 10:28 PM | does a +6 base attack bonus allow you to cast two spells? any help would be nice. First, I don't think you are for real. I believe you to be a troll asking questions you know to be false. PHB p138 "Standard Action: A standard action allows you to do something. The most common type of standard action is an attack—a single melee or ranged attack. Other common standard actions including casting a spell..." "In a normal round, you can perform a standard action and a move action, or you can perform a full-round action." PHB p140 "Multiple Attacks: A character who can make more than one attack per round must use the full attack action (see Full-Round Actions, below) in order to get more than one attack." "Cast a Spell Most spells require 1 standard action to cast." PHB p135 "ACTIONS Every round, on your character’s turn, you may take a standard action and a move action (in either order), two move actions, or one full-round action. You may also perform one or more free actions" You only get ONE standard action a round. You need ONE standard action to cast most spells (quicken makes the swift) You need to use a Full-Round action to get multiple attacks from >=+6 BAB. Therefore it is simply insane to suggest +6 BAB gives you two standard actions a round and thus two spells a round. |
| RorixBladewing03-27-06, 10:29 PM | Just for the sake of repetitiveness (word?), making a single attack is a standard action. A level 20 fighter who uses a standard attack gets one attack, as does a level 1 fighter. However, when that level 20 fighter uses a full attack, which is a full round action, he gains bonus attacks. The level 1 fighter doesn't. Any iterative attacks are only gained if you attack as a full round action. Spells which have casting times of one standard action, take one standard action. A wizard gets one spell as a standard action, a fighter gets one attack as a standard action. However, some spells have a casting time of a full round action. Thus, you have to spend a full round action to cast them. A wizard can cast a more elaborate spell spell as a full round. A fighter can make several attacks as a full round action. Several others have attested to the balance issues of alloweing multiple spells in one round on a regular basis. Casters are alrerady quite powerful, they don't need any extra help. |
| Igairsx03-27-06, 10:30 PM | just get the multispell feat many times...it allows you to cast more than one quickened spell per round each time you take the feat...in a sense giving you what you want...2 or more spells per attack |
| KublaiKhan03-27-06, 10:31 PM | Bleddy, get your lollypop-loving behind back to the thread you started in Equipment and Combat. No fair abandoning threads just because your trollish question's been rebuked like a skeleton before a Clr 20 of Olidammara! |
| Doopliss03-27-06, 10:32 PM | First, I don't think you are for real. I believe you to be a troll asking questions you know to be false.It would explain why he's asking this in two different boards... |
| KublaiKhan03-27-06, 10:33 PM | just get the multispell feat many times...it allows you to cast more than one quickened spell per round each time you take the feat...in a sense giving you what you want...2 or more spells per attack Where is this feat from? And have you ever found a DM gullible enough to accept it in a game? If it's from Unearthed Arcana, also known as the Book of Extreme Munchkinness [ non-munchkins take 4d6 damage just from lifting it, and gain two negative levels for keeping it in their posession ] then all bets are off: it's broken. |
| Igairsx03-27-06, 10:56 PM | Multispell comes from the epic-level handbook...if you have a problem with the spell, dont allow it in your campaign, but it IS totally allowed...it was created by the developers of the game...pure and simple...until they put out errata on it, its legit. I would suggest not getting all huffy over things like that...its fun, man! |
| KublaiKhan03-27-06, 11:13 PM | Ah, that's Epic levels, when all the rules change. All bets are off, then. I still stand by the majority vote: at non-epic levels, one may only cast one [1] spell of 1 standard action per round, and may only cast [1] spell of free, immediate, or swift action per round. |
| Nerhesi03-28-06, 12:04 PM | Well.. You can cast as many free-action spells per round as you want. You can only cast 1 swift or immediate action spell per round. Too bad there are no "free-action" spells anymore. Quickened = Swift. Should there be some spell that is specifically a free-action and not a quickened,swift or immediate - let me know. Sam W. |
| Wonton200603-28-06, 03:33 PM | here it is if BAB is only for attacks then only spells that require your BAB to hit with should be allowed to be cast twice only if you have a high enough BAB. Please, use commas. I had to read that over three times, and I STILL don't get what you were trying to get across. I won't bother trying to explain why you can't cast two spells like that, though :rolleyes:. I think we've summed it up nicely for you (I hope). |