Celerity, greater with Multispell and Swift/Immediat-actions [Archive] - Wizards Community

Post/Author/DateTimePost
dragon221284

11-30-07, 02:12 AM
A player cast celerity, greater and gets a Fullroundaction. Does he even get (via Multispell) 2 Swiftactions? (One Swiftaction was used for celerity, greater)
Avatar of Kokusho

11-30-07, 10:15 AM
A player cast celerity, greater and gets a Fullroundaction. Does he even get (via Multispell) 2 Swiftactions? (One Swiftaction was used for celerity, greater)

The way we work that is that Greater Celerity basically grants you a free round; if you have Multispell, then you are allowed two quickened spells and a normal spell while under Celerity.
NoldorForce

11-30-07, 01:25 PM
A player cast celerity, greater and gets a Fullroundaction. Does he even get (via Multispell) 2 Swiftactions? (One Swiftaction was used for celerity, greater)By a strict reading of Multispell, no, considering that the feat allows you to cast additional quickened spells.Benefit

You may cast one additional quickened spell in a round.That being said, I've seen some DMs that allow you to instead cast additional swift-action spells. That's how I'd run it if I were the DM. But that's not what the rules say.

Of course, jacking up the Celerity line with Multispell can get a bit abusive. Take a look at this combat (http://rpol.net/display.cgi?gi=7698&gn=Last+Man+Standing+DnD+lvl50+gestalt&ti=50&date=1171207080) for some wackier stuff with it.
Keenath

11-30-07, 01:47 PM
NO. Multispell says you can cast an extra quickened spell "in a round". A round of combat is everything between the beginning of your turn and the beginning of your next turn, no matter how many actions you get to take during that time. And multispell in no way gives you extra swift actions, so I don't even know what you're talking about there. At best, it allows you to cast multiple quickened spells during the same swift action.

A full round action is a full round action, not another turn or another round.

See what I mean?

When you start your turn, you have a full round action (or a standard and a move) and a swift action. If you cast Greater Celerity with the Swift action, you have two full round actions and no swift actions, all taken in the same turn. If you had Multispell, you could cast a second swift action spell (quickened or otherwise) at the same time as Greater Celerity, but that has nothing to do with the bonus full round action that the spell provides.
NoldorForce

11-30-07, 05:10 PM
I will note that pretty much all epic material was written before the concept of the swift action, including Multispell. Which is why the text doesn't say how things work - it can't unless WotC updates it. (Good luck on that.) Part of the problem is that casting quickened spells is no longer a once-per-round free action, but instead a swift action. And as above, the text is incapable of resolving things because it was written before the changes that caused these problems.

As above, my personal ruling would be thus:
-Multispell grants you an additional swift action, solely for the purpose of casting swift-action spells.
Risingdragon145

11-30-07, 06:19 PM
Ummm... what book is Celerity in?
NoldorForce

12-01-07, 12:56 AM
The Celerity line of spells is in PHB2. Normally, the penalty for getting these extra actions is that you're immediately dazed for a round after taking them. But there are a few ways to simply be immune to that status condition.
Omen_of_Peace

12-01-07, 06:51 AM
As above, my personal ruling would be thus:
-Multispell grants you an additional swift action, solely for the purpose of casting swift-action spells.

I agree with your houserule, but Keenath's main point stands : Greater Celerity does not grant you an extra round.

Look to White Raven Tactics for that.
Avatar of Kokusho

12-01-07, 07:17 AM
I houseruled Multispell to work for ~all~ swift actions, spells or not. Prerequisites depend on class.

**accepts thanks from epic Martial Adepts everywhere**
dragon221284

12-05-07, 01:39 AM
The Celerity line of spells is in PHB2. Normally, the penalty for getting these extra actions is that you're immediately dazed for a round after taking them. But there are a few ways to simply be immune to that status condition.


I only know one way to get immune to dazed: Favor of the Martyr
What other options do you have to get immune to dazed?
NoldorForce

12-05-07, 01:56 AM
Favor of the Martyr (awesome spell simply for granting SO MANY immunities) is the most common one...

...but there's also Mark of the Dauntless, a feat from Dragonmarked that gives said immunity to anyone with a true dragonmark. There's also the Fire-Souled Template from Dragon ~314, but it has a +3 LA.

There aren't many ways, of course, simply because the status condition isn't as nasty as some of the rest out there. All it does is shoot your actions out. Stunning also knocks off your Dexterity bonus to AC. Paralysis makes you bloody helpless.
dragon221284

12-05-07, 04:41 AM
Favor of the Martyr (awesome spell simply for granting SO MANY immunities) is the most common one...


... and is the only one, which is not in a DM printed.
Favor of the Martyr is a Paladin only spell and thrus not that awesome.
NoldorForce

12-05-07, 10:11 AM
... and is the only one, which is not in a DM printed.Er, what does THAT mean? (Seriously, that doesn't make grammatical sense.)Favor of the Martyr is a Paladin only spell and thrus not that awesome.Think of all the ways non-paladins have to access it. For instance, archivists, artificers, and chameleons have easy access to it as "just another 4th-level spell". Everybody else can grab it with stuff like Limited Wish/Miracle or a class feature that adds it to your spell list.
Ander Spectacular

12-05-07, 11:29 AM
Casting a Quickened Spell is a swift action CA pg 86. As such, Multispell grants you an extra swift action for casting a spell.