Chaos Magic [Archive] - Wizards Community

Post/Author/DateTimePost
TwilightKAI

10-31-07, 02:41 PM
I am not sure if anyone hear of it but, I just picked up a book for the D20 system and am wanting to play it in a D&D game. It is from the Encyclopaedia Arcana series. The book is called Chaos magic.


I guess my question is does anyone have any advice when playing a character that is a Chaos mage? Any helpful Chaos Spells and the like. Thanks very much

Twilightkai
TwilightKAI

10-31-07, 05:10 PM
:)
Rania

10-31-07, 05:19 PM
Hey, I've read that book! I don't remember much of the mechanics though.

First, what do they love about chaos magic; why they're doing it. Do they simply love the chaos? If so, they've better be CN; you MIGHT be able to get away with CG or CE, but it'll be difficult, especially CG. Somebody like that, their thought patterns probably aren't too understandable to other people; pick the spells by rolling a die or something like that.

Do they love the power? For that, ask a min-maxer; can't really help you there.
Talisman

10-31-07, 06:00 PM
RUN AWAY

Seriously. I also bought that book and loved the concept. It fit with the Lovecraftian theme of the campaign I was running, so one player made a chaos mage.

He nearly broke the campaign. In fact, if he hadn't been mature enough to realize the problem and make a different character, he would have.

Chaos magic is very powerful. Brokenly powerful. Make-the-druid-look-like-a-chump powerful.

I'm talking about teleport effects at 5th level. I'm talking about freakin' contingency effects at 5th level. I'm talking about effects triggered by an attack, that set the attacker on fire (or acid, or cold, or whatever) and teleport him to some random place...and it's not even an action.

Chaos magic is broken. It's overpowered. The rules are squishy. A well-crafted chaos mage will dominate any other character of their own level, or even a few levels higher.

From one who still bears the scars... :shudder:
TwilightKAI

11-02-07, 03:57 AM
I am currently playing one. I think the most interesting thing is that yes all these spells are happing but i mean the damage makes up with it. I mean a teleport spell at 5 level is not much of one if you had red the rules. Plus with any chaos magic you have the 5 to 1 damage ratio which i talked to my DM to tell her if it is a powerful spell for my level IE spells that should not normally be cast at that level make it a 2 to 1 ratio. That makes a chaos mage thing twice. Plus reading the passage in the books help you understand. I am playing a halfling who is telling static users to cast in moderation. if he can help it he will not use Chaos magic.



RUN AWAY

Seriously. I also bought that book and loved the concept. It fit with the Lovecraftian theme of the campaign I was running, so one player made a chaos mage.

He nearly broke the campaign. In fact, if he hadn't been mature enough to realize the problem and make a different character, he would have.

Chaos magic is very powerful. Brokenly powerful. Make-the-druid-look-like-a-chump powerful.

I'm talking about teleport effects at 5th level. I'm talking about freakin' contingency effects at 5th level. I'm talking about effects triggered by an attack, that set the attacker on fire (or acid, or cold, or whatever) and teleport him to some random place...and it's not even an action.

Chaos magic is broken. It's overpowered. The rules are squishy. A well-crafted chaos mage will dominate any other character of their own level, or even a few levels higher.

From one who still bears the scars... :shudder:
Dex

11-03-07, 07:55 AM
Don't spare the cool descriptions. The key to playing a Chaos Mage that doesn't overpower the game is to stay in character, and read some good novels to get inspiration. Don't do anything your Chaos Mage wouldn't. So far your character seems to be balancing well with the rest of your party so good luck, that's all the advice I can offer. I might think up some spells but don't hold your breath.